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Old Jun 13, 2006, 05:24 AM // 05:24   #21
Ascalonian Squire
 
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ok guess no one agree's with the above.
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Old Jun 13, 2006, 05:33 AM // 05:33   #22
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banks would get rid of alot of the hassel of switching between accounts just to get that 1 stack of wood for your new armor. i would probably have my account open to both my accounts and both of my cousins as we hold each others items alot.
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Old Aug 09, 2006, 01:51 AM // 01:51   #23
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lol, i even though they added supply storage i think we still could use something like this. It only holds 250 of each supply yet you need 400 of some supplies for some armour. Also what about keys, and armour....plus collector items!
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Old Aug 09, 2006, 02:14 AM // 02:14   #24
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AtiSanders there is a potential for new tabs in storage for things like Collector items and Dyes and Keys... Heck even a tab for extra armor pieces has been suggested. A complete change of armor being in a tab.

The KeyRing concept is also not completely dead from what I heard yesterday firsthand.

The only thing I can see that a "BANK" may benefit would be the concept of Interest? IDK... I personally like the idea, but I doubt its a popular concept.
I suppose it could be used for things like investing and speculating if you want the game to make that turn, but I really am not sure that is where anet wants to go with the game.

The point is to get away from the underlying economics and back to the FACT that you don't have to be uber rich to to play this game well. That was always the point from day one. So in that Spirit I will regretfully and respectfully say I can't agree on this one just yet. I think it will change the underlying direction of the game away from where the developers intended it to go. I give you credit for an interesting idea however.

Last edited by =HT=Ingram; Aug 09, 2006 at 02:16 AM // 02:16..
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