Aug 08, 2006, 11:37 AM // 11:37
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#61
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Alt Control Delete
Profession: W/
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GW has expansion packs? where?
GW does not have expansion packs instead they have stand alone games called Campaigns.
Some say Chapters but Gaile Gray said Campaign so I will stick to it.
So, we are soon seeing our third campaign.
Say they raised the level cap to 40. Those that just got the game would have to start from a big disadvantage.
Just stop suggestin this as it has been suggested before please.
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Aug 08, 2006, 11:51 AM // 11:51
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#62
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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It's really sad that this is such a taboo subject that the community as a whole will flame and yell not allowing people to talk about this. Even Firebat a mod comes in this thread and doesn't offer anything constructive just says "end of story", and I get the feeling he wanted to lock it. I know that an increase to the level cap is something that Guild Wars needs to have sooner or later, and will grow when it happens. A RPG can't completely ignore the power gamers forever and survive. Even though I'm not a power gamer as I stated in my original post we all have a little power gamer in us. Do you let level 18's in your Urgoz and Deep groups? No? *shriek* You're an elitist!
I read that thread from RPGstars that someone posted in this thread, which was a year old. So many people then expected higher levels. I wonder where those power gamers are now. They probably quit the game sadly.
Do you have friends that play FF, WoW, EQ...? What's the first thing you ask them about their progress? Isn't it "what level are you now"? It's hard and embarrasing when my friends say "what level are you now?" and I reply "level 20". Of course I'll go on to say how great and balanced the game is, and they laugh and ask me why I play such a stagnant game. I tell them that Nightfall is coming out, and they'll ask if the level cap is being raised and laugh some more. My friends aren't bad people. I wouldn't even consider them power gamers and elitists. They'd make a great addition to the community. They look at Guild Wars though as being a game you play for a week and quit cause the level cap is a joke and I can't blame them.
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Aug 08, 2006, 11:55 AM // 11:55
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#63
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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Regarding elitism in Heroes Ascent with ranks and emotes it's not even an issue anymore. There just aren't enough people to play for groups to be picky. I'm rank 0 still (with 18 fame) and haven't had any trouble at all getting in the last 5 HA groups I've tried to get in.
Also, let's not be picky about the words "expansion" and "stand-alone". Each chapter after 1 is an addition, expansion, sequel, whatever...
Why do people keep telling me "stop suggesting this"? This is the first time I've ever suggested this in my 14 months of playing Guild Wars.
So many people getting off topic here, and the mods don't even seem to care.
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Aug 08, 2006, 11:58 AM // 11:58
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#64
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Lion's Arch Merchant
Join Date: Jun 2005
Profession: Mo/
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If it aint broke, don't fix it.
Tis game is not about grinding, its about strategy.
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Aug 08, 2006, 12:00 PM // 12:00
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#65
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Darkness Within
Profession: Mo/Me
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Quote:
Originally Posted by Kalki
So many people getting off topic here, and the mods don't even seem to care.
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Because this is a dumb topic. It has been discussed to death in times past, and there is no legitimate reason to ever raise the level cap. We're 20, we kill 20-30 monsters. They raise it to 60, we kill 60-70 monsters.
Or raise it for appearances only, but there is no point for that but to inflate egos, and GW hardly needs more of those.
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Aug 08, 2006, 12:03 PM // 12:03
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#66
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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Quote:
Originally Posted by Rent
Or raise it for appearances only, but there is no point for that but to inflate egos, and GW hardly needs more of those.
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And you still wear 1.5k Drok's?
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Aug 08, 2006, 12:04 PM // 12:04
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#67
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Desert Nomad
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
Profession: R/
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There's seriously no reason to raise, what would you do when you hit the cap again? Ask for another raise because you can't get into the game? Nah, leave it.
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Aug 08, 2006, 12:05 PM // 12:05
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#68
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by Kalki
It's really sad that this is such a taboo subject that the community as a whole will flame and yell not allowing people to talk about this. Even Firebat a mod comes in this thread and doesn't offer anything constructive just says "end of story", and I get the feeling he wanted to lock it.
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Because its against the spirit of the game, ie skill not time spent, a level system dosnt do anything but say "i have more time than you, i win".
Its the whole damn point of the game, the one thing that makes it different and you WANT this to change?
Quote:
I know that an increase to the level cap is something that Guild Wars needs to have sooner or later
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Oh, do you now?
And you happen to know this because?
Quote:
, and will grow when it happens.
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Your opionoin
Quote:
A RPG can't completely ignore the power gamers forever and survive. Even though I'm not a power gamer as I stated in my original post we all have a little power gamer in us. Do you let level 18's in your Urgoz and Deep groups? No? *shriek* You're an elitist!
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Well thats the POINT of guild wars, its not for power gamers, and it dosnt compare. Again why turn it into clone wars.
Its different, its uniqe, why make it samey.
Quote:
I read that thread from RPGstars that someone posted in this thread, which was a year old. So many people then expected higher levels. I wonder where those power gamers are now. They probably quit the game sadly.
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conjecture
Guesswork
Base your ideas on facts, and people might take you seriosly.
Quote:
Do you have friends that play FF, WoW, EQ...? What's the first thing you ask them about their progress? Isn't it "what level are you now"? It's hard and embarrasing when my friends say "what level are you now?" and I reply "level 20".
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Yes a number has such significance, how skilled are you dosnt seem to matter.
Of course I'll go on to say how great and balanced the game is, and they laugh and ask me why I play such a stagnant game. I tell them that Nightfall is coming out, and they'll ask if the level cap is being raised and laugh some more. My friends aren't bad people. [/QUOTE]
No but there obviosly stupid.
Level cap does not equal content, quality, or any indication of skill.
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Aug 08, 2006, 12:06 PM // 12:06
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#69
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Alt Control Delete
Profession: W/
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The "stop suggesting this" comment was not for you personally but this has been suggested so many times allready.
And I have to agree with many about the elitist group selection. Pick the lvl95 instead of the 20 even if they are equally strong. I dont know if this actually would happen but my guess is it would.
After lvl 20 you still earn xp and some calculate their "virtual" level, my character is probably a lvl 35-40 in "virtual" levels. It is just not shown.
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Aug 08, 2006, 12:50 PM // 12:50
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#70
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Kalki
I can't believe I couldn't find a single thread in these forums regarding the raising of the the level cap. I checked through the index of ideas thread (found here), and did a few searches too. Maybe a mod could add this thread to that list.
I never thought I'd say it, but this game needs it's level cap raised.
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1) It's suggested every day. Every hardcore Diablo2 player, every WoW convert, all suggest it before they've learned to understand why there is a cap in GW: this game isn't about being uber by virtue of having played the longest.
2) This game is about having a level playing field. That there are any levels _below_ 20 is just a training-wheel for new players to learn to play their characters.
In short, I don't just /unsign, I /anti-sign your suggestion.
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Aug 08, 2006, 01:01 PM // 13:01
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#71
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Its a number that has absolutly no relation to skill.
My warrior would technicly be level 150 if it carried on going up, because i farm with him, what has that got to do with skill, absolutly bugger all.
I bet the people who suggest this are also the same people who customize there interface screen to make the XP progress bar prominant on the display rather than simply turn it off.
If you take some plesure from wathing numbers go up, i shall buy you a calculator for christmas, MONTHS of entertainment
Quote:
And I have to agree with many about the elitist group selection. Pick the lvl95 instead of the 20 even if they are equally strong. I dont know if this actually would happen but my guess is it would.
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I agree with this
It already happens with rank
It already happens with levels
It already happens with builds
It already happens with classes
It already happens some armour (knights)
It already....................
If you think it wouldnt happen with levels, well really........
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Aug 08, 2006, 01:05 PM // 13:05
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#72
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Frost Gate Guardian
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If I understood the OP, additional levels past 20 provide no additional benefit. Perhaps a simple modification to the [H]ero screen will be sufficient. Rename the current level field to GWLevel. And rename the XP field to level. Now, there is no level cap and you can impress your WOW and EQ friends by telling them you are level 10million+
Sarcasm or a real suggestion?!?
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Aug 08, 2006, 01:19 PM // 13:19
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#73
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Jungle Guide
Join Date: May 2005
Location: Finland
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/NO!
When you level at Guild Wars, you will get attribute points and your maximum health increases by 20
Skills, monsters, professions and maybe even all items are designed for this system. If they raise the level cap, it will break everything! Your character is maxed out at level 20 assuming you have done attribute point quests too. After that it is up to you how well you can control your character. Is it so bad to learn something rather than repeat same things over and over again?
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Aug 08, 2006, 01:22 PM // 13:22
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#74
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Zakarr
/NO!
When you level at Guild Wars, you will get attribute points and your maximum health increases by 20
Skills, monsters, professions and maybe even all items are designed for this system. If they raise the level cap, it will break everything! Your character is maxed out at level 20 assuming you have done attribute point quests too. After that it is up to you how well you can control your character. Is it so bad to learn something rather than repeat same things over and over again?
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Sorry, but the OP suggested that the raised levels will NOT raise attrib points/health. So please, read what he said before you post. Now, you have a post that makes you look silly.
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Aug 08, 2006, 01:56 PM // 13:56
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#75
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Frost Gate Guardian
Join Date: May 2006
Guild: Freedom Of Midnight
Profession: E/
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Quote:
Originally Posted by NinjaKai
Fact is their are more than a dozen MMOs that follow the "average" type of RPG gameplay with similar mechanics. Spending tireless hours leveling does not prove you have any skill. Attributes are much better than the normal agility, strength, speed, etc. All that common attribute s*** just gets boring. GW is about skill, raising the level cap would simply infuriate the main majority of the community who play GW since its different. If you want a higher level cap and everything else in a "traditional" MMO. Play something like final fantasy or ragnarok. Many people like GW because its unique, something that is seldom seen with other online RPGs.
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Actually I think it's the part where you pay no subscription that draws people in
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Aug 08, 2006, 01:56 PM // 13:56
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#76
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Saints Or Sinners [SOS]
Profession: N/W
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"Because this is a dumb topic. It has been discussed to death in times past, and there is no legitimate reason to ever raise the level cap. We're 20, we kill 20-30 monsters. They raise it to 60, we kill 60-70 monsters."
And yet no one was able to link to one of the discussions! Arguments have been left, like "because the mods probbably deleted them" well if they did, then how woud he know it has been discussed before. Use a bit of logic or even common sense before leaving more pointless responses about searching etc....
Raising the lvl cap even without raising the skills will only lead to elitist groups only wanting lvl 10000+ characters in their group.
I would not want to have to grind to get to a level where a group would accept me, it is bad enough being an assassin and trying to get into a group! ;p
The titles are there for those that want to grind the game, so maybe more of those but specific to a character? or /nameage (replace name with the name of that character you want to check up on) and it gives you details on that character.
I agree with one poster about the need to know a little bit more about the characters you are bringing along with you on missions etc.. So at the side of trade another option for details etc...?
Being honest most of us would not mind having bragging rights on something! In the end that is all that is being asked for, another way to brag about your gameplay. Does it make you a better player? I would say no, mainly because you know it could be a 12 year old kid who got daddy to buy the account for him from ebay! You see that will be the next thing for sale on ebay "lvl15 million account for sale!"
I would prefer to see sets of medals given out to your characters for their accomplishments (non transferable) They match in with your armour (even if you change it) so instead of the titles appearing and you only being able to see 1 you get to see a set of medals.
There is so much to aim for in this game that after I got my attribute points maxed I have forgotten about levels!
If you only play casually then you would never get up to the higher levels to be able to get into groups that want 50+ lvl players! It is not because a lvl 50+ player is any better than a lvl 20 since they both have the same attributes!
The other problem would be how would you allocate xp? You would need victims (sorry assassin habit) to be really high level as well, otherwise you need to come up with a way of allowing lvl 24 victims still to give your lvl 100 character xp maybe the same amount as a lvl 20 character would gain it, but then some would then say that is not fair!
No matter what happens, ANET will never please all of us. As long as they spend their core time making sure the main gaming functions work well and the rest of their time looking at ways to improve gameplay for both the casual player and the battle hardened players then I'm happy.
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Aug 08, 2006, 01:56 PM // 13:56
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#77
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Frost Gate Guardian
Join Date: May 2006
Guild: Freedom Of Midnight
Profession: E/
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Quote:
Originally Posted by NinjaKai
Fact is their are more than a dozen MMOs that follow the "average" type of RPG gameplay with similar mechanics. Spending tireless hours leveling does not prove you have any skill. Attributes are much better than the normal agility, strength, speed, etc. All that common attribute s*** just gets boring. GW is about skill, raising the level cap would simply infuriate the main majority of the community who play GW since its different. If you want a higher level cap and everything else in a "traditional" MMO. Play something like final fantasy or ragnarok. Many people like GW because its unique, something that is seldom seen with other online RPGs.
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Actually I think it's the part where you pay no subscription that draws people in
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Aug 08, 2006, 01:59 PM // 13:59
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#78
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Is there any need to continue discussing this? *beating a dead horse is useless*
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Aug 08, 2006, 02:47 PM // 14:47
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#79
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Desert Nomad
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Hehe, i believe that actually this is a good idea, for a few reasons.
To begin with, it would attract more players to our, well quite frankly joke of a community. Why does everyone assume the players who play WoW are, for instance noobs? Because they want something to ffing do, ill be blunt about it. No, whoever says that once you become lvl 20 and whatnot and do all the missions, that it is simply the beggining of the game is false.
Ill bring up 1 example, a game which i believe over 5 million people play, called runescape. Ya ya, people have their own opinions about it, that the graphics suck, which i agree, that they pvp sucks, which i also agree. But wtf then, how are they keeping so many players(do not mention just because its free, because i am positive thats not why. I have like 10 really rich friends who are like semi-millionars who could easily cough up 50 bucks for guild wars, but still play runescape, or games of that type.
Guild wars was designed so it doesnt consume your life, we can agree on that statement no? But, now that i think about it why not? Im not saying I want a game that consumes my life, because i am busy most of the time with school and such, but many other people do. So, whats the problem, anet wants to save us from ourselves? If someone wanted to devote their life to a game, that they truly like, why hold them back?
1 way that a lvl cap system would actually be efficient would be a different type of gameplay. Pvp, honestly I would keep the same, lvl's have no need to be different there. Pve gameplay would change though. One possible idea is that zones are not single playered, and expanded to become much larger, or simply eliminate single player explorable areas and make them available to all. In sense, this would elimate the thousands of bot farmers too. But, this plan would have flaws too, becaue for this to work 100's of districts would be needed. Im not sure anet has the capabilities to do that.
Its kinda sad though, because really at times i feel as if im not even playing an online game. I would like the community to expand, and for anet to do something plz to attract more players, and make the game have more of a community feel. Do not be so arrogant to new ideas. Things can always be improved, so lets look at every possible aspect of an idea before deciding what or firm opinions are.
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Aug 08, 2006, 02:51 PM // 14:51
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#80
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: R/
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One word :
no.
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