Aug 08, 2006, 03:47 AM // 03:47
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#21
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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Quote:
Originally Posted by Dr Strangelove
As I level 20 character I go up against level 28 foes and kill them.
As a level 28 character I would go up against level 36 foes and kill them.
As a level 780964097283650927430965 character I would go up against 780964097283650927430973 foes and kill them.
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It would be highly amusing if the level cap went up for players and monster didn't.
Player 1 "z0mg I'm level 5000 and I got pwned by Glint!"
Player 2 "LAWL NUB"
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Aug 08, 2006, 03:54 AM // 03:54
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#22
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Jungle Guide
Join Date: Jul 2006
Location: The Edge of the World
Guild: [L] [GET]
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Quote:
Originally Posted by Kalki
Wow a bit harsh on me don't you think? If you read what I posted you'll see that I'm in the same boat as all of you. I love Guild Wars for being unique. In fact, I'd love it if Guild Wars didn't even have a level system. That would be innovative. But we do have a level system and capping it at level 20 is a joke. If you read through my post you'd see that I think the level should reflect accomplishments we have after being level 20 without actually making us more powerful, or maybe throw power gamers a small bone to keep them interested.
Honestly, I'm a little bit dissappointed for being flamed. I wrote a little disclaimer not to flame me, but took it out, because I thought people would be smarter then that.
I have over 2,000 hours in Guild Wars on my account. I had over 2,000 hours in WoW before I quit. WoW was my first MMORPG. I played every Final Fantasy except 2, 3, 9, and 10-2 for countless hours, but probably won't play the new ones because many of the original creators have left. I also played Diablo 1 and 2, Chrono games, etc... I've probably played more games then all the people combined that just flamed me. Anyone going to read what I typed and respond?
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I think most of the flames come from people sick of hearing the same old debates it's nothing personal.
Personally I think a 20 cap is a joke as well, but the leveling in Factions makes it painfully obvious that the devs want nothing to with leveling systems. They decided to throw leveling to the wind and have you hit 20 coming out of the starter area. To make even more clear that they don't care about XP they even put in a mission where you can pay 2k, run 200 meters through an already cleared area and get 10,000 XP. They might as well painted a sign and had a beggar walking around in Kaineng saying, "XP don't matter. I want my mirror!"
I would like to see a higher-level cap, but based on their words and actions, it won't happen.
I really like your idea as well of basing extra levels on titles so the titles will actually matter. The only thing they have now is the "Kind of a Big Deal" thing which is a really crappy title as its cool factor is sitting on 2. They need to have another title line dealing with getting all the titles and have Kind of a Big Deal as the first rank, giving a title for collecting all of the titles as well as tacking on a really cool name to it. As is, I collect titles simply because they are there to collect, and thus are additional things I can do in the game. Not because any of the titles are really appealing to me.
I think they also need to come out with some profession related titles. I would like to have some indication of how long someone's been playing the game. It used to be that FoW armor was a good way of telling, but I've seen so many noobs that simply had a guildie give them the money and make a run with them that it no longer holds any prestige.
I want to see something on a character that tells me that they have been playing the game for a long time and probably know what they are doing. Perhaps creating a profile page for characters so you can right click them and see their character age or something...
Livingston
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Aug 08, 2006, 03:57 AM // 03:57
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#23
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Livingston
Personally I think a 20 cap is a joke as well, but the leveling in Factions makes it painfully obvious that the devs want nothing to with leveling systems.
Livingston
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It was made this way because there were a giant number of level 20 characters coming over from tyria who would have been awful pissed if 75% of factions was killing level 3 grawl.
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Aug 08, 2006, 04:09 AM // 04:09
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#24
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Millington, TN
Guild: Seele Erntemaschine {Nein}
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well if you did really search and didnt find anything. it is because almost every thread made about this is deleted or closed or something. it is not happening please stop suggesting this.
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Aug 08, 2006, 04:11 AM // 04:11
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#25
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Nil nisi malis terrori.
Join Date: Aug 2005
Profession: Mo/Me
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The fact that you couldn't find one of the 2092130219302193921839217321 threads on this topic says enough for me.
/no
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Aug 08, 2006, 04:13 AM // 04:13
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#26
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Jungle Guide
Join Date: Jul 2006
Location: The Edge of the World
Guild: [L] [GET]
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Quote:
Originally Posted by Dr Strangelove
It was made this way because there were a giant number of level 20 characters coming over from tyria who would have been awful pissed if 75% of factions was killing level 3 grawl.
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I know exactly why they did it and I agree it was a very smart thing for them to do, I was just pointing out the obvious signs in case anyone should still doubt the devs opinions on it, which is why I also said the thing about the bum with the sign... it being obvious... oy…
I can see why OP is frustrated by the replies as it seems like 90% of the people in this thread replying haven't even read the post.
He clearly said he didn't see a rise in mobs or effective abilities with a level raise, but simply as an aesthetic feature.
Not arguing for or against it as it won't happen anyway, but people keep saying silly things like they can't add an extra 10 levels for each new chapter because people would be forced to buy the new chapters and they are meant to be stand alone. What the hell kind of logic is that?!? Just because they raise the level with new chapters isn't to say that you would have to have the chapter to get the 10 levels. It just means that when each new chapter came out all the other chapters would have their max level raised by ten as well.
And for all the goons out there, once again I am not saying this is the way it should be as I don't think it is. The way they have it now is balanced and it works, I'm just pointing out that some of the replies in this thread make no sense at all.
Livingston
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Aug 08, 2006, 04:24 AM // 04:24
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#27
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Wilds Pathfinder
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Quote:
Originally Posted by sykoone
Since GW allows you to take new characters to old chapters, they would have to basically rebalance the entire game just to raise the cap.
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Quote:
Originally Posted by johan the destroyer
I did want to see another level cap myself in Factions, but then I saw it from the viewpoint that if you are level 20 in prophecies and you buy factions and go to level 30, then you have an advantage over everyone who doesn't have factions which can be unfair. For example, someone lvl 20 is running droks, then you, lvl 30 are running it too. You are obviously going to be faster and more efficient. So, A new level cap would be something to look forward to in other MMORPGs but it really doesn't fit in guild wars.
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Quote:
Originally Posted by some_dude_91
guildwars is a balanced game. if you have say a lvl 89 and lvl 85 fighting it wouldnt be fair. also take into consideration the +20hp and attribute points for each lvl. warriors with 80-100 armor on each piece with 3000hp would be unstoppable. and the attribute points would be wack. so until they find a way to balance it out more im sure it's not happening.
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Um, if you didn't understand, the OP said that being above level 20 would have no affect besides looks (at least how I understood it). How would there need to be balancing and stuff?
Quote:
Originally Posted by Opeth11
What does PvP have to do with not raising the cap? Guild Wars happens to believe in equality among all the players, and having someone be 5 levels than you doesn't seem equal. Though in actual playing it will be perfectly even, the higher level status could create another Rank effect. Many players will agree with me when I say: there will be groups that only want level 90's and higher.
Though it makes sense that a team would want to consist of nothing but "experienced" players, this could really cause a problem when it comes to new players who want to get into PvP. Believe it or no, there are countless players who stray away from PvP just because they couldn't get into a competitive group that would allow a Rank 0 player.
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Yes, that would be the problem with this though. If the level cap was 100, then there would be a lot of people that would get to 100 and then whenever they made a group they would say something like "Making group for misison No one below level 95" because they would think that all players this high leveled are "experienced" and anyone below that level is a "noob that will cause the whole team to die". It would basically become another fame thing where either you have to have XX amount of fame to get in a group, but it will be levels instead for this.
We already have a problem with fame (I hate fame! I wish I could go to HoH just once but no groups accept me cuz I'm a "0 fame noob" ) and we don't need it with levels.
And if your friends can't see how much better having low levels is, then this game probably isn't for them (Enspecially if you have already had them play it at your house or something and they still don't want it cuz of level. They appearantly think grinding makes online games good and GW is a no grind game.)
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Aug 08, 2006, 04:29 AM // 04:29
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#28
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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^ If it would have no affect, why even bother making this change.
Last edited by Poison Ivy; Aug 08, 2006 at 04:34 AM // 04:34..
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Aug 08, 2006, 04:31 AM // 04:31
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#29
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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Thanks Livingston for sticking up for me.
If this is such a hot topic that people wish to discuss it daily, then why isn't there a central thread in the stickied post for the "Index of Ideas"? Believe me I'm really not trying to stoke the flames here. If there was a constructive thread about carefully raising the level cap in the "Index of Ideas" I gladly would've posted my ideas there. I used the search and couldn't find any discussions. I challenged people to find threads discussing this. If this is a dead horse issue I'll go away. Not a single person has come forth with a link meaningful discussion about this topic (remember it should be in that index anyway). Opeth tried but couldn't. I think many people here are just having nightmares during sleep about a level cap raise rather then real posts about this issue.
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Aug 08, 2006, 04:35 AM // 04:35
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#30
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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Well, the reason why there isn't a central thread for this was because of the fact that there were too many arguements. When someone put up a new idea, another person would shut them down and then call them stupid or something to the same effect.
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Aug 08, 2006, 05:05 AM // 05:05
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#31
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The Greatest
Join Date: Feb 2006
Profession: W/
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A raised level cap with no additional attrib points/health would be like this
"Starting group for FoW, lvl 50+ only". Being level 20 would mean nothing. By raising the level cap, you'll make Guild Wars like every other grinding game.
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Aug 08, 2006, 05:08 AM // 05:08
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#32
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Frost Gate Guardian
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if youre looking for accomplishments to be proud of in a game, youre looking in the wrong area
games are for fun, not to say OMFG I HAV LVL XXXX MY LIFE IS BETTER NOW
foreal, think of the added attributes with the levels
skills would have to be completely reworked to maintain balance
ill just stop there because im guessin im not the only one who can go on for minutes on how bad the idea is
anet based the entire game on level 20, thats how it is and will be
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Aug 08, 2006, 05:17 AM // 05:17
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#33
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Wilds Pathfinder
Join Date: Jan 2006
Location: Los Angeles
Guild: Pink Pearl
Profession: Mo/Me
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Aug 08, 2006, 05:20 AM // 05:20
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#34
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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Oh noes! Google returns!
Too bad those threads that you found weren't the big ones that had all the flaming.
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Aug 08, 2006, 05:20 AM // 05:20
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#35
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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http://www.guildwars.com/gameplay/synopsis/
Read this first.
Next please describe what how GW try to differentciate themself from the gameplay style of other Traditional MMORPG.
Than, think of the consequence if level cap is remove. What would the social climate of game be like?
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Aug 08, 2006, 05:23 AM // 05:23
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#36
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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And note this from the link that Actionjack posted:
Quote:
You don't have to spend countless hours on a leveling treadmill to get to the interesting parts of the game, because combat is designed to be strategically interesting and challenging right from the beginning. You don't have to spend hours running around the world to prepare for a quest, because Guild Wars allows you to instantly travel to the beginning of any quest that you've previously unlocked. You'll never spend days playing, only to discover that the choices you made early have left you with a permanently uncompetitive character. The unique skill system in Guild Wars encourages infinite experimentation but doesn't allow early choices to limit a character. And you'll never meet new players only to discover that you can't play with them or compete against them because their characters are on a different server than yours; in Guild Wars, all characters live in one seamless world.
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Aug 08, 2006, 05:37 AM // 05:37
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#37
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Quote:
Originally Posted by Kalki
I can't believe I couldn't find a single thread in these forums regarding the raising of the the level cap. I checked through the index of ideas thread. Maybe a mod could add this thread to that list.
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Because they all get deleted.
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Aug 08, 2006, 05:53 AM // 05:53
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#38
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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Quote:
You don't have to spend countless hours on a leveling treadmill to get to the interesting parts of the game...
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Everything else about that Synopsis has nothing to do with levelling so I won't comment on it. There would be nothing mandatory about levelling past 20 so I don't see a problem with a "leveling treadmill". Some people are saying there would be a catastrophic climate change if elitists required parties to be 80+, but titles are already in place and not once have I seen a party for UW, FoW, Urgoz, or the Deep require someone to have a title to participate. If elitism would really wreck the PvE community don't you think it would have already done so with titles?
What I'm trying to discuss here is a way to bring more players to the game, and keep people interested longer. I'm not saying my ideas are the only way or the right way, but having a level 20 cap makes us look like a joke in the MMORPG community. I have 340+ skill points earned almost all of them spent. I have all 180 elites skill capped. I have 2 explorer titles maxed. I have 2 protector titles. Yet I'm still level 20 which is the same level someone who started there character 5 hours ago? It makes no role-playing sense. Level should have more meaning.
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Aug 08, 2006, 06:15 AM // 06:15
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#39
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Krytan Explorer
Join Date: Aug 2006
Location: Texas
Profession: E/
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Level 20....Level 20 means you have accomplsihed something, and are just beginning you "GW journey" if you will. After level 20, there are still hundreds of things possible to do... Unlock every last possible option from balthazar, which in itself would take at least a month, or Cap every elite skill from prophecies AND factions, or get every skill for EVERY profession- if you can do that, youve made it, and they should have some cool title like "Guild Wars Veteran", but even that would be only the first tier in a 20 tier title....
Learning is the only thing that never fails- Merlyn
Apply it to gw. Keep doing things, keep expanding, and eventually, levels will no longer be that important. You will be too busy helping the new guy, and remembering when you did that quest thinking "why is this sooo ez? I remember getting pwned every five seconds here!" and you will be happy with what you have.
I probably sound like a freaking hippie, but i mean it lol.
Last edited by Kendar Muert; Aug 08, 2006 at 06:26 AM // 06:26..
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Aug 08, 2006, 06:34 AM // 06:34
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#40
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Krytan Explorer
Join Date: May 2006
Location: Antioch, CA
Profession: R/
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no simple as that NO level cap increase i like the lower # all you want is a higher # too look better if you want that go back to diablo 2
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