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Old Aug 06, 2006, 02:37 PM // 14:37   #1
Zui
Desert Nomad
 
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Default In regards to 15% FFS, HoD Axe, and HoD Bow

Suggestion:

Bring back the HoD Axe in Guild Wars: Nightfall.

Currently, PvPers with this Axe have a distinct advantage over PvPers without it. They're harder to spike down, and have more health when DPed, which makes casters with this item much harder to kill. This is certainly much more powerful than the HoD sword, which you already brought back.

So, I think you should add +25 health weapons of all types to an end-game crafter in Guild Wars: Nightfall, and allow weapons to drop in PvE with +25 health modifiers, instead of damage modifiers.

Either this, or nerf the HoD axe entirely, like you did with the Nolani Fire Wand, and the 20/20 Rockmolder. Both of those items were actualy obtainable, you could find a 20/20 rockmolder fairly easily, and the Nolani Wand was extremely easy to get. I don't think many people have 20 million or more gold, and can find someone who's even selling a HoD Axe.



For the HoD Bow, bring it back or nerf it as well. It may not be a gigantic advantage, but it is still a possible advantage. Infact, you could kill two birds with one stone, and give +10 al two handed weapons, and +5 al one handed weapons. The +5 al always one handed weapons would essentialy replace the use of the Charr at The Gate quest reward in pre-searing, which is a Long Sword that gives +5 al while enchanted.



As for the 15% Firey Flame Spitter, change its stats to that of the 10% Firey Flame Spitter, currently available from the collector. You nerfed the 20/20 Rockmolder, so you have no logic for not nerfing this too. Unless you're more concerned about PvE Economy than actual Game Balance. Infact, if you really want, you could bring this back too, but I'd just as soon see its stats corrected.



My main point here is, everyone should be able to have equal items, instead of just a select few. You've recently nerfed items that were easily attainable, and failed to nerf ones that are nearly impossible to attain, yet equally, if not more so, unbalance the game. The only reason I can think of that you did not nerf these items, is you're A) Bringing them back already, or B) Care more about the PvE economy than you do about game balance


P.S. Make sure to add anything you do bring back to the PvP Charactar creation screen.



Note: Yes, please feel to flame away now. I realise how many PvErs are going to hate the suggestion that if they don't bring back these items, they should be removed from the game, or their stats corrected.
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Old Aug 06, 2006, 02:42 PM // 14:42   #2
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Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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Quote:
Originally Posted by Zui
Suggestion:

Bring back the HoD Axe in Guild Wars: Nightfall.

Currently, Pvers with this Axe have a distinct advantage over PvPers without it. They're harder to spike down, and have more health when DPed, which makes casters with this item much harder to kill. This is certainly much more powerful than the HoD sword, which you already brought back.

So, I think you should add +25 health weapons of all types to an end-game crafter in Guild Wars: Nightfall, and allow weapons to drop in PvE with +25 health modifiers, instead of damage modifiers.

Either this, or nerf the HoD axe entirely, like you did with the Nolani Fire Wand, and the 20/20 Rockmolder. Both of those items were actualy obtainable, you could find a 20/20 rockmolder fairly easily, and the Nolani Wand was extremely easy to get. I don't think many people have 20 million or more gold, and can find someone who's even selling a HoD Axe.



For the HoD Bow, bring it back or nerf it as well. It may not be a gigantic advantage, but it is still a possible advantage. Infact, you could kill two birds with one stone, and give +10 al two handed weapons, and +5 al one handed weapons. The +5 al always one handed weapons would essentialy replace the use of the Charr at The Gate quest reward in pre-searing, which is a Long Sword that gives +5 al while enchanted.



As for the 15% Firey Flame Spitter, change its stats to that of the 10% Firey Flame Spitter, currently available from the collector. You nerfed the 20/20 Rockmolder, so you have no logic for not nerfing this too. Unless you're more concerned about PvE Economy than actual Game Balance. Infact, if you really want, you could bring this back too, but I'd just as soon see its stats corrected.



My main point here is, everyone should be able to have equal items, instead of just a select few. You've recently nerfed items that were easily attainable, and failed to nerf ones that are nearly impossible to attain, yet equally, if not more so, unbalance the game. The only reason I can think of that you did not nerf these items, is you're A) Bringing them back already, or B) Care more about the PvE economy than you do about game balance


P.S. Make sure to add anything you do bring back to the PvP Charactar creation screen.



Note: Yes, please feel to flame away now. I realise how many PvErs are going to hate the suggestion that if they don't bring back these items, they should be removed from the game, or their stats corrected.

there you go, minor fix but yeah they need to really equalize things. The thing is they want to bring pve and pvp closer.
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Old Aug 06, 2006, 02:48 PM // 14:48   #3
Krytan Explorer
 
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i agree with the OP, dont nerf one thing, if u nerf go wild and do them all
or leave them all alone
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Old Aug 06, 2006, 06:05 PM // 18:05   #4
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Quote:
Originally Posted by unholy guardian
there you go, minor fix
Er.. he meant PvPer in both places.

/signed.
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