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Old Aug 04, 2006, 06:26 AM // 06:26   #21
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Never going to happen.

We already have private areas, they are called Guild Halls.
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Old Aug 04, 2006, 10:00 AM // 10:00   #22
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If areas in Guild Wars weren't "instances", runners wouldn't be needed as things would by dying all over the place. Also, it makes it much easier for you to do quests when everything in the area is dead.

Maybe there should be SOME areas that are dynamic in later expansions.
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Old Aug 04, 2006, 01:53 PM // 13:53   #23
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Quote:
Originally Posted by fallot
You're playing the wrong game.
/agree



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Old Aug 04, 2006, 02:22 PM // 14:22   #24
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While i dont agree that the whole game should become persistant, i will agree that GW could use some more areas for player interaction OTHER than towns.

That being said. We need static exploration zones.

Lets call them...oh i dunno.... PARKS~

Imagine basically a map where bad guys spawn, where weapons and skills can be used, but it functions like a town. You only see your own armor in full detail.

you can build and break parties, you can sit there and AFK, theres no map travel though, no loot or gold dropping, no PK/KSing.

The problem lies in, the number of players who would lag the place.
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Old Aug 04, 2006, 02:43 PM // 14:43   #25
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Quote:
Originally Posted by lyra_song
The problem lies in, the number of players who would lag the place.
Nah, just make them limited like currently towns are, maybe 100 per "Park" zone, and then create more as you go along. Basically we need places the size of Ascalon City, Lion's Arch and K-Centre, but no NPCs, just respawning mobs
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Old Aug 04, 2006, 02:50 PM // 14:50   #26
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Leave GW the way it is. It was never meant to be one of those "grind" MMORPGs. Private areas allow for prevention of killstealing/looting, and allow for more realism. If a party is on a quest, a specific npc may spawn for the quest. If everybody played on one world, it would be messed up, having this npc around that is no use to your group, and some areas such as SF were not meant to be full of people.

I would like the idea of parks, though.
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Old Aug 04, 2006, 03:08 PM // 15:08   #27
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I wouldn't mind if cities were non-instanced, essentially having only 1 district per each town. But, not the combat areas outside towns.
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Old Aug 04, 2006, 05:09 PM // 17:09   #28
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Hmm though it would be nice to have some non required areas for all to go and kick around, that creates a lot of load on servers and the need for more of them (i.e. more cost to anet). I believe the instanced focus of gw is one of the reasons that keeps it from needing a monthly fee.
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Old Aug 04, 2006, 05:53 PM // 17:53   #29
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Great, 100 people in a zone killing the 100 monsters in a zone all of which are using their abilities in your view, farming greens, with chests spawning and respawning around, running through areas or attempting to steal quest kills and drops when others are already around. Uninstanced worlds are inherently combative, in every MMO I have ever been in, starting back with UO, there was always a very simplistic system that wasted a lot of time and turned into confrontations more often than not. Whether you were locking down spawn rooms for experience, or covering quest mobs, or running in to steal them, or farming loot items, the fact is it generally took twice as long for you to get what you wanted.

There is almost no thing inside any nearby outpost that is not advertised for grouping. Want to farm for greens, groups do this often enough, or you can advertise yourself and get enough people. Doing a quest, these are done a great deal of the time in any outpost. Need to run somewhere, set up a run group or get a professional runner. Complete the mission, well those are very obvious since everyone in those mission zones are always looking for group.

Then, after that, you do not call for help, you do not have to worry about others, you do not need to involve yourself in their quests or get them involved in your own, get kills stolen or wait in line, or hope for a part of that group that is already camping what you want, or compete with other groups for kills.

There is absolutely no reason instancing should not happen within WoW, it is idiotic to get ganked while exping off of monsters, and I did this to people a great deal because I was 60 far too quickly. It is also stupid to see ten different people cutting through bandits in a mine, trying for the same mineral veins,t he same chests, the same quest npcs, even groups would compete, when you could set out as a group of five from town immediately into your own private cave to do your quest. Instead, only dungeons are instanced, and these create huge problems much of the time for resetting, when there are a thousand areas out in the world which could as easily be instanced to everyone's satisfaction.

The only thing you'd kill would be a necessity to travel constantly and being attacked by monsters you do not care about and inevitably slowed, or have to fight in a useless pvp battle, since those with any real worth are instanced already as much as GW is.
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Old Aug 04, 2006, 09:46 PM // 21:46   #30
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Quote:
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Theres a reason we aren't paying $15 a month
This is what I say.
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Old Aug 04, 2006, 09:52 PM // 21:52   #31
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I think it would be nice to have parks like lyra said. I was thinking why not make the isle of nameless (or something similar) a park where you can meet people?
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Old Aug 04, 2006, 10:33 PM // 22:33   #32
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I think there are certain areas that would be good public, maybe really BIG areas such as a place in the desert or shiverpeaks, but otherwise I think the game is great how it is and shouldnt be changed in that respect. Especially since I'm pretty sure the private areas increase performance.
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Old Aug 04, 2006, 11:52 PM // 23:52   #33
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You may as well ask for Zeldas Link to be replaced with Cloud Striffe.

Instanced based gameplay is what seperates this from an MMO, and the gameplay thus is different, for people who don't like the MMO environment.

If your a WoW player, than keep playing WoW, don't come here and play GW expecting WoW. GW > WoW, stop trying to push flaws onto a better game.
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Old Aug 05, 2006, 01:25 AM // 01:25   #34
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Quote:
Originally Posted by Ephes Dammim
If you're worried about powerleveling, then raise the level cap.

It's ridiculously easy to level in GW, so what's the point in powerleveling? A person can get to level 20 in no time at all. I've gotten to level 20 in under 15 total hours, and I'm sure there's people that have done it in less time then that. It's called grinding my friend Grab some henchies and roll through the quests and blam.. ur lvl20

I mean you can get to lvl 10/11 without even going to the first coop mission area. Just do all the side quests. Particularly at the beginning.. Do every quest for every class before you choose the secondary profession. Easy as pie
Basically you want GW to be an mmorpg. GW is a CORPG. Doing the things you say is basically against all that is Guild Wars, and would drastically change the game to a point were its just a generic mmo. If you want something like WOW, then go do one of the free mmorpgs like runescape or tibia, because Guild Wars seems like its not the game for you.
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Old Aug 05, 2006, 03:20 AM // 03:20   #35
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Quote:
Originally Posted by Ephes Dammim
If you're worried about powerleveling, then raise the level cap.

It's ridiculously easy to level in GW, so what's the point in powerleveling? A person can get to level 20 in no time at all. I've gotten to level 20 in under 15 total hours, and I'm sure there's people that have done it in less time then that. It's called grinding my friend Grab some henchies and roll through the quests and blam.. ur lvl20

I mean you can get to lvl 10/11 without even going to the first coop mission area. Just do all the side quests. Particularly at the beginning.. Do every quest for every class before you choose the secondary profession. Easy as pie
Wow, this game really isn't for you if you are suggesting that.

Have you ever been to prophecies? The quests there give so little that you might as well just go kill creatures than do quests to level. Even killing things like the trolls outside droks gives more experience than the missions.

And the level cap is there for a reason. It's not level that makes you good in GW, its acually skill. It's so you can't rely on being 50 levels higher than all the enemies to kill them.

Plus this is supposed to be a NO GRIND GAME. Higher levels would make grind and the game wouldn't be as fun. Now I'm not saying there is absolutly no grind at all in this game, because there is. It's just grind you don't have to do. You don't have to farm to get money or certain greens. You don't have to make 1 character of each class and bring them all the way through every chapter getting all the titles along the way. Those are just things you can do if you want to, unlike trying to get to the highest level possible...

Not to mention that this would cause a monthly fee most likely. GW is and should always be a no monthly fee game, like it is. As soon as it gets one (if it ever does) then I will be the first one to quit because of it. I do not belive in buying a game just to install it and then having to pay monthly to accually pay the game. Just a waste of money to me.

Now if you mean have no group limits in 1 or 2 areas that are for fun (like a super pvp or something) then I'm all for it.
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Old Aug 05, 2006, 03:24 AM // 03:24   #36
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Worst idea ever
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Old Aug 05, 2006, 03:28 AM // 03:28   #37
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I see what your all getting at. I love the world of GW I like the way it plays. And it would certainly be interesting to have another form of gameply involved in it just as there are varied forms of pvp. We already have loot designations so people stealing from you isnt going to happen unless you let it time out.
The accept decline format would work (activate throw glove) and battle it out if you really fancy showing off.
It could be a way of using up extra bits of the maps. And possible accesible only to lvl 20 minimum or whatever.
Instead of slating be open minded, try to improve what you have got after all isnt that the point?
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Old Aug 05, 2006, 03:35 AM // 03:35   #38
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Man, I make a simple suggestion and be greeted with hostility and closed minds. What a shame.

I never said get rid of instances. I said get rid of private arenas. Meaning the areas when exiting main towns and such with your team.

Right now, you have every team exiting towns at the same time and each team has it's own arena. I'm saying turn those into public areas where everyone can go and whatnot. sure... they'll have to respawn stuff, but that doesn't hurt anything. making areas public encourages socializing with other people.

Don't change instances. Instances are key to the story line and should stay the way they are. Hence the "enter mission" button. You are entering your team into it's own instance of a particular mission and should stay as is.

Hope that clears things up a little.
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Old Aug 05, 2006, 03:39 AM // 03:39   #39
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Quote:
Originally Posted by gamecube187
Now if you mean have no group limits in 1 or 2 areas that are for fun (like a super pvp or something) then I'm all for it.
that is EXACTLY what I mean. Well minus the PVP part. Keep it PVE, but no team limits everywhere except instances. However, a super PVP area would pwn

Last edited by Ephes Dammim; Aug 05, 2006 at 03:42 AM // 03:42..
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Old Aug 05, 2006, 03:47 AM // 03:47   #40
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Gamecube, ur wrong! I will be the first one to quit if there were to be monthly fees....sadly enough. I agree that having areas like mmorpgs is a waste. ANet can't keep the game monthly-fee-free if they did that. It takes high matenence to keep the servers from lagging to heck. Get used to the game the way it is WoW user.

As said by our vets, "If you don't like it, don't play it."
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