Apr 15, 2006, 09:30 PM // 21:30
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#21
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Old style bolt action rifles and revolvers. The main problem is it been a little too out of place with the ranger and magical powers around.
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Apr 15, 2006, 09:34 PM // 21:34
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#23
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Dual Wands!!!! What all Fairy wants!
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Apr 15, 2006, 09:36 PM // 21:36
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#24
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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Is it honestly that hard to believe any type of guns could exist in a game with coal mines, giant siege weapons, exploding gunpowder kegs and people throwing fireballs? I don't believe it's that much of a stretch, I think I half-remember seeing or hearing about a dwarf with a rifle, my memory sucks though.
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Apr 15, 2006, 09:44 PM // 21:44
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#25
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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I do have trouble with guns if it is anything over flint-lock.
revolver, automatic, cartridge bullets.. and anything of that sort would be just too mondern. The name Gunslinger and some of the skills seem to imply the western type of revolver in action... which would be a no no on my book.
NO
More Fitting
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Apr 15, 2006, 09:47 PM // 21:47
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#27
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Quote:
Originally Posted by quickmonty
But .... would you trust an ettin with a firearm?
There is a technological gap between being able to make black powder and crafting a firearm (a precision instrument). Maybe cannons (dwarves should be able to forge them) and crude rockets, but in a world where you don't even see a clock ...... where is the technology to build a firearm?
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Same technology to build a giant castle in the sky, I would say. And to sail accross a large ocean.
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Apr 15, 2006, 10:11 PM // 22:11
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#28
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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ENOUGH GUN DISCUSSION!!! THIS IS A CONCEPT THREAD, NOT A TREATISE ON FIREARMS!!
That said...good work with fleshing out your concept. I, personally, could see a gun wielder character in the game just fine; just because current chapters focus on magic doesn't mean future chapters have to. For instance, a chapter in which the inhabitants, bitter at the Gods for abandoning the world, have turned away from the Gods' gift of magic and developed new technologies in virtual isolation from the rest of the Lands. Do that, and you can get whatever sort of tech you want. Within reason, of course; no jetpacks or plasma cannon here. Still, steam power and firearms of a type not almost guaranteed to misfire are viable - I want my revolvers, damn it :-P
Given that sort of tech base, this character is a good initial draft for a gunfighter, but I'm thinking less Conditions and Rangerness and more damage/block penetration. Let the guys with the bows worry about all that other crap, a gun is for hurting someone. I'd think more along the lines of damage attacks and blackpowder moves, perhaps even stuff like primitive mines or grenades. More boom, less other stuff :-P.
Also. You must have wide-brimmed sombreros and a squaredance emote XD
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Apr 15, 2006, 10:51 PM // 22:51
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#29
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Ancient Windbreaker
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Quote:
Originally Posted by actionjack
Same technology to build a giant castle in the sky, I would say. And to sail accross a large ocean.
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Different technologies. I am a master tool maker in RL. I can build a firearm. I cannot build a castle or a sailing ship large enough to cross an ocean.
Castles were made obsolete by gunpowder and cannons. They still exist today, but are vitually useless as fortifications.
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Apr 15, 2006, 10:58 PM // 22:58
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#30
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Ascalonian Squire
Join Date: Apr 2006
Guild: Armour of the Republic
Profession: N/W
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I think this is a neat idea. most gun skins would definately have to stay fairly low-tech, but there's no reason they can't do a few weird things like Chaos Axes, or the Dragon Swords.
Wouldn't mind seeing an industrial/rennaisance-ish expansion at a future time... and if Final -Fantasy- can have guns and technology and weird sci-fi stuff, I don't see why other fantasy games can't...
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Apr 15, 2006, 11:17 PM // 23:17
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#31
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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It could easily work. If the dwarves can make all that fancy sh*t in Sorrow's Furnace, they can easily make a dingy little musket without any difficulty. Heck, there's already gunpowder in the game.
It's not like early gunpowder weapons were effective. It took hundreds of years before guns could match bows in terms of damage output, and hundreds more before they could hope to match the rate of fire.
If anything, a primitive Arquebus would stack up quite poorly. The only reason they were used was because it took next to no training to use one - as contrasted to a bow, which requires intensive training. Guns are point and shoot. Of course, for a long time that was balanced by their relative "suckingness" on a 1-to-1 basis. It would have next to no range (like, < shortbow), and it would fire once every minute or so... though for gameplay's sake, it might have to be shortened to maybe a 5 second delay... Damage, something like 25-30.
So guns? sure. But for them to be effective, you'd need to really stretch the timeline-type thing.
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Apr 15, 2006, 11:33 PM // 23:33
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#32
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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A revolver doesnt seem so unreasonable to me, these games arent based on a real-life timeline. I'm sad to say I know this, but D&D games work much the same way, and dwarves build "Iron Golems" in those, basically androids which cant even be made in OUR MODERN time. A revolver isnt anything that goes against the theme, like a laser gun or spacecraft or anything. And, I think they function fairly simply, I don't actually know how to put one together, but I believe it's just a type of gear-like system that causes the barrel to turn as the snap-thing on the back pulls back, all when the trigger moves backward. After being pulled up so far the snap thing loses it's hook on the thing that pulls it back, and some kind of coil whips it down against a piece of flint which causes a spark, which sets off the gunpowder in the back of the bullets and launches them. That seems more simple to me than all of the lifts and gates and such they have in sorrow's furnace.
Last edited by Rikimaru; Apr 15, 2006 at 11:46 PM // 23:46..
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Apr 16, 2006, 12:46 AM // 00:46
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#33
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Furnace Stoker
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What do you mean "Leap" in technology... Those turtles had cannons on them didn't they? I'm sure pistols or muskets could be right around the corner.
But no corny colonial muskets or pistols.. I want them to atleast be pleasent to look at. Final Fantasy is a great reference for guns, perfect balance of practicality and fantasy. http://www.playonline.com/ff11us/aht...b/corsair.html Now I don't mean something like a shotgun, it still has to look primative- But just not boring. Something like a dragon design going along the barrel and the dragons head being the exit hole for the bullets.
Last edited by Nevin; Apr 16, 2006 at 12:53 AM // 00:53..
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Apr 16, 2006, 01:19 PM // 13:19
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#34
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Wilds Pathfinder
Join Date: Jun 2005
Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
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hm, if your going to have a section of the world that had jumped off the magic bandwagon, then your going to need to have Core6 version to fit in there too....
what would stop a person from having a gunman/monk otherwise and using the forbidden (in the gunman world) tech of Magic *gasp*
would need a full rework of them....monks that use bandage skills rather than healing breeze...
true, the warriors wouldnt need that much tweeking....i mean adrenalin/shout ect...^^
rangers are ok, since explosive shot ect would be tech based, but what of mesmer/necro/elementalist?
i guess if your going to go the Turned Away version, your going to need to ether use *magic within* as the explanaton for magical type abilites (like when they did that trick on krynn, with the dragon overlords and so on. magic was no longer from the divine, it was from the soul...so instead of gettin it from a god or moon, you got it by turing inwards and using your own *personal* faith in whatever hehe)
or revamp the skills for that specific set of Core6....
thats a whole lot of work.....
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Apr 16, 2006, 05:04 PM // 17:04
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#35
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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Decently thought out gun class, everything that needs fixing has been or is being discussed.
Linking.
Last edited by Ken Dei; Apr 16, 2006 at 05:07 PM // 17:07..
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Apr 16, 2006, 07:02 PM // 19:02
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#36
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Furnace Stoker
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Quote:
Originally Posted by Rayea
hm, if your going to have a section of the world that had jumped off the magic bandwagon, then your going to need to have Core6 version to fit in there too....
what would stop a person from having a gunman/monk otherwise and using the forbidden (in the gunman world) tech of Magic *gasp*
would need a full rework of them....monks that use bandage skills rather than healing breeze...
true, the warriors wouldnt need that much tweeking....i mean adrenalin/shout ect...^^
rangers are ok, since explosive shot ect would be tech based, but what of mesmer/necro/elementalist?
i guess if your going to go the Turned Away version, your going to need to ether use *magic within* as the explanaton for magical type abilites (like when they did that trick on krynn, with the dragon overlords and so on. magic was no longer from the divine, it was from the soul...so instead of gettin it from a god or moon, you got it by turing inwards and using your own *personal* faith in whatever hehe)
or revamp the skills for that specific set of Core6....
thats a whole lot of work.....
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Its a fantasy world, whats holding magic back from being mixed with technology? Plenty of genres have done it Anime, Video Games, Movies.. Etc.. etc...
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Apr 16, 2006, 08:56 PM // 20:56
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#37
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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I dont want guns. It will just turn the game into a shooter style instead of an RPG style. It will just attract more of the whammo type people.
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Apr 16, 2006, 10:02 PM // 22:02
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#38
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Krytan Explorer
Join Date: Nov 2005
Location: In a House...duh
Guild: Untouchable Heroes
Profession: R/E
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There would have to be some serious work on the skills to make a "gunslinger" balanced
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Apr 16, 2006, 10:30 PM // 22:30
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#39
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Krytan Explorer
Join Date: Dec 2005
Location: The Arse-end of no-where
Guild: Grey Mortals
Profession: Me/E
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Ok ok im sorry, just needed to chill out a bit.
it's a good job you've done here, sorry i was jealous, it's just i got nothing but sh*t for posting the exact same idea, but obviously u have put a lot more time and effort into this than i had and i should be supportive, not crazy.
i dont have to tell you that i am behind the idea 100%, so good work, im going to lie down now....
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Apr 16, 2006, 10:56 PM // 22:56
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#40
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Frost Gate Guardian
Join Date: Dec 2005
Location: cape cod, ma
Guild: {bkr} bad karma ressurection
Profession: W/
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nice idea, and concept that you put together, to bad it'll never see the light of day in this game.
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