a fair solution for leechers/afk
I know that there are plenty of threads like this posted daily, but this is a concept I haven't seen anyone mention yet:
If a character remains in the same location for X minutes, he/she is removed from the "Party" and the name is displayed at the bottom of the list as if they requested to be in the party. If the party does not want the leecher/afk-er back, they simply do not accept him/her back into the group. The rejected character would not recieve credit for the mission and would not be transported to the next area upon the party's completion of the mission. Instead, they would be treated as if they had gone into the mission without a party. If the party wants to accept the player back, they click the "Accept" button just like if they were in a town. The player would then be moved back into the "Party" list and would be treated normally.
In Alliance Battles or other PvP battles, the time limit could be either shortened to 1 or 2 minutes or the party could elect to kick the player. The time limit would be unlikely to work in this case, as PvP battles are usually over in a few minutes and by the time the leecher/afk-er is kicked from the party, the battle will almost be over. The direct option to kick the player would work better because nobody will want to lose a valuable teammate. This may be seen as unfair in the Hall of Heroes- for example; timing a kick so that after opening the chest, the player is kicked and their reward is looted. This could be solved by removing the ability to kick a player in between battles. (Having the item appear in an "Unclaimed" screen could cause issues, as the item would have to be removed from the map when the player is removed in order to prevent both the kicked player and another player from recieving the same item.)
So... /signed, /not signed, or /flamed? What do you think of this?
*Edit: unholy guardian made a good point I forgot to include- Bots would get around this easily... Any ideas on how to prevent this?
Last edited by Virulance; Aug 08, 2006 at 02:30 PM // 14:30..
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