Aug 08, 2006, 02:24 AM // 02:24
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#1
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Ascalonian Squire
Join Date: Aug 2006
Guild: Spectre of Remorse
Profession: N/Mo
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New Necro Skills (Elite)
Name: Shroud of Death
Attrib: Death Magic
Energy Cost: 25
Cast Time: 5 Seconds
Recharge: 45 seconds
Description:
Sacrafice 20-33% health. For 10-25 seconds, caster is immune to all conditions (Weakness, Blind, Bleed, Poison, Disease) and cannot be the target of hexes, enchantments, or healing. Adjacent foes suffer from Disease for 10-20 seconds. When spell ends, all other Death Magic skills instantly recharge and caster gains 10-21 energy.
Name: Soul Scythe
Attrib: Death Magic
Energy Cost: 25
Cast Time: 3 Seconds
Recharge: 60 seconds
Description:
For 10 seconds target foe attacks 50% slower. When spell ends target foe takes 80-100 damage. If target foe dies while under the effect of this spell, a level 1-17 masterless Flesh Golem is summoned.
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Aug 08, 2006, 02:48 AM // 02:48
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#2
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Despite the recharge time and energy cost. These skills are way too over powered. Not even dervish avatar skills are this strong.
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Aug 08, 2006, 03:47 AM // 03:47
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#3
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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These are just stupidly overpowered.
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Aug 08, 2006, 03:49 AM // 03:49
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#4
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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well maybe instead of ranting and throwing your insults you could help balance it.. here's my idea how to :
Name: Shroud of Death
Attrib: Death Magic
Energy Cost: 25
Cast Time: 5 Seconds
Recharge: 45 seconds
Description:
Sacrafice 51-36% health. For 7-18 seconds, caster is immune to all conditions (Weakness, Blind, Bleed, Poison, Disease) and cannot be the target of hexes, enchantments, or healing. Adjacent foes suffer from Disease for 5-11 seconds.
Name: Soul Scythe
Attrib: Death Magic
Energy Cost: 25
Cast Time: 4 Seconds
Recharge: 60 seconds
Description:
For 10 seconds target foe attacks 50% slower. When spell ends target foe takes 80-100 damage. If target foe dies while under the effect of this spell, a level 1-15 masterless Flesh Golem is summoned.
this seems a bit more fair.
Last edited by unholy guardian; Aug 08, 2006 at 03:52 AM // 03:52..
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Aug 08, 2006, 06:55 AM // 06:55
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#5
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Krytan Explorer
Join Date: May 2006
Location: Antioch, CA
Profession: R/
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soul scythe is still over powered just take out the dmg when it ends
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Aug 08, 2006, 07:32 AM // 07:32
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#6
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Krytan Explorer
Join Date: Mar 2006
Location: Arizona
Guild: We Have Big [Meat]
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my personal thoughts..?
Name: Shroud of Death
Attrib: Death Magic
Energy Cost: 25
Cast Time: 5 Seconds
Recharge: 60 seconds
Description:
Sacrifice 51-36% health. For 6-18 seconds, caster is immune to all conditions and cannot be the target of hexes, enchantments, or healing. Foes adjacent to caster suffer from Disease for 5-11 seconds from their corpse.
Name: Soul Scythe
Attrib: Death Magic
Energy Cost: 25
Cast Time: 4 Seconds
Recharge: 60 seconds
Description:
For 10 seconds target foe attacks (33-50)% slower. When Soul Scythe ends, target foe takes (50-100) damage. If target foe dies while under the effect of this spell, a level (1-15) masterless Flesh Golem is summoned.
i feel that its balanced now..
(sorry about all the wording changes, just read a rant on how unclear some skill descriptions are.
http://www.guildwarsguru.com/forum/s....php?t=3070177)
Last edited by Carl Butanananowski; Aug 08, 2006 at 08:21 AM // 08:21..
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Aug 08, 2006, 12:12 PM // 12:12
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#7
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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What are you talking about? Shroud of Death looks like junk. Any warrior will just wtfpwn the caster. And nevermind that you have to stand still for 5s to use it.
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Aug 08, 2006, 02:32 PM // 14:32
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#8
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Wilds Pathfinder
Join Date: Aug 2005
Location: London, UK
Guild: Powerpuff Boys [PUFF]
Profession: R/
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... not to mention waste 25 energy.
Also, try not to call (Weakness, Blind, Bleed, Poison, Disease) as "all conditions" because it clearly isn't -where's deep wound, cripple and burning? ANet has enough complaints about unclear skill descriptions.
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Aug 08, 2006, 02:46 PM // 14:46
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#9
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Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
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Peanut Butter Jelly Time
Signet
1/4 cast time
No recharge
Target foe dies. If foe was alive when this skill was used, thier party dies too.
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Aug 08, 2006, 03:01 PM // 15:01
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#10
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Wilds Pathfinder
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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Ventius you forgot Dazed ^^
But on topic, here's my take on the skills...
BIG NOTE: The scalable values are for attributes 0 to 15, as per the style the Guild Wars website prefers to use. The maximum values are NOT what you would get at 12 points, but 15.
Shroud of Death
25 Energy, 3 Second Cast, 45 second recharge.
Elite Enchantment Spell. Lose all Enchantments. Sacrifice (60...40)% max Health. For (5...10) seconds, you are immune to all Conditions, cannot be the target of Hexes or Enchantments, and cannot be healed by an ally. All adjacent foes suffer from Disease for (5...10) seconds. (Attrib: Death Magic).
The "cannot by healed by an ally" thing means that natural regen can still occur. otherwise, any health+ that occurs is negated. For instance, casting Signet of Rejuvenation (I probably butchered that spelling) would still happen, but the healing would come up as a big fat 0. Now for the next skill.
Soul Scythe
25 Energy, 2 second cast, 45 second recharge
Elite Hex Spell. For (10...20) seconds, target foe attacks 50% slower and suffers (2...4) Health degeneration. If target foe dies while under the effects of Soul Scythe, a level (1...20) masterless Flesh Golem is summoned. When Soul Scythe ends, target foe takes (30...70) damage. (Attrib: Death Magic)
Okay here's what I did and why. I made the time scalable because Faintheartedness is scalable, and has a similar effect. I added in some health degeneration, again because this is supposed to be like Faintheartedness or Shadow of Fear. The masterless flesh golem needed a higher level because it's masterless, and I reduced the damage since that seems to be the sticking point of these skills.
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Aug 08, 2006, 05:08 PM // 17:08
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#11
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Krytan Explorer
Join Date: Mar 2006
Location: Arizona
Guild: We Have Big [Meat]
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Quote:
Originally Posted by Relambrien
Ventius you forgot Dazed ^^
But on topic, here's my take on the skills...
BIG NOTE: The scalable values are for attributes 0 to 15, as per the style the Guild Wars website prefers to use. The maximum values are NOT what you would get at 12 points, but 15.
Shroud of Death
25 Energy, 3 Second Cast, 45 second recharge.
Elite Enchantment Spell. Lose all Enchantments. Sacrifice (60...40)% max Health. For (5...10) seconds, you are immune to all Conditions, cannot be the target of Hexes or Enchantments, and cannot be healed by an ally. All adjacent foes suffer from Disease for (5...10) seconds. (Attrib: Death Magic).
The "cannot by healed by an ally" thing means that natural regen can still occur. otherwise, any health+ that occurs is negated. For instance, casting Signet of Rejuvenation (I probably butchered that spelling) would still happen, but the healing would come up as a big fat 0. Now for the next skill.
Soul Scythe
25 Energy, 2 second cast, 45 second recharge
Elite Hex Spell. For (10...20) seconds, target foe attacks 50% slower and suffers (2...4) Health degeneration. If target foe dies while under the effects of Soul Scythe, a level (1...20) masterless Flesh Golem is summoned. When Soul Scythe ends, target foe takes (30...70) damage. (Attrib: Death Magic)
Okay here's what I did and why. I made the time scalable because Faintheartedness is scalable, and has a similar effect. I added in some health degeneration, again because this is supposed to be like Faintheartedness or Shadow of Fear. The masterless flesh golem needed a higher level because it's masterless, and I reduced the damage since that seems to be the sticking point of these skills.
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Yes @ this dude.
kudos.
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