Aug 05, 2006, 04:04 AM // 04:04
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#42
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Ascalonian Squire
Join Date: Aug 2006
Location: Norfolk, VA
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Quote:
Originally Posted by Jin Of Stealth
Get used to the game the way it is WoW user.
As said by our vets, "If you don't like it, don't play it."
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Never said I didn't like it. However, it seems like a lot of people read a little bit of a post and then go off on the person who posted.
It's hostile and unhelpful people that cause others to stop playing the game. Unfortunately, hostility is something that I have noticed is a pretty common trait throughout the community of GW.
Oh well.. guess I'll go play some GW.. ROFL
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Aug 05, 2006, 06:13 AM // 06:13
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#44
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Rules of Guild wars posting:
1. DON'T suggest anything that has anything to do with WoW
2. Don't meantion about you being a WoW player
3. Don't ever say Guild Wars would be better if it was more like WoW
Follow these rules and you'll avoid constant flaming
Ya everyone else sumed up the reasosn why not.
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Aug 05, 2006, 04:42 PM // 16:42
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#45
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Forge Runner
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You know, this thread has given me an idea, and I'm going to make a new thread on it.
Thanks.
Also, I can only think that more 'You're playing the wrong game' and 'Not gonna happen go away WoWboy' posts are going to come up here. I'll give this a chance but I warn you: any more posts that aren't constructive criticism or changing the OP's idea into would-work-in-GW clothes, will be deleted.
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Aug 05, 2006, 07:46 PM // 19:46
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#46
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Dark Guild of War [dgw]
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The problem with public exploration areas has many problems:
1)Kill stealing(ksing). You can't try to kill anything before some other noob jumps in the fray and obliterates it. You can't stop the endless flow of noobs who don't know what ksing is.
2)Looting. If you dont pick up something or you miss it, what's to stop a player from picking up what could have sold for a lot of money?
3)Spawning. 'Nuff said.
4)Channels/Districts(whatever you want to call them). Now, since Guild Wars made the explorable areas public, now you have to keep switching channels to make sure you get a good spawn without everybody slicing and dising whatever they see. You can't fight monsters in this way.
5)Monthly Fees. All the things aforementioned would cost more money, therefore Guild Wars will start charging monthly fees.
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Aug 05, 2006, 08:02 PM // 20:02
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#47
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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I've not played WoW but heard about some problems with all access zones, namely loot/spawn camping.
Having played "all access" NWN, one of the things I greatly enjoyed was wandering around in a party and randomly encountering other adventurers. They might have been on some quest, or lost, or wanting to trade, or had a pack of evil monsters chasing them... any number of possibilities which made it much more interesting and fun. I do miss that from NWN. NWN shows it is possible to have an all access/non instanced game which does not have a monthly fee.
As such I wouldn't mind encountering other bands of adventurers roving around but the reality is the GW world/map is just too small for that as things currently stand (the zones are generally not so huge to support multiple parties) and the game has been designed and implemented on instance basis. To change it to a large persistent world like WoW would probably be too much work and cost for the developers to rework the whole thing... adding big maps, respawning monsters, etc.
On another note, thanks King Symeon, for saying something about the "stop whining" type of posts. It's about time some mods finally put their foot down on those useless posts which contribute absolutely nothing at all, and don't even have any reasons or explanation posted.
Last edited by Xenrath; Aug 05, 2006 at 08:10 PM // 20:10..
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Aug 05, 2006, 08:06 PM // 20:06
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#48
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Jungle Guide
Join Date: Jun 2006
Profession: W/N
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I'm somewhat torn about this matter. I don't like the whole KS, PK and Egodilemna you can see in every MMORPG. But there is one huge advantage in free Areas.
If you're late for something, he or she can allready advance into the dungeon and you simply follow around as soon as you're there. That's a big plus for me. I think, something like this might work.
Whenever you've got a henchmen in your team, or someone who left the game in the midst of a mission. The partyleader can invite a person into the team. If that person accepts, he instantly joins that team. Even if they're halfway through the mission. Something like that. Would be still instanced, but eliminate one of the greatest disadvantages of instances.
/edit:
That is, if he has access to the mission and allready completed it or explored the area to a certain degree.
And finally, i've got to applaud King Symeon as well. Those posts we can mostly see in this thread are quite typical for Guildwars currently. No need to swap it over into the boards.
Last edited by Amity and Truth; Aug 05, 2006 at 08:09 PM // 20:09..
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Aug 05, 2006, 08:15 PM // 20:15
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#49
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Ascalonian Squire
Join Date: Feb 2006
Location: Canada
Guild: Clever Guild Name
Profession: Mo/Me
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This is a joke thread, right?
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Aug 05, 2006, 08:18 PM // 20:18
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#50
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Jungle Guide
Join Date: Jun 2006
Profession: W/N
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Quote:
Originally Posted by CleverLoginName
This is a joke thread, right?
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If you're referring to me, provide arguments. If you're referring to the OP, read King Symeon's post.
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Aug 05, 2006, 10:49 PM // 22:49
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#51
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Ascalonian Squire
Join Date: Mar 2006
Guild: gold
Profession: E/R
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no leave it alone just work on storage and outher small things
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Aug 05, 2006, 11:18 PM // 23:18
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#52
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Krytan Explorer
Join Date: Aug 2006
Location: Texas
Profession: E/
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In the catacombs thread i said that a dungeon wouldnt be amiss in GW...what if the final area was something like a park, but with rediculously hard guys so that everyone has to mob up on one enemy lol
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Aug 05, 2006, 11:25 PM // 23:25
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#53
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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No way Jose.
Keep it the way it is, or make it even more resticted by making age based areas, all the kid's in one area and the grown up's in 1.
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Aug 05, 2006, 11:29 PM // 23:29
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#54
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Desert Nomad
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
Profession: R/
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Quote:
Originally Posted by Stockholm
No way Jose.
Keep it the way it is, or make it even more resticted by making age based areas, all the kid's in one area and the grown up's in 1.
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....No to that, too. People lie about their ages enough as it is..."omfg you nub im 35 and I own in life!!1" <- That's nice to know and all...but no one gives a crap.
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Aug 06, 2006, 03:28 AM // 03:28
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#55
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Ascalonian Squire
Join Date: Aug 2006
Location: Norfolk, VA
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thx to the admin for stepping in. Quickmonty had a point in the topic. I probably should have chosen a less obtrusive name for the topic, but it DID get your attention. :P
Anyway, I was talking to a co-worker of mine today about the whole post and he had what I thought is a pretty decent idea...
His idea was to give teams the option of entering a public area that isn't limited to 1 team, or they can choose the typical 1 team area. (aside from intances which should stay as they are)
The main concern about having the public areas is that it would cause monthly fees. Games like NWN, Freelancer, and many others have free roaming areas at no extra cost to players.
Now.. here's the argument against those games.. Yes, they have limitless areas where literally thousands of players can roam freely and mingle if they so choose, BUT the servers are privately owned and often have supported client limits.
The reason for the limits is network bandwidth and server hardware. You also need to keep in mind that these servers are often a single box providing service to the clients.
now take NCSOFT into comparison against all those privately owned servers:
There isn't a person in this world that can convince me that a multi-million possibly billion dollar company like NCSOFT cannot afford to throw up some more servers to provide a few free roaming areas.
(general statement)
Do you have any idea the amount of loot this company makes off of games like city of heroes, city of villians, and all the other pay to play games? One could possibly faint. ;0
IMHO, the idea that they couldn't afford to throw up some more servers to add some features is preposterous(sp?)
A possible solution to more servers at no cost to them is that they could actually allow people to put up servers all over the world and chain them together into one huge GW network. :0
just some random and probably incoherant thoughts, but had to throw it all out there before I forgot. I'm certainly open to other comments and whatnot.
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Aug 06, 2006, 04:20 AM // 04:20
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#56
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Aug 06, 2006, 04:22 AM // 04:22
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#57
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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Quote:
Originally Posted by Nevin
Or PKers or KSers (Player killers and kill stealers)
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man did i hate those before i played guild wars
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Aug 06, 2006, 01:23 PM // 13:23
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#58
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Ephes Dammim
thx to the admin for stepping in. Quickmonty had a point in the topic. I probably should have chosen a less obtrusive name for the topic, but it DID get your attention. :P
Anyway, I was talking to a co-worker of mine today about the whole post and he had what I thought is a pretty decent idea...
His idea was to give teams the option of entering a public area that isn't limited to 1 team, or they can choose the typical 1 team area. (aside from intances which should stay as they are)
The main concern about having the public areas is that it would cause monthly fees. Games like NWN, Freelancer, and many others have free roaming areas at no extra cost to players.
Now.. here's the argument against those games.. Yes, they have limitless areas where literally thousands of players can roam freely and mingle if they so choose, BUT the servers are privately owned and often have supported client limits.
The reason for the limits is network bandwidth and server hardware. You also need to keep in mind that these servers are often a single box providing service to the clients.
now take NCSOFT into comparison against all those privately owned servers:
There isn't a person in this world that can convince me that a multi-million possibly billion dollar company like NCSOFT cannot afford to throw up some more servers to provide a few free roaming areas.
(general statement)
Do you have any idea the amount of loot this company makes off of games like city of heroes, city of villians, and all the other pay to play games? One could possibly faint. ;0
IMHO, the idea that they couldn't afford to throw up some more servers to add some features is preposterous(sp?)
A possible solution to more servers at no cost to them is that they could actually allow people to put up servers all over the world and chain them together into one huge GW network. :0
just some random and probably incoherant thoughts, but had to throw it all out there before I forgot. I'm certainly open to other comments and whatnot.
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One big argument against private servers is that A-net would lose controll over what goes on in game. On a private server in country A they might allow Bot's , in country B they will allow you to run what ever macros and other shit you can think up,
SO NO TO Private servers
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Aug 06, 2006, 05:52 PM // 17:52
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#59
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Ascalonian Squire
Join Date: Aug 2006
Location: in the wired
Guild: Perplexian Argonauts
Profession: N/Mo
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Quote:
Originally Posted by Numa Pompilius
The "everything is instanced" is the single biggest selling point of GW for me. I played EQ2 on a role-playing server, and there is nothing which breaks immersion worse when you're out on an epic quest than having to wait for the Lord of Penultimate Evil to respawn because those other random guys milling around just killed him. Well, except possibly when the other random guys are talking about how great Justin Timberlake is.
Instancing FTW.
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Admittedly way OT, but I gotta ask: is there really a 'Lord of Penultimate Evil' in EQ? That's gotta take the cake for 'Most Modest Title Ever'.
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Aug 06, 2006, 07:53 PM // 19:53
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#60
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Academy Page
Join Date: Jul 2005
Guild: Looking.
Profession: Mo/E
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Meh, while part of me misses being able to run around an area and just run into people you know, another part loves GW the way it is with it's instances. And as many people have stated, that's what makes the game unique. I don't think I would mind if they added some parts that weren't instanced, but I'm not sure how it would be implemented. Making it totally public is a mistake...
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