Aug 11, 2006, 01:46 PM // 13:46
|
#1
|
Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
|
Truly Unique Items
I used search and nothing came up for an idea exactly like this one, so I'll toss it out. And I know there is a "haves and have nots" discussion going on right now, so if this were implimented it might make for worse complaining in game/in forum. A few jerks would end up rubbing a unique weapon like this in a noobs face, but theres only so much one can do. Anyway, heres the idea.
I know this has been used before in other games, but why not have unique weapons which are actually unique weapons?
For every class have a single weapon with max stats, good mods(and maybe new mods) which will only drop for a character of that class. This drop will be customized automatically for that character to prevent drop stealing and will have no restrictions on what area it would drop in. It would be completely random. Here's an example.
Bob is a ranger. Bob kills a monster in The Falls, which drops a ....red(new color yay!) bow. He picks it up. Its customized for him and has some interesting mods, lets a say a +1 to marksmanship with a 20% chance as well as some health bonuses. As a special bonus, he later discovers, it also has a slightly longer shot range, and does 5 more max/min damage. If we really want to go fancy, we can even automatically put his name on it "Bobs Bow of Marksmanship", though I think that goes a bit far.
It won't unbalance the game in any way(that I can see) and drops like this could even be used by Anet to add to the lore. For instance, they can attach a set of names to each weapon and allude to ancient ruins or some soon to be added feature in that region. If the weapon is destroyed or salvaged, it gets put back into general circulation. And to keep the general circulation high, we could even say that one 'unique' weapon would drop for every x many thousand/100 thousand players. Just so long as they are much rarer than any other weapon/drop in the game.(I was thinking of holding it down to 5 per class, but that might be a bit restrictive, especially when the GW community grows)
I think it would add an interesting flavor to a person's character to have a weapon that nobody else has. And as long as each weapon isn't over done,(like that bows range being outside aggro range of a monster;i.e. monster doesn't know whats hitting him) then it would be an interesting addition to the story.
Flame away.
|
|
|
Aug 11, 2006, 04:44 PM // 16:44
|
#2
|
Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
|
So, a bow that's better than a normal bow, but just for PvErs?
/not signed
This is a blatently obvious imbalance to the game... Since you didn't see it, may I ask what you've been smoking?
|
|
|
Aug 11, 2006, 04:57 PM // 16:57
|
#3
|
Lion's Arch Merchant
Join Date: Jun 2005
Profession: Mo/
|
A weapon with special mods or extra damage is an advantage over other weapons and therefore is not ballanced.
/not signed
|
|
|
Aug 11, 2006, 05:09 PM // 17:09
|
#4
|
Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
|
/not signed
/not flaming either
|
|
|
Aug 11, 2006, 05:12 PM // 17:12
|
#5
|
Krytan Explorer
Join Date: Jun 2005
Location: Hellsing Organization or... RIGHT BEHIND YOU!!
Guild: The Royal Priesthood
Profession: N/W
|
The reason this has not been implemented is to keep the game balanced. There will never be an item that is better than other max items in the sense you're talking about. Sorry dude.
|
|
|
Aug 11, 2006, 05:34 PM // 17:34
|
#6
|
Frost Gate Guardian
Join Date: Apr 2006
Guild: Spartan Warrior Elite
Profession: W/Mo
|
/Not Signed
/No Comments
|
|
|
Aug 11, 2006, 06:09 PM // 18:09
|
#7
|
Wilds Pathfinder
Join Date: Jan 2006
Guild: Zombies of War
Profession: W/
|
Way to think outside the box. No problem with that, but keep it balanced.
of course, /not signed
|
|
|
Aug 11, 2006, 06:09 PM // 18:09
|
#8
|
I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
|
If the unique part extends beyond looks, /notsigned.
|
|
|
Aug 11, 2006, 06:12 PM // 18:12
|
#9
|
Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
|
balance keeps this game together >_>
/not signed
|
|
|
Aug 11, 2006, 06:24 PM // 18:24
|
#10
|
Frost Gate Guardian
Join Date: Apr 2006
Guild: Apathetic Eaters of Babies
Profession: W/Mo
|
I like the idea of "unique" weapons, but not of unbalanced weapons. I think the "red" weapons should just drop with your name on it. It would be awesome to wield my friend's weapons. "I'm wielding Bob's Recurve Bow." Just for fun, you know.
|
|
|
Aug 11, 2006, 06:34 PM // 18:34
|
#11
|
Desert Nomad
Join Date: Oct 2005
Profession: Mo/
|
I thought of something like this.
Like in Aspenwood or Jade Quarry where you have to be PvE every player has a small chance to drop their own item (not their actual item they're holding but one with the same skin stats, ect.) and it would have their name on it.
It'd be interesting, but not likely.
I don't like how yours has extra damage and stuff... so /notsigned
But I like the idea of having a item with your name in it.
|
|
|
Aug 11, 2006, 06:56 PM // 18:56
|
#12
|
Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
|
Flame away, I don't understand what would make those weapons more unique. If I understand your idea well, the only difference with existing weapons is that they would drop already customized and are restricted to one class and have better stats. There are already weapons reserved to one class: Shiro's Blade with req15 for example. You could also make greens with better stats, they wouldn't be more unique...
|
|
|
Aug 11, 2006, 10:28 PM // 22:28
|
#13
|
Lion's Arch Merchant
Join Date: Feb 2006
Guild: Crystal Indignation
Profession: R/W
|
I don't like the idea of extra damage to be honest I do however like their to be more Trulty unique items such as the Crystaline sword, their really isn't any other type of rare item like that one and in my view the crystaline looks ugly.
All it is, is a large version of the end dagger in morrowind or at least it looks very much like it...I got a pic of it just so you can see the basic idea.
Basicly I would like a few more rare skins or Trurly unique Items
|
|
|
Aug 12, 2006, 01:08 AM // 01:08
|
#14
|
Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
|
The extra stats I thought would be nice, but aren't necessary for the idea. I figured, hey if 1 person in the whole game has a slightly better weapon, what can it hurt? only 1 person can use it, so it would be pretty tough to exploit that extra 5 feet of range. Doesn't matter though, the main thing would be having a rare weapon/skin/whatever which nobody else has. And for those of you who mentioned greens, those aren't what I'm talking about. I'm talking about a weapon where there could possibly only be 1. Not a rare drop, a Unique drop. Thanks for the comments though.
|
|
|
Aug 12, 2006, 01:18 AM // 01:18
|
#15
|
Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
|
I would rather they make an advanced weapon smith who could tailor a weapon with whatever mods you wanted, and it would be automaticly customized and red, so nobody else could use it and people would know it was made and not found. These red weapons could also be unmodable, making them easy to get perfect mods, but impossible to alter.
It is about time we had a 15k weapon smith.
|
|
|
Aug 12, 2006, 03:08 AM // 03:08
|
#16
|
Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
|
are you sure you used the search button
ive heard this idea at least twice, and... you cannot add special mods for random people... thats not lucky, thats imbalanced.
|
|
|
Aug 12, 2006, 06:43 PM // 18:43
|
#17
|
Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
|
The only similar topic I saw in search was created after I posted this. And if someone could please explain how my example would unbalance the game, using these numbers: Lets set the GW population at 1 million. 1 of these type of weapons will drop per 300,000.In other words 3 of these weapons in the entire game, non negotiable.
I can understand why people might want to keep the playing field perfectly level, but due to the rarity status these items would recieve and the fact that only the original owner could use it should take care of any supposed problems. Maybe I'm missing something blindingly obvious to everyone else here.
/edit Just found a second similar post. Also posted after me, but it gets closer to what I want so maybe you guys should take a look. "Rares" should be rare is the title. The main point of my post is that there should be a weapon which is supremely difficult to own. Greens were originally referred to as unique by Anet(as I recall), but I can walk out and get one for 5k. The main point I'm trying to make here is that if there is going to be a unique weapon, make it unique. I really like the 15k weapon crafter idea. Only problem is that everybody would end up getting one and would ruin the market for golds(far as I can see) because of the mod capabilities. Kinda defeats the purpose of having a unique item if everyone has one....
Last edited by Sli Ander; Aug 12, 2006 at 07:14 PM // 19:14..
|
|
|
Aug 12, 2006, 07:47 PM // 19:47
|
#18
|
Site Contributor
Join Date: Jul 2005
Guild: [out]
|
If you want stuff like this, go play WoW.
|
|
|
Aug 13, 2006, 01:18 PM // 13:18
|
#19
|
Lion's Arch Merchant
Join Date: Feb 2006
Guild: Crystal Indignation
Profession: R/W
|
To be honest its hardly worth the effort of designing a new weapon a new code to go with the weapon if you have a 1/10000 chance.
I think they should just have a new rare skin, the fact is, is that even if it is 3 people out of a million who have it, it will unblance the game and one person will have an advantage over all the other million players.
|
|
|
Aug 13, 2006, 01:28 PM // 13:28
|
#20
|
Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
|
Quote:
Originally Posted by BahamutKaiser
I would rather they make an advanced weapon smith who could tailor a weapon with whatever mods you wanted, and it would be automaticly customized and red, so nobody else could use it and people would know it was made and not found. These red weapons could also be unmodable, making them easy to get perfect mods, but impossible to alter.
It is about time we had a 15k weapon smith.
|
Well max damage weapons can be crafted for 5k, so I guess the "15k" weapons should cost 50k. I wouldn't vote for crafters with mods already implanted - that's what green are made for. But maybe 15^50 req9 weapons with a nice skin for 50k... Dunno.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:09 PM // 15:09.
|