Aug 11, 2006, 10:34 PM // 22:34
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#1
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Crystal Indignation
Profession: R/W
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Please add more shields like this in the game
Hey Arena net since the reduce damage nerf/change I came accros this beauty
please add these types of shields in game maybe new greens perhaps or even chapter 3 greens whatever just please put these in!
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Aug 11, 2006, 10:57 PM // 22:57
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#2
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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/signed for more shield mods like:
+5 energy
-50 health (LOL!!!)
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Aug 11, 2006, 11:23 PM // 23:23
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#3
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Banned
Join Date: Nov 2005
Location: Europe
Guild: Guardians Of Eternal Sands [GoeS]
Profession: W/
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rofl lyra xD
some suggestions:
20% longer stances
10% less duration of hexes
10% less duration of conditions
33% less duration of bleeding
25% less duration of cripple
20% less duration of deep wound
5 energy (without a chance for a second mod!)
5 additional armor (energy -5)
...all as secondary mods, examples:
+30 always -10% hex time
+45 in stance +20% longer stances
+60 when hexed +5 armor (energy -5)
Last edited by Cybah; Aug 11, 2006 at 11:34 PM // 23:34..
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Aug 11, 2006, 11:38 PM // 23:38
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#4
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Krytan Explorer
Join Date: Apr 2005
Location: North Carolina
Guild: Shrophire Protectors [Lion]
Profession: W/
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Those are great ideas. I really think the hexes and conditions values should be something like a variable like % mods on staffs of 10-20% though. Other than that, I'm all for it. ALL FOR IT. /signed...x10^100.
Also, what about shield mods? I know this has been posted on some other thread (but it's long since been burried). Just like mods on weapons so you can salvage em.
Examples of Prefix Mods:
Spiny - %10 Chance of cuasing bleeding on attacking target withing melee range for 5 seconds.
Blinding - %5 Chance of blinding attacking target for 3 seconds.
Examples of Suffix Mods:
Fire, Cold, Lightning, Earth, or Shadow Resistance - +8AL vs F, C, L, E, or S Attacks
Last edited by Riplox; Aug 12, 2006 at 12:16 AM // 00:16..
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Aug 11, 2006, 11:48 PM // 23:48
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#5
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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i agree- the only shield i currently like is the 20% -5 dmg one...
it seems every single shield has a really lame way of reducing damage ever so slightly.
Reducing hex times & conditions would be very 'shieldy' I honestly have never made a shield character (hammer for me!)
although now that there are two classes allowing shield usage, Im hoping that this thread is already taken care of by the devs....
yes... bring me a -hp shield... i want to farm fow lol
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Aug 12, 2006, 12:00 AM // 00:00
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#6
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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I want more green shields with
+10 vs <insert damage type here>
For example:
Geoffer's Bulwark
+30 Health
+10 vs Piercing Attacks
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Aug 12, 2006, 04:06 AM // 04:06
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#7
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada
Profession: W/E
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Yes more shield options would be nice.
Also I had this weird idea for awhile. I want shields that when you apply a dye a a random pattern will appear. Slap on some red dye and get a shield with a red griffon... or whatever.
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Aug 12, 2006, 04:23 AM // 04:23
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#8
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Krytan Explorer
Join Date: Apr 2005
Location: North Carolina
Guild: Shrophire Protectors [Lion]
Profession: W/
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Or have your guild's cape design on it. That would be cool.
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Aug 12, 2006, 06:41 AM // 06:41
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#9
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Academy Page
Join Date: Oct 2005
Location: California
Guild: Order of TeH Cookie [NIBL]
Profession: Mo/
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i think since they made the shields vs phy mayb add some with def vs elemental, and i like the 10% less hex time idea, and maybe even + def vs smite
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Aug 12, 2006, 12:12 PM // 12:12
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#10
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Wilds Pathfinder
Join Date: May 2006
Guild: Hooded Reavers of Eternal Life(Ankh)
Profession: R/
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I've had a gold shield with +10al vs lightning attacks since long before the dmg reduction change. So I'm sure they already have the elemental mods. But maybe adding a -dmg vs elemental might be good since then you could have one for phys and one for all elem and just switch when you need to.
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Aug 12, 2006, 12:34 PM // 12:34
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#11
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Desert Nomad
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
Profession: R/
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Quote:
Originally Posted by Pkest
I've had a gold shield with +10al vs lightning attacks since long before the dmg reduction change. So I'm sure they already have the elemental mods. But maybe adding a -dmg vs elemental might be good since then you could have one for phys and one for all elem and just switch when you need to.
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I think they mean actual mods, like weapon mods, for shields, not just inherent effects.
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Aug 12, 2006, 01:34 PM // 13:34
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#12
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Crystal Indignation
Profession: R/W
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Thanks for the good response guys
If you want a copy of this shield you can find the collector outside Frontier gate guys name is Fytch.
I would defintly be wanting a 16armor shield with +5 energy with +30 hp
Other shields would be nice to defintly need more varitey with shields now.
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Aug 12, 2006, 01:37 PM // 13:37
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#13
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Desert Nomad
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
Profession: R/
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Why more variety? Offhands don't have a lot of variety either, but you don't see casters asking for more mods on their offhands :/
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Aug 12, 2006, 02:49 PM // 14:49
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#14
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Krytan Explorer
Join Date: Apr 2005
Location: North Carolina
Guild: Shrophire Protectors [Lion]
Profession: W/
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Well if you want to make this thread about all off-hand items, I guess we can. It's just that this thread was made about shields.
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Aug 12, 2006, 03:57 PM // 15:57
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#15
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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Damage reduction and health > energy
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Aug 12, 2006, 05:51 PM // 17:51
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#18
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Banned
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woops sry i didnt mean to do it 2ce
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Aug 12, 2006, 06:15 PM // 18:15
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#19
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Frost Gate Guardian
Join Date: Jul 2005
Location: Washington, DC
Guild: A Most Excellent Guild [DUDE]
Profession: Mo/Me
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Quote:
Originally Posted by SPIRIT OF THE SEA
Halves time of strength skills (chance 50%)
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No offence, but since when do Warrior skills have activation time?
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Aug 13, 2006, 09:18 AM // 09:18
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#20
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Wilds Pathfinder
Join Date: May 2005
Location: Take me where I cannot stand.
Guild: The Better Part of Valor
Profession: W/N
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Quote:
Originally Posted by SPIRIT OF THE SEA
Halves time of strength skills (chance 50%)
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Is this intended as a disadvantage? As it Halves the duration of your strength skills 50% of the time? If it is, then the shield is closer to being balanced, but
Quote:
Originally Posted by SPIRIT OF THE SEA
redcues dmg by 2
Health +20
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both of those abilities all the time are pretty powerful, especially considering the fact that the damage reduction doesn't specify whether it's for physical damage only or not.
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