Aug 11, 2006, 03:22 PM // 15:22
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#21
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by EndoftheSyringe
I want to see hand to hand (not wrestling holds... or pins... it's going to look lame when you are grappling with a rot wallow or something) but fist fighting. Kicking, punching, etc. Could use things like katars. I ask you... is it a Shocking Katar of Fortitude... or tesla glove ...
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You dont wanna see a character do a spinning pile driver to a Rot Wallow?
I think that would be awesome! ^^ *giggly*
ill make a concept class ;D
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Aug 15, 2006, 03:27 PM // 15:27
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#22
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Ascalonian Squire
Join Date: Jan 2006
Guild: TF
Profession: W/Mo
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What about a beast master that can transform into different animals and the like that can do different forms of attacks and even summon pets etc, this opens up a wide variety of attacks and skills for the designers to work with.
I do like the samurai/ninja idea, maybe with smoke bombs to conceal a withdrawel or attack, or breakfalls to escape etc.
Or a wizard, or a shadow master that can flaunt a persons shadow to rise up and fight etc
or a person that can use dust and ashes as weapons, dust from dead bodies, or create dust storms, quicksand, hot ashes? or someone that can ride a horse or other form of beast and use them for their attacking and defensive skills.
Just flicking around a few ideas.
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Aug 15, 2006, 06:39 PM // 18:39
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#23
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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I'd like to see a melee class that relies more on positioning. For example, having an attack that knocks an enemy down when attacking from behind, another attack that interrupts when attacking from the side, an elite attack that ignores armor if used when charging an opponent face on, etc, etc.
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Aug 15, 2006, 08:37 PM // 20:37
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#24
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Wilds Pathfinder
Join Date: Jul 2005
Location: Finland
Guild: League of Extraordinary Explorers [LOST] (my one man guild)
Profession: Me/
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Quote:
Originally Posted by lyra_song
Melee that involves body control:
Ie:
Throws, Shoves, Wrestling Locks, Pins
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Pedigree [Elite finisher] You perform the Pedigree and cause a critical hit. Pedigree does +10...30 damage if you're under a preparation.
Water spit [Preparation] You take a drink and spit water. For 10...45 seconds, your attacks are 50% slower but do 50% more damage.
Moonsault [Finisher] You must be positioned higher than your opponent to pull off this finisher. If Moonsault hits, you do +20...50 damage.
I'm all up for it
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Aug 16, 2006, 12:02 PM // 12:02
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#25
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Ascalonian Squire
Join Date: Mar 2006
Location: Uk
Guild: Crimson Guard Immortals
Profession: R/Mo
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easilly the way to go is marital arts, some sort of shaolin monk, with attacks and self meditation
although then what do you give as weaponary ?
but i would like to see another ele type char
or for a laugh (never will be in the game) a jedi
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Aug 16, 2006, 01:08 PM // 13:08
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#26
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by djroar
What about a beast master that can transform into different animals ... {etc}
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DnD Druid?
Quote:
Originally Posted by Kaspar
easilly the way to go is marital arts, some sort of shaolin monk, with attacks and self meditation
although then what do you give as weaponary ?
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DnD Monks ... gloves as weaponry, I think.
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Aug 16, 2006, 01:26 PM // 13:26
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#27
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Krytan Explorer
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I love the Martial Artist Idea.And the have can have attacks with their hands and fists and the meditation can be easily interupted like traps but if you pull it off you next attack(s) can do like +20 damage or like inflict poison etc. I really like this idea. For attributes that can have Medition, Melee Mastery(primary), Fist Mastery, Legs Mastery, then some sort of self heal.
But of course better names.
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