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Old Aug 11, 2006, 08:50 PM // 20:50   #21
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Quote:
Originally Posted by TempestBrewer
Jiga-what!?

You do understand that there was an influx of new people with factions...right? There may be people leaving, but I don't think it's in ANY danger of dying within a year. I think you're completely over-looking the real reason for your difficulty in finding groups-- More to do!! There are now what, almost twice as many areas when you add in Cantha? There are alliance battles which are frequented by many people in the community. A lot of people have moved from Tyria to Cantha as their typical haunting spot. There's always 9 or 10 American districts of Kaineng center that are bustling with trade, the same for the marketplace. There aren't less people, they are just spread out a LOT more.

I really don't understand where this death concept you are preaching is coming from. You say it's "no secret". Why have I not heard this on the wind before? Last I heard, Guild Wars was doing just peachy with its new expansion, influx of more new players than they expected, and the planning of the new expansion for the holiday season. Maybe this is just your way of trying to get Guild Wars for free...

I am happy to pay $40-50 for each new GW that is released, as long as it is up to par (which so far, they have been). This post has been too long.

/agree with lyra_song

Factions was a let down? I don't particularly think so, but I can see why people would say that. I am enjoying it, regardless.

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Jiga-Who

/double agree
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Old Aug 11, 2006, 08:58 PM // 20:58   #22
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A game is what a player makes of it. This isnt to say that there arent good and bad games out there, but a person will only enjoy a game as far as their own creativity, patience, and personal desire will take them. A person with low creativity level and low patience may still play a game based on the concepts of the game itself. Example of this is Starwars Galaxies. Even though the game was extemely poor overall, there were concepts like crafting space combat, and being a jedi that no other games have. However, only having personal desire integrated into the game, people quickly leave because they dont have the patience or creativity to make the game more then it is. Now a game like World of Warcraft basically feeds the creativity by offering many different things that people can do within confined limits so that those on the lower levels of creativity wont become overwhelmed and thus lose interest. It also has many complex quests and things to do to keep the impatient people interested for a long period of time. And of course the concepts of the game appeal to many people. The abilities to cast fireballs and such gives peoples desires something to feed on. Now these concepts are found in many games and reciprocate some level of fun for the players. Guildwars is right between those two. The main advantage it has is that it doesnt cost to play per month while still having many of the benefits of the MMOs. The game is quite pretty in its graphics. The level of customizabilty gives players a level of strategy and thus alot of the game comes down to personal skill. In many ways, it hasnt been able to appeal to the lesser creative and/or the impatient of us who need more boundaries while still enjoying variety. I admit that even the most patient of us can lose our patience when our own skill level with say henchies cannot complete a mission and progress through the game. Many of us dont like to group with others because there are many not so nice people out there who are quite impatient, but their skills are far ahead of our own. So they make things miserable for the rest of the group when things arent going the way they want it to go. Anyway, this is a common problem among all MMOGs.

I in no way think a game should be completely free. Most free games just lack the things that make many paid games fun. I do, however, like that I dont have to subscribe to play a game I bought. As long as GW makes the expansions as they intend as well as having the online store, I will support it. I bought a character slot yesterday just to try it out and it was really easy to do, so I will continue to support GW. The game just takes more effort to get everything out of it then other games. This is a main reason people are leaving. Hopefully Nightfall and future expansions will adjust things to allow the game to appeal to a wider range of peoples attention spans.
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Old Aug 11, 2006, 09:09 PM // 21:09   #23
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Quote:
Originally Posted by Lawnmower
It's no secret that GW is slowely dying. Many outposts and cities are left for dead. Community is angry and many have left. GvG battles are in decline and finding groups and guilds are becoming harder for each day that passes.
Even though I disagree with it, your actual idea wasn't horrible. You did, however, lose me with the first paragraph when you started calling Guild Wars a dying game with no actual basis in truth.

I have seen a ton of activity in both chapters in the cities I have traveled to... so I don't understand your view of Guild Wars at all. If you removed the "dying game" part of your post I could see a decent discussion coming of this, but you assumed way too much off the top and I believe that is immediately alienating people to your idea.
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Old Aug 11, 2006, 09:14 PM // 21:14   #24
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this is rediculous.

if youre bored go find another game.

Guild Wars is not dying- its growing every day.

Ive been reading posts like this for a year, and none of it has any meaning if you look at the statistics.

You obviously do not have GW1 otherwise you wouldnt suggest this.

The further you get in the game, obviously the less people will be in towns... because the noobs are all still running around in ascalon- of course there will be less people in Maguuma...

Poeple are buying this game still every day- go to shing jea monastary if you dont believe me... you can easily find a noob who JUST got the game.
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Old Aug 11, 2006, 09:14 PM // 21:14   #25
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You've blown your point way out of proportion.

Not to mention that you, nor anybody in this forum, has the ability to fortell the future of Guild Wars based on how it currently stands.
For all you know, in a year, Guild Wars could be the most popular MMO on the market. Although there is a lot of doubt on that subject, due to the fact that people are so blind and limited to their expectations of videogames these days (i.e. graphics over gameplay), it is a possibility. But nobody is to say that it will or will not happen, nor is anybody to say that Guild Wars will be "dead" in a year.
Nobody can be certain of that except the Developers who have the right to take it OFF the market. Sadly if that happens it will most likely be due to the fact that players do nothing but COMPLAIN about things the game is lacking rather than simply playing it for what it is.

The points you make are invalid based on the fact that it is, indeed, your own opinion.
Graphics don't have to be top of the line for a game to be enjoyable.
It's a bonus, true, but it's not needed. If you have a computer with the right requirements, or slightly better, the world of Guild Wars can be a beautiful thing.
You didn't mention gameplay in the way that you mentioned graphics either, thus you obviously find some enjoyment in playing Guild Wars.
If all you want is heightened graphics and an eternally long storyline, go play Oblivion.

Oh, and for the record, the unpopulated districts are the ones with no use but to simply upgrade skills, like Ice Tooth Cave and Port Sledge.
I find a sufficient amount of people attending the major districts of towns that currently matter, like LA, Drok's, Kaineng and all major or important cities.

Last edited by Matix411; Aug 11, 2006 at 09:17 PM // 21:17..
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Old Aug 11, 2006, 09:22 PM // 21:22   #26
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Quote:
Originally Posted by Lawnmower
the game is not selling anymore.

how can Anet lose money when the title does not sell any longer?
First how do you know the game doesn't sell anymore. Second if u were to give it away for free all those ppl will cost anet a great deal of money using there bandwith which is what part of there sales of the game goes towards. All the storage space anet will need to store all these account cost them aswell not to mention look forward to huge increses in lag, As how will anet increse there server/bandwith by making no profit off these accounts costing them.

Quote:
Originally Posted by Lawnmower
if they made CORE GW free they would at least be able to triple their userbase and at least create interest for the new campaigns.
Can u say open season for all the little bot makers and script kiddies??
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Old Aug 11, 2006, 09:25 PM // 21:25   #27
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Quote:
Originally Posted by Lawnmower
just look at the inacticity in so many cities. yes even missions and outposts in factions..

the game is not selling anymore.

how can Anet lose money when the title does not sell any longer?

if they made CORE GW free they would at least be able to triple their userbase and at least create interest for the new campaigns.

how many is actually going to buy nightfall after the dissapointment of factions? seriously?
they aren't always innactive in the missions etc, your probably there at bad times lol

the game is still selling, prophecies has gone into the charts again in th UK

A-Net/NCSoft aren't loosing money, the reason they release expantion packs and stuff is to make more money but the main reason is so that they can keep their buisness going and keep Us (The Customers) Happy.

well if they made the game free we would have all those annoying kiddies moaning and causing trouble as they usually do, we already have enough of them to deal with already.

and yes i am going to purchase Nightfall, for a new experience in GW

/Not Signed
/Never In A Million Years

Last edited by Knight Othin Of War; Aug 11, 2006 at 09:27 PM // 21:27..
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Old Aug 11, 2006, 09:31 PM // 21:31   #28
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okay so you expect GW to in some magical way selling over 4,5 million copies so it can top wow?



Go to the southeren shiverpeaks mission in prime time in the euro districts. Not anyone there... you cant even get a mission. go to dragons lair... almost no one there either.

I constantly now a days have to take henchies just do to missions even in prime time. I dont know how the status is in USA districts, but i know that it sucks in euro districts.

And the italian, french and german districts is even worse... and I keep hearing that the game has been an massive failure in japan and korea with only a small handfull of hardcore players.


Im saying its dying because my guild is featuring massive inactivity. im saying its dying because all my friends have left the game for other games. im saying its dying because my friend list is also completely inactive.



of course factions sold well.. but that was in april. we are in august now, and the game is struggeling to keep up in the charts, while WoW still reigns supreme in the top spots.


_______________


Try to understand my idea.


You make GW:P free. Why?

1)The game is not selling anymore. its faction that is selling now. I asked a guy in EB games and he said that the original is not selling anything at all anymore and that they are considering not getting new copies. I have seen many store clerks taking it off their stores.

2)If they made the original free they would be able to maybe get 10-20 million people trying the game. Many of these would realise what a great it would be. So instead of having a potential userbase of 2 million people buying nightfall as it is right now, you might have 20 million people who know plays your game buying it. All this means more money and awareness for GW.

3)You add more popularity. why is it exactly that no one gives a horses butt about the pvp championship? of course its because of the lack of players. with so many more players, GW would be able to go mainstream globally and reach a much larger audience outside of gaming.
Strain always said he wanted Guild wars to be more than a game franchise... currently now GW is not strong enough a label to warrant books, movies, comics and all that.

______


It took Warcraft 10 years to reach where it is now. It took Blizzard 10 years to reach where they are now. Im positive that ArenaNet can give the same amount of succes, but to wait 10 years or so, to get the same results is sad. I doubt Im even playing games in 10 years.:/


I love this game, but it hurts MY gameplay experience when I cant find people to play with. I dont care how many people there are in grotto or droknars forge, when all the mission outposts are empty many places. like southeren shiverpeaks and certain crystal desert.
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Old Aug 11, 2006, 09:34 PM // 21:34   #29
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didn't notice that GW is dying.

Some of the outpost in Cantha are empty yes, but so where some in tyria before factions (Ice tooth cave, bergen hot spring ect..)
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Old Aug 11, 2006, 09:34 PM // 21:34   #30
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Quote:
Originally Posted by Lawnmower
I have never seen an community as immature and full of jerks as guild wars(the famboyant people in this thread proves it)! It would be depressing if most of them where not desperate 12 year olds!
you say one thing, yet support another. making it free WOULD make little kids get it. yes, like runescape. you said making free would help, but you complain about kids. pick a side. you obviously dont know how to persaude.
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Old Aug 11, 2006, 09:40 PM // 21:40   #31
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Quote:
Originally Posted by sludderx
you say one thing, yet support another. making it free WOULD make little kids get it. yes, like runescape. you said making free would help, but you complain about kids. pick a side. you obviously dont know how to persaude.
No I don't. I merely point out, the fact that there are already tons of kiddies in GW, and making it free won't worsen this. GWs biggest problem is its unawareness. The brand is not half as strong as starwars, lord of the rings or warcraft. that is the true problem.
Only by making the game free it has a chance to top WoW.


__________________


US PC game charts: July 16-22

World of Warcraft, Cars, Sims 2 swallow the top spots yet again; several new faces pad out the top 10.
By Brendan Sinclair, GameSpot
Posted Aug 3, 2006 6:40 pm GMT

For the fifth straight week, Blizzard Entertainment's massively multiplayer role-playing game World of Warcraft was the king of retail, according to industry-tracking NPD Group's figures for the week of July 16 to 22. And for the third straight week, it was followed up by THQ's adaptation of the Pixar film Cars and Electronic Arts' The Sims 2, in that order.

The next chunk of titles should be familiar to those who follow the charts. A pair of Sims 2 expansions trailed the mother product in fourth and fifth place, while 2K Games' role-playing game Elder Scrolls IV: Oblivion continues its open-ended journey through the list, finding itself in the six spot for the week. THQ's own RPG, Titan Quest, followed close behind in seventh.

Some seminew faces rounded out the top 10, as the "gold" compilation of Atari's hit theme-park simulation game Roller Coaster Tycoon 3 came in eighth, followed by the latest adventure from the famous girl detective Nancy Drew and Star Wars Battlefront II, returning to the list after a one-week absence.

Departing the lofty heights of the top 10 this week was a diverse trio of titles. Prey's stint near the top of the charts was a brief one, as 2K Games' sci-fi first-person shooter fell from its fifth place debut out of the top 10 entirely in its second week of release. NCsoft's fee-free MMORPG Guild Wars Factions slipped out of the upper echelon of titles after becoming a fixture there since its April launch. Meanwhile, ValuSoft's Paws & Claws Pet Vet came up lame, missing the cut after finishing ninth for the previous week.


http://www.gamespot.com/pc/rpg/world...ml?sid=6155185


Factions was pwned by nancy drew.:/

I rest my case... GW is dying. And there is not a damn thing you can say that will change that fact.
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Old Aug 11, 2006, 09:41 PM // 21:41   #32
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the standard edition isn't selling anymore but the special edition is
do you ever check your local GameStore Website, Prophecies is still selling in England and is in the top sellers list.
it sounds to me like your trying to make GW compete with WoW
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Old Aug 11, 2006, 09:45 PM // 21:45   #33
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Quote:
Originally Posted by Lawnmower
I love this game, but it hurts MY gameplay experience when I cant find people to play with. I dont care how many people there are in grotto or droknars forge, when all the mission outposts are empty many places. like southeren shiverpeaks and certain crystal desert.
This is a fair point Lawnmower, and I am now understanding your viewpoint. I am American, and in our districts everything is pretty darn packed. I don't know how things are on your side, but I can think of a solution that might help you.

What if Anet just combined the regions so that most everyone was in the same pools? Like I don't see a big reason why all the English speaking players aren't together. Then it wouldn't seem like the game was dying to you because there'd be tons of other English speaking players for you to hang out with. Granted, this may not solve things for asian countries, but heck, it'd probably be a good step to take.

What do you think?
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Old Aug 11, 2006, 09:45 PM // 21:45   #34
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I don't understand why you are so hung up on missions being inactive anyways. Missions are just pass-through outposts to get to the real fun like Sorrow's Furnace, Fissure of Woe, Underworld, and Tombs. Also farming for greens in other placed and going all over to capture elite skills. Most if not all missions can be done with henchmen or solo anyways. Get to some high end content and begin truly enoying what Guild Wars has to offer. It's much easier to find groups for the end game content.
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Old Aug 11, 2006, 09:55 PM // 21:55   #35
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The game is dying because people are loosing interest in it. (before i go on, i do not believe that many people are actually loosing interest, but yes, there are a good number of them) A game like this can be finished easily within a month (excluding all the side quests). Hence the decrease of people playing after factions has been out for 3+ months. You compair it to wow, which Imo isn't a game worth talking about... but the reasons why people continue to play it is cause they still have things to accomplish. They cannot get through the game in a month... it take some time to accomplish everything, and become just as powerful as the next guy. As apposed to gw, you can be just as powerful as anyone in the game with just a few hardcore hours of play, and a few more of capping the skills you need.


But, giving GW:P away for free will only me a temporary fix to the problem. Yes, there will be a flood of new people comming to play the game, but they'll only last as long as the veterans did. Once they finish the game, gw will start to decrease in population until it's back to us same people who just plain and simply love to play the game, even if we've finished it 10+ times.

Last edited by kaya; Aug 11, 2006 at 09:59 PM // 21:59..
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Old Aug 11, 2006, 10:04 PM // 22:04   #36
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Quote:
Originally Posted by Knight Othin Of War
the standard edition isn't selling anymore but the special edition is
do you ever check your local GameStore Website, Prophecies is still selling in England and is in the top sellers list.
it sounds to me like your trying to make GW compete with WoW
To be honest I hate WoW for being more popular.

As childish as it sounds I hate the fact that im playing a game that is not in. A game that will not be rememebered...

I love this game and have invested so much time into it. I want it to succced. I want to play this for the next 10 years. How can I even begin to hope that it will live this long?


Diablo 2 is still alive even though its over 6 years old now... but that game sold 18 million copies if you also count its expansion Lord of destruction! 18 million copies. How can I even begin to hope that GW will get the same kind of succes?

when the original superior product can not sell more than a game with a monthly fee... it makes me bitter, mad and sort of depressed.

It's not fair for arenanet or ncsoft that when they are pushing a game out that actually has great gameplay AND innovation that its being overthrown and "killed" by some EQ lite wannabe like WoW.

It makes me so mad that I want to break something. I don't have anymore to play with, and I guess thats why im bitter.

At least to me it feels like the game is dying because everyone around me for this past year has left the game, and now I can't even take my new characters to complete the story because of lack of people in PRIME TIME.

And now I see that nightfall will have a hugh focus on customizeable henchmen which makes me belive that arenanet has accepted their fate as the guys at the bottom who never got to the top and lead the way for the entire gaming industry, which it should have with its out-of-the-box-ideas and original concepts.
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Old Aug 11, 2006, 10:07 PM // 22:07   #37
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Quote:
Originally Posted by kaya
The game is dying because people are loosing interest in it. (before i go on, i do not believe that many people are actually loosing interest, but yes, there are a good number of them) A game like this can be finished easily within a month (excluding all the side quests). Hence the decrease of people playing after factions has been out for 3+ months. You compair it to wow, which Imo isn't a game worth talking about... but the reasons why people continue to play it is cause they still have things to accomplish. They cannot get through the game in a month... it take some time to accomplish everything, and become just as powerful as the next guy. As apposed to gw, you can be just as powerful as anyone in the game with just a few hardcore hours of play, and a few more of capping the skills you need.


But, giving GW:P away for free will only me a temporary fix to the problem. Yes, there will be a flood of new people comming to play the game, but they'll only last as long as the veterans did. Once they finish the game, gw will start to decrease in population until it's back to us same people who just plain and simply love to play the game, even if we've finished it 10+ times.
Ok I understand what you're saying. that makes sense.


But then why is PvP not making them interested to come back and play competitively as it was counter-strike???

Im a hugh fan of pvp and yet I can not get into pvp in guild wars...:-F
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Old Aug 11, 2006, 10:09 PM // 22:09   #38
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I'm using Conjure Flames on gwgurru!

Oops someone else already did.

I hate that, but this time, it won't be /not signed but:

/close thread

On a side note:

Quote:
Go to the southeren shiverpeaks mission in prime time in the euro districts. Not anyone there... you cant even get a mission. go to dragons lair... almost no one there either.
I've just done the Dragon's Lair mission. It's 11:12 pm, UK time. There were 3 teams in the french district (and a bunch of LFGers) and 30 or more people in the english district.

Last edited by Sir Mad; Aug 11, 2006 at 10:12 PM // 22:12..
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Old Aug 11, 2006, 10:14 PM // 22:14   #39
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well... that's a good question... I have countless friends who can say the same thing. And they always find them selves playing other games when they want some good pvp. My only quess would be that gw's pvp take a lot more skill, and is a lot more timely than anything else. That and the fact that your looked down upon in gw pvp if you dont have good rank.

In my situation, I love pvp (not as much as pve), but i'd play it more if I could spend the time getting groups and sticking with it. I just dont have the time to invest into it. If you're in a top ranked guild, your almost required to practice with them every day. :O that's just messed up imo. I guess that would be my answer. You take halo... huge hit right? well there's nothing too it... run in shoot like crazy, and keep going. It's fast paced, and you still get the satisfaction out of it as you would in gw... just a lot more often. something like that... does that make sence? i wrote it in a hurry.
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Old Aug 11, 2006, 10:16 PM // 22:16   #40
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I don't know what you consider "prime time", but I always see plenty of people in southern shiverpeaks when I'm on at reasonable times (euro server). As stated, some outposts have always been nearly empty because there is little reason to go there (Maguuma stade, Ice tooth cave...)
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