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Old Mar 05, 2006, 10:13 PM // 22:13   #1
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Default Medium - Concept Class

This idea has floated in my head for while. I think with the ablity to continue playing while you are dead would make this class one of the more unique ones out there.
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Class name: Medium / Shaman / Phantasmist

Weapons: Have wands and staff and off hand item that ties with their attribute.

Energy: Similar to that of Necromancer or Rituralist. Also use up SP
Armor: Caster Armor, so low AL (about 50-60 range). There are also Armor sets that give extra SP (soul power, see below).

For the look, I think it would be fitting to have it more Ancient Egyptian themed.

http://schiz-amy.tripod.com/sitebuil...s/anubis_l.jpg


Premise: this class increase your fighting ablity on battle field two fold. With the ability of control one’s own spirit/soul, you can now even continue to fight on, even when you are dead! The versatile of Medium’s skill allow them to do much when they are in spirit mode, from DoP, damaging, energying drain, interruption, healing, and even processing. Also many of those skill use SP as alterative resources, allowing you to conserve your energy for other use. Also you can call down powerful Avatars that give yourself a great boost. Alternatively, Medium also have skills that protect themselves and other against other Mediums as well. This will be one class that is not afraid to die.

Attributes:

Soul Mastery (primary): For ever rank in the attribute, you gain X extra SP. Also skills that allow you exist longer in spirit modes.

Medium Mastery: Skills that increase better use of spirit modes.

Possessing Mastery: Skills that allow you to Possess other while in spirit mode. Also be able to call down Spirit of Avatar on your self.

Phantasm Mastery: Skills that allow you to do damages in, or out, of spirit mode. Also skills that damage enemies SP.

Notes:

Spirit Mode: One of the biggest uniqueness of this class. You enter the sprit mode by skill (like Mediating) or Dying. (you can only go into it when you have Medium as primary or 2ndary). Medium offers a lot of skill that can only be use while you are in the sprit mode. When you become a spirit, you no longer have HP or Energy, and all is combine into a bar call SP (soul power). As you stay in spirit, you will automatically suffer a degen to your SP (like that of Minons). As a spirit, you can not take physical or elemental damages, but enemy spirit, Dark, Holy, Chaos, and Energy Drain will have damaging factor to your SP (but is damage will be modify with some weights, so it is not one-to-one). Unless use skills, your attack does zero damage while in spirit mode. You will return to your body when 1) you are near you body and is not dead, will have a button to return to your body 2) when your SP runs out and 3) be force out skills. You are free to move around in Spirit Mode. (for visual, when you are in the spirit mode, you would see world as darker blue, but with character light up, much like a night vision goggles)

SP (Soul Power): SP is a combination of Health and Energy when you are in the sprit mode. It is in an extra bar. Skills and points in primary attribute will increase your SP. Lots Medium’s skills, be it in or out of spirit mode, will use up your SP. Also you will suffer a degen on your SP when you enter into Sprite Mode, and regen when you are in your body (if you are alive). When your SP runs out, you will be force to return back to your body (alive or dead). And if you are rez when your SP is zero, your Health and Energy will be halved for 30 seconds. NOTE: For example here, will set the SP to be 100 at minimal.

Possession:You can Possess target or ally when you are in spirit mode by skills for different effects. Once you Possess a target, you will atomically “tie” to that target. (where they move, they carry you with them). You can only do one type of Possession at one time, but can still use other spirit skills.

Avatar Possessing: You are able to call down Avatar’s of different gods and spirit on to your self. When you possess your self this way, you gain great boost, but all your skills are disable for the duration. It also removes any enchantment on you. Also that only one Avatar of one type can only exist on the same map (so if someone call down Avatar of Dwayna before you, than you are out of luck). Having an Avatar Possessing you will make your SP have a degen of X. The Avatar will be remove when the duration runs up, when your SP goes to zero, or by skills.

Skill Examples: (note: skill example with * next to it means it can be, or only be, use when in spirit mode


Soul Mastery (primary):

Sheltering Soul:
10E | 1c | 30r : Your SP are regain by X arrow of regen in T seconds.

Powering Soul:
5 | 1c | 30r : If you goes into the spirit mode in the next 5 seconds, you increase your SP by X in T duration.


Medium Mastery:

Mediate:
5E | 3c | 10r : Goes into the spirit mode. You will be pull back to your body automatically if your body’s HP damage suffer up to 50%.

Quicken Mediate:
5E | 1c | 10r : Goes into the spirit mode faster, but your body will decrease AL by X. You will be pull back to your body automatically if your body’s HP damage suffer up to 50%.

Restful Mediate:
15E | 4c | 20r : Goes into the spirit mode, and your body will have a +X HP regen. You will be pull back to your body automatically if your body’s HP damage suffer up to 50%.

Born Again*:
15SP | 3c | 30r : Allow to rez your self with half of Health and half energy, but suffer 5% extra DP.

Fading Sprit*:
15SP | 3c | 30r : While in spirit mode, you become invisible to all foe for T seconds.

Windborn Spirit*:
8SP | 1c | 30r : While in spirit mode, you move faster by 50% for T seconds.

Returning Soul*:
5SP | 1c | 30r : While in sprit mode, Instantly teleport you back to your body.

Body Pull*:
30SP | 3c | 30r : Instantly teleport your body to your spirits current location.

Forceful Return*:
25SP | 3c | 30r : Can be use when in or out of sprit mode. Target a foe’s spirit and force it to return to the location of its own body. Will also de-possess.

Shield from Possession:
15E | 2c | 45r : Protect Ally from being Possess by enemy spirit for T seconds.

Banish Possession:
10E | 1c | 30r : De-possess an ally or foe of any possession they have.

Anti-Possession Ward:
10E | 1c | 30r : Create a Ward that make any possession’s duration shorten by 50%, and ally inside can not be possessed. Last for T seconds.

Unyielding Grasp:
20SP | 2c | 30r : Can be use when in or out of sprit mode. In T duration, your sprit or avatar can not be de-possess.


Possessing Mastery:

Forceful Possession*:
25SP | 2c | 30r : Possess an foe’s body for 3…6 seconds. You take control of his action in duration.

Grieving Burden*:
20SP | 2c | 30r : Possess a foe for T seconds. In duration, target will suffer –X HP degen.

Weighing Burden*:
20SP | 2c | 30r : Possess a foe for T seconds. In duration, target will suffer Cripple and reduce attack speed by 25%.

Healing Possession*:
20SP | 2c | 30r : Possess an ally for T seconds. In duration, target will have extra +X HP regen.

Avatar of Balthazar:
20E | 4c | 45r : Call on an Avatar of Balthazar to possess on to your self. In duration T, you attack 33% faster, and gain extra +X fire attack and +X AL. Drains X SP a second.

Avatar of Dwayna:
20E | 4c | 45r : Call on a Avatar of Dwayna to possess on to your self. In duration T, you gain +X HP regen, all ally next to you are heal X HP every second. Drains X SP a second.

Steal Avatar:
10E | 2c | 30r : Target a foe that is possessed by Avatar, and steal it.


Phantasm Mastery:

Physical Materialize*:
10SP | 2c | 30r : In T duration, your spirit can deal X physical melee damage to your attack, but you can be harm by physical damages as well.

Ethereal Harm*:
10SP | 2c | 30r : In T duration, when attack, your sprit will drain enemies Energy at 1…3 per strike. In duration, you take extra damage by Chaos, Dark, and Holy attacks.

Darken Soul*:
10SP | 2c | 30r : Can be use when in or out of sprit mode. In duration T, you deal +X extra Dark damage and gain XAL against Dark damage, but reduce AL against Holy damages.

Meddling Spirit*:
15SP | 2c | 45r : In T duration, your in the spirit mode does no damage, but interrupt target with your strikes.

Soul Strike*:
10SP | 2c | 30r : Can be use when in or out of sprit mode. Damage target at range with X damage and drain their Energy by X.

Materializing Strike*:
5SP | 1c | 0r : Can be use when in or out of sprit mode. Damage target at melee with X physical damage.

Soul Eater*:
10SP | 1c | 30r : Can be use when in or out of sprit mode. Damage target (or target sprit)’s SP by X, and gain Y SP your self.

Soul Drain*:
10SP | 2c | 30r : Can be use when in or out of sprit mode. Add X SP degen to target.

Body-Soul Conversion*:
20SP | 2c | 30r : Can be use when in or out of sprit mode. Convert the SP lost of Target into Health Damage.

Balancing Issues:
While on the first look, it could look like an overpowering class of Jack of all Trades, however, I think it is fairly balance. Keep in mind that lots of spirit skills can only be use in spirit modes, thus one need to carefully balance what skill to carry in your 8 slots. Also while SP is a good use for substituting energy, if you don’t manage well, and run out, if you die with 0 SP, you would suffer a big drawback. Also there are several powerful counter skills to SP and spirit mode.

I think most class can benefit from taking it as a primary or 2ndary. While you might be a bit less efficient in dealing “mortal” damages, the ability to continue playing and doing damage when you are dead will even it out.

Design Note: I won’t claim originality over this class. While novel in concept, this was written with heavy influences from other’s post of similar class with Avatars and Leaving Body Spirit Mode (but I do add more details, and added the after-death thing).
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I am less care of this be made into the game or not, but written for my enjoyment, and more care of the feed backs. Feel free to comment, critique, point out unblance points, add on more suggestion to it.

Concept Class

Last edited by actionjack; Apr 05, 2006 at 08:20 PM // 20:20..
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Old Mar 05, 2006, 11:56 PM // 23:56   #2
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I read through the whole thing, skills and all. It's creative. It's a bit complex too. It does "sound" overpowered. I'm stuck on the fence.

So instead of a pro or con response.

I will ask a question.

When you made the class in the your mind, were you controling it, or trying to kill it.

If you only did the former, do the latter. Balence comes when you have to face the challenge of beating what you made.

"Signet of Neutrality"
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Old Mar 06, 2006, 01:25 AM // 01:25   #3
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Quote:
Originally Posted by Ken Dei
I read through the whole thing, skills and all. It's creative. It's a bit complex too. It does "sound" overpowered. I'm stuck on the fence.

So instead of a pro or con response.

I will ask a question.

When you made the class in the your mind, were you controling it, or trying to kill it.

If you only did the former, do the latter. Balence comes when you have to face the challenge of beating what you made.

"Signet of Neutrality"
thxs for the respons.
to answer your question.. both. Included with this class are whole line of anti-spirit skills that do banishing or SP suck. While some classes are better in taking them when they are alive (Warrior, Ranger, Assassin, Elementalist), other classes are better in taking on their spirits. Of couse, there are also ways to counter thos counter, but that always require use of one more skill slot.
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Old Mar 06, 2006, 02:13 AM // 02:13   #4
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Fair Enough.

"Signet of Approval"

I'll let A.Net do the tweaking as they see fit. I hope others respond, concept classes take a good deal of time to make and get so little response.
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Old Mar 06, 2006, 02:29 AM // 02:29   #5
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NO MORE CASTERS. It is a mesmer's dream for 5/8 classes to be casters. How about some physical damage ranged attackers?
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Old Mar 06, 2006, 02:56 AM // 02:56   #6
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Quote:
Originally Posted by LifeInfusion
NO MORE CASTERS. It is a mesmer's dream for 5/8 classes to be casters. How about some physical damage ranged attackers?
My Celestialist Class flew like a brick. Thus, I've moved on to a class of that type. Will post soon once I work it out a little more. Hang tight ^_^
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Old Mar 06, 2006, 04:13 AM // 04:13   #7
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this sounds like a good idea. JUST DO NOT USE THE WORD "MEDIUM". Ugh...i have a thing against that word...it reminds me of the show, david copperfield and all these loopy people who reckon they can read your mind...the phantasmist for it sounds better though, shaman as well, i reckon the ritualist would fit that better...
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Old Apr 22, 2006, 03:09 AM // 03:09   #8
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I said the same thing to the Dark Priest concept, where one could sacrifice an ally's health instead of one's on. THIS IS BAD!!!!shiftone1one11!!!! BAD!!!!11!!oneone!! Why you may ask? because Anet has already made it clear that you are never able to control another character's actions. I think you may have been thinking about this in a single-player mindset, where everything around you is an NPC waiting to be controlled by you. This is highly unbalanced in pve and in pvp, for several reasons.
PvE:
1> RUNNING: with Body Pull, one could just die, get to the next zone (ie starting Camp Rancor going north to Dreadnots Drift), body pull, and voila! You have essentially just teleported across half the world.
2>Can you say: take control of the lvl 30 monsters and kill the others with it?
PvP:
1> how would you feel if you were nicely conducting you ranger-spike or whatever, and all of a sudden you stop controlling your own character and kill your own bonder or sb/infuser right infront of your own eyes.
2> Can you say: team arena build? 4 of these, posses entire other team and kill each other with it.

Im sorry if you spent a lot of time on this, but my feeling is that this is pretty creative, but it just isnt in the right context. It just doesnt belong in Guild Wars. Maybe in World of Warcraft since one already becomes a ghost upon death.
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Old Apr 22, 2006, 03:27 AM // 03:27   #9
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Quote:
Originally Posted by Shika Xblade
I said the same thing to the Dark Priest concept, where one could sacrifice an ally's health instead of one's on. THIS IS BAD!!!!shiftone1one11!!!! BAD!!!!11!!oneone!! Why you may ask? because Anet has already made it clear that you are never able to control another character's actions. I think you may have been thinking about this in a single-player mindset, where everything around you is an NPC waiting to be controlled by you. This is highly unbalanced in pve and in pvp, for several reasons.
PvE:
1> RUNNING: with Body Pull, one could just die, get to the next zone (ie starting Camp Rancor going north to Dreadnots Drift), body pull, and voila! You have essentially just teleported across half the world.
2>Can you say: take control of the lvl 30 monsters and kill the others with it?
PvP:
1> how would you feel if you were nicely conducting you ranger-spike or whatever, and all of a sudden you stop controlling your own character and kill your own bonder or sb/infuser right infront of your own eyes.
2> Can you say: team arena build? 4 of these, posses entire other team and kill each other with it.

Im sorry if you spent a lot of time on this, but my feeling is that this is pretty creative, but it just isnt in the right context. It just doesnt belong in Guild Wars. Maybe in World of Warcraft since one already becomes a ghost upon death.
Not sure why you dig this up... since its been while... but i guess I still need to make some replies...

Those are good point you made, I must admit that I have not thought about all of them out before... but...

- On running... its a matter of coding to bar spirit from entering any "portals". But Body pull does make it running too easy. It could be taken out, or made an addtional modification (as suggested by someone before) where your sprit can not go too far from your body.

- I try to make the Pocession to have a very short duration, somewhat shorter than Blackout. I don't think it is that possible to kill your own teamate in the matter of 4 seconds in a unfamilar character. Also you are leaving your self open. (but should turn up the recast time to 60 seconds)

I hate to admit that its wrong, but those are good catch indeed. I will go cut myself now so I can redeem from mine mistakes....
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Old Apr 22, 2006, 04:10 AM // 04:10   #10
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Rt/Me or a Me/Rt you got your phantasmic spirit person right there
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Old Jul 16, 2006, 02:54 PM // 14:54   #11
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I like this in a way, but yet I really think of the Rit when I read this. The idea of spirit moad/form makes me say "no this is diffrent from the Rit". Anyways I like the idea. This is off subject but how would you think something like a scavenger. They go out and can mine rocks and get granit or chop trees and make commin materials into rare materials but can also make machines.
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Old Jul 16, 2006, 04:42 PM // 16:42   #12
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this class sounds awesome, but do i have this right. While in spirit mode someone could come and kill your body and you have no where to go? Or is it your body is like temeporaryly dead and you simply get revived when you exit spirit mode?
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Old Jul 16, 2006, 05:37 PM // 17:37   #13
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Quote:
Originally Posted by unholy guardian
this class sounds awesome, but do i have this right. While in spirit mode someone could come and kill your body and you have no where to go? Or is it your body is like temeporaryly dead and you simply get revived when you exit spirit mode?
Actually, there are few part of this that is still buggy, and need further improvment. I think the concept is interesting, afterall, how many mmo game still allow you to play after you were dead? But the excusion, as I have written here, is a bit messy. It needs rework.

But in theory, you exit your body and go into spitual mode when you mediate, or when you are dead. If someone attack your body while you mediate, you will be break out of the spitual mode and be return to your body. If they kill you than, then you remaind in spirit till your SP run out, and by than, you will be dead unless someone revive you.
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Old Jul 16, 2006, 05:43 PM // 17:43   #14
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Great concept idea
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Old Jul 16, 2006, 06:35 PM // 18:35   #15
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Nice concept idea. It share some common ground with my concept class Nethermancer, still in the making, good work. I will use some of my insperation from this.

I also would like the idea of "new" dimension to spirit warfare and a realm of spirits.
-
Couldnt soulpower and energy just be the same, sure that would mean that moving around as a spirit would result in a energy degen-1

Perhaps possesion also (or only )could be done on allied or enemy spirits.

Last edited by Roupe; Jul 16, 2006 at 06:40 PM // 18:40..
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Old Aug 23, 2006, 08:50 PM // 20:50   #16
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I don't believe in creating a whole new UI for one class which is exactly what SP is so I would cut that part out. Taking control of someones movement has its place in imbalanced games such as WoW. Other than that this is a pver's dream unfortunately guildwars is known for their balanced pvp system therefore.

/notsigned
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