Aug 14, 2006, 12:45 AM // 00:45
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#1
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Krytan Explorer
Join Date: Jul 2006
Guild: Ice Dragon Berserker Lodge
Profession: W/
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Weapon mod merchant and decustomize option
We definitely need a merchant for weapon mods. I've been trying to sell a perfect fortitude mod for an axe and a perfect sundering bow string for weeks, but no one ever seems to want it. I'd love to be able to just go to a merchant and dump it like I do with runes. Quicker and easier solution for those of us who'd rather spend our time playing than trying to barter with people (trading is my most hated part of this game, and every other rpg. I just do not like it at all, and always end up getting ripped off).
Also, a decustomize option for customized weapons we no longer use would also be great, which is why I imagine this has been asked repeatedly.
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Aug 14, 2006, 03:44 AM // 03:44
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#2
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Krytan Explorer
Join Date: Dec 2005
Location: somewhere
Guild: Zealots Of Abaddon [ZOA]
Profession: W/
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/sign for mod merchant
/not signed for decustomize
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Aug 14, 2006, 03:50 AM // 03:50
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#3
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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The weapon mod trader would be really helpful. I've got a guildie whos been trying to find an imperfect vamp axe haft to pair with his 15%/-1 hp regen axe for over a month now (he doesn't want to pay full price when hes only after the degen). Its just to hard to find the near perfect mods, which are good enough if you don't want to pay full price for the perfect ones.
The only problem I can see with the weapon mod trader is it getting cluttered up. The easy solution to that is to have a seperate trader for each weapon type.
As for decustomisation, you chose to customise it knowing you wouldn't be able to un-customise. Learn to live with the choices you made.
/signed for weapon mod trader(s)
/unsigned for decustomisation
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Aug 14, 2006, 03:59 AM // 03:59
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#4
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The Greatest
Join Date: Feb 2006
Profession: W/
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Has been suggested many times before
/signed for mod trader
/notsigned for decustomize
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Aug 14, 2006, 04:04 AM // 04:04
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#5
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Popcorn Fetish
Join Date: Dec 2005
Guild: [GODS]
Profession: Mo/Me
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/signed for mod trader/merchant
/not signed on decustomize
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Aug 14, 2006, 05:16 PM // 17:16
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#6
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Krytan Explorer
Join Date: Jul 2006
Guild: Ice Dragon Berserker Lodge
Profession: W/
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I don't understand the problem with wanting to decustomize something. What if a noob customizes something not knowing it can't be uncustomized, or trades for a customized weapon?
It is just plain idiotic not to be able to.
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Aug 14, 2006, 05:29 PM // 17:29
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#7
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Krytan Explorer
Join Date: Dec 2005
Location: somewhere
Guild: Zealots Of Abaddon [ZOA]
Profession: W/
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you customize something knowing that u are tied to that weapon forever. And a new player wouldnt trade for a customized weapon cause a lil alert comes up before u trade about the weapon.
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Aug 14, 2006, 05:34 PM // 17:34
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#8
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Ascalonian Squire
Join Date: Jul 2006
Location: Toronto Canada
Guild: Cynn's Official Fan Club [COFC]
Profession: E/Mo
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think about the words, customize. It's like wearing used running shoes, it just doesn't fit. Now however if it was more like DnD where u would have an armor check roll for whenu didn't meet requirements. That would be cool. Like Using a custumized weapon for another character at a -10% damage. since custumizing it would make u simply better with the weapon, why not the reverse?
Another merchant is a ok idea, it could manage the economy i a bit better, and some n00bs would be less riped off. However i don't see it as needed. Not every item is perfect, it bad enough only perfect items are the only ones sellable, and every item will quickly become perfect and trading would be only for base items and such. Maybe im paranoid, but i like the ecomony the way it is.
/notsigned both
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Aug 14, 2006, 05:42 PM // 17:42
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#9
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Academy Page
Join Date: Sep 2005
Guild: Dragonic Killers
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/signed weapon mod trader
/not signed decustomize
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Aug 14, 2006, 05:58 PM // 17:58
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#10
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Lion's Arch Merchant
Join Date: May 2006
Location: Awesometon.
Guild: Ministry of Fate [MoF]
Profession: W/
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/Signed for the mod trader,
/Notsigned for the de-customisation.
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Aug 14, 2006, 06:01 PM // 18:01
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#11
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Banned
Join Date: Nov 2005
Location: Europe
Guild: Guardians Of Eternal Sands [GoeS]
Profession: W/
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/signed for mod trader which is like materials trader - buying <-> selling makes the prices
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Aug 14, 2006, 06:23 PM // 18:23
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#12
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Krytan Explorer
Join Date: Jul 2006
Location: In The Deep
Profession: R/A
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Hmm... If I was going to get rid of any particular character, I think i wuold like to be able to decustomize this particular green and sell it rather than let it go to waste.
/signed for both
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Aug 14, 2006, 06:29 PM // 18:29
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#13
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Frost Gate Guardian
Join Date: Jan 2006
Location: A cave in the Shiverpeaks
Profession: Mo/
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The de-customization is one of the noobiest suggestions I ever heard, no offence. The whole point of customization is to make the weapon more powerful in your hands, at the exchange of not being able to sell it. Otherwise, why not just make all weapons with +20% damage?
This is truly, in my opinion, a suggestion made by people who want to have the most powerful weapons, and be able to sell them high as well.
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Aug 14, 2006, 06:31 PM // 18:31
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#14
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Desert Nomad
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
Profession: R/
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Florence: The less trading going on, the less spam there is
/signed for mod trader
/notsigned x100000 for decustomizer
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Aug 14, 2006, 09:02 PM // 21:02
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#15
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by xiaotsu
Florence: The less trading going on, the less spam there is
/signed for mod trader
/notsigned x100000 for decustomizer
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Boooo trade spam in town
Hurray mod trader
/signed mod trader
/notsigned de-cust (I never customize anything)
~the I figured out what the H-ll signed means Rat~
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Aug 14, 2006, 09:02 PM // 21:02
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#16
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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/signed for weapon mod trader
/not signed for decustomize option
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Aug 14, 2006, 11:46 PM // 23:46
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#17
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Lion's Arch Merchant
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I see a trend forming..... well who am I to think different.....
/signed for weapon mod trader
/not signed for decustomize option
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Aug 14, 2006, 11:55 PM // 23:55
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#18
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by Anduin
I don't understand the problem with wanting to decustomize something. What if a noob customizes something not knowing it can't be uncustomized, or trades for a customized weapon?
It is just plain idiotic not to be able to.
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It would mean that the +20% bonus would hold no real value. If you really thought about it, de-customization is realistically pointless. Crafters shouldn't get paid to make a weapon crappier.
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Aug 15, 2006, 12:10 AM // 00:10
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#19
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by legion_rat
/notsigned de-cust (I never customize anything)
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Then you sir are a shit damage dealer.
/signed for a weapons mod trader..
Obviously some people don't seem to get what the point of customisation is...
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Aug 15, 2006, 12:58 AM // 00:58
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#20
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by Evilsod
Then you sir are a shit damage dealer.
/signed for a weapons mod trader..
Obviously some people don't seem to get what the point of customisation is...
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ooo isn't that cute, an insult. No i see the point, i just dont do it as I may wish to sell the weapon later.
~the "good day sir" Rat~
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