If you're a RANGED fighter with the longest range weapon in the game AND height advantage, what the heck are you doing standing where an assassin or minion can get at you?
Anyway, I'm not saying that Kurzicks have an unassailable advatage in Aspenwood, I'm saying that neither do the Luxons.
"Kite, Gunther, Kite!"
You know, the Assasin can AoD to the Ranger at the platform that you mentioned if the gate is opened by some idiot, it require timing, but it can be done, and i said Necro, not MM, Necro dont have to be MM, you know. They cant kill you most of the time but its annoying, that you need to cast heal etc, and you might miss 1 critical interupt and lead to a broken gates.
Luxon advantage is they dont need specific build to play as good whereas a Kurzick need a very speicifc build and knowledge about the map just to withstand the attack. And if Luxon bring some specific build just to counter Kurzick specific build, they can win easily.
A bunch of clueless Luxon is easy.
Last edited by Silver_Fang; Aug 23, 2006 at 01:27 PM // 13:27..
The only thing lux has to do is talk to the turtles and rush building and the occassional take back mines, but mostly rush gate. Thats like.. 100x easier on them then it is the kurz. We have to defend the base AND run back and forth with Amber in our hands, *cannot* defend ourselves as we are minus 2 or more on the runners? commm'on anet. atleast give us something better than juggs that sit there and look stupid. their damn turtles don't even have to get that close AND they use siege weapons?! AND they get warriors that KD and chase you to the end of the earth?!? No wonder Lux doesn't run Jade, they have a bigger margin of winning at fort aspen. Runners taking damage, dying at bigger rates. The respawn on the lux should be slightly longer than the Kurzick atleast.
well it sounds to me like you have people in your team that don't know what they are doing. there are easy ways to get around the turtles to gather amber aswell as easy ways to defend your commanders etc you just have the right people that know what they're doing.
everytime i play as an interupter, the opposing team will have a necro or MM
Yes, you did say MM.
I've rarely lost in FA, and the ONLY times I did was because people were too unintelligent to run amber...you know the type, your average wammo..."OMG RED NAME KILL KILL KILL!!!!11"
Luxons don't have an advantage...unless ignorant Kurzicks is an advantage
I was playing Aspenwood last night and won 4 of 5.
Once, at the very beginning, the Luxons breached the gates and were attacking Gunther from the start. 5 of us hunkered down and defended while 2 ran amber to him (screw the gates). We held them off and won (fast too). I had this happen a few times before and the result has always been the same, whether we had bonding monks, spirit spamming Rts or not (although, bonders and spirit spammers are FTW when defending).
IMHO, it's about getting a good team, who can adapt to the situation at hand and are familiar with the mission.
Luxon advantage is they dont need specific build to play as good whereas a Kurzick need a very speicifc build and knowledge about the map just to withstand the attack. And if Luxon bring some specific build just to counter Kurzick specific build, they can win easily.
Need a very specific build, no... Need knowledge of the map, yes.
As Terra Xin said 'Luxon is straightforward, Kurzick isn't, that is your imbalance'.
The imbalance is addressed by gaining knowledge of the map. It also requires players to understand the different playing styles for each side.
Won Fort Aspenwood 6 of 7 time I played it last night.
Though 1 time I wasn't sure if we would, since every left but me (rit lord with fertile season) and a healing monk. About 1/2 through the match people just started leaving from the Kurzick side, and me and the monk had no choice but to retread behind the green. Every all but the elem npc was still alive . For the rest of the match I just keep spamming spirits while the monk healed any damage (degen or condition damage the npc took) and with spirits up the npc easy had over 700 hp, and the seige turtle were only doing about 35 damage ( or 60 if fertile was up). Slowly our progess meter went up giving us the win, a surpise to many on the luxon side .
I've rarely lost in FA, and the ONLY times I did was because people were too unintelligent to run amber...you know the type, your average wammo..."OMG RED NAME KILL KILL KILL!!!!11"
Luxons don't have an advantage...unless ignorant Kurzicks is an advantage
Fort aspenwood is completely balanced, I've owned luxons so hard that I could glad titles for consecutive wins there, the problem is when its late at night, leechers start coming in hordes, got 3 consecutive matches with leechers : 3 leechers in the first one and 1 leecher in the other 2.
Actually what really hurts fort aspenwood are the leechers, anet should send some full time admins there and start banning people and the problem is completely over.
Need a very specific build, no... Need knowledge of the map, yes.
As Terra Xin said 'Luxon is straightforward, Kurzick isn't, that is your imbalance'.
The imbalance is addressed by gaining knowledge of the map. It also requires players to understand the different playing styles for each side.
So, balance or imbalance?
And Taurus, i think everybody in here have won Aspenwood as Kurzick, But when you play on both side and when playing on Luxon side makes you thikn it is easier to win. I think that tells you something about it. It must be because Kurzick are stupid and when they play on Luxon side, they suddenly know how to play in Aspenwood.
Last edited by Silver_Fang; Aug 23, 2006 at 05:42 PM // 17:42..
Retake the mines? You guys act as if that's an easy feat with people respawning there every 8 seconds. Not to mention the ridiculously overpowered 2 turtles with 4 Luxon Warriors for each. Kurzicks get 1 Juggernaut that barely is able to move let alone attack the Siege Turtles. Not to mention a simple AoE is usually enough to kill off an entire group of Kurzick NPCs because they lack the AI of the common PvE monster. The only way you can beat luxons in that mission is if they're shorthanded(leechers) and/or noobs.
...you know the type, your average wammo..."OMG RED NAME KILL KILL KILL!!!!11"
Tell me about it, I had the same 3 people on Kurzick going after me every time rather than concentrating on the job in hand as they were obviously annoyed by the fact I kept kicking their butts including some noob touchie who was dead before he could touch me
Remind me to play the theme tune from Benny Hill next time I see them....
Last edited by Blackhawk; Aug 23, 2006 at 06:07 PM // 18:07..
Actually, I think it can be easy for the kurzicks. One kurzick monk can hold of the entire luxon force as long as the luxons dron't strip enchants. A single monk just has to bond and heal one of the kruzick npc's at the green gate...
Also now that EoE is nerfed its harder for luxons.
Also, /notsigned.
The only thing that makes it unfair for the kruzicks is that they have to wait longer than the luxons do to get the same amount of faction.
Actually, I think it can be easy for the kurzicks. One kurzick monk can hold of the entire luxon force as long as the luxons dron't strip enchants. A single monk just has to bond and heal one of the kruzick npc's at the green gate...
Also now that EoE is nerfed its harder for luxons.
Also, /notsigned.
The only thing that makes it unfair for the kruzicks is that they have to wait longer than the luxons do to get the same amount of faction.
Brother Gilburt
Luxon win with 650 and they lost with 100faction per gates breached. They get faction way more faster than kurzick.
Second, there are too many way to counter a Bonded gate.
Ranger, Mesmer, Necro, Ritualist, all of them can breach a bonded gate.
The wating time doesnt make it unfair for Kurzick, the immobile stupid kurzick NPC does.
First of all this doesnt belong in the suggestions forum. This is just another rant and whine with a one sentence suggestion tacked on at the end.
Second how many freaking complaint threads do we need on this subject?
Third, stop calling something unbalanced when the only problem is the lack of player skill and ignorance. I'm Kurzick and I simply call BS on you other Kurzicks who cry about this supposed huge balance. There are only a few minor things that should be added (ie gatekeepers should accept amber while attacked and one more juggernaut is needed) but nothing that can't be overcome.
All of you who keep saying that you're losing all the time as a Kurzick have really crappy teams and you yourself are the problem because instead of learning to coordinate the team and learning how to play, you just whine.
Unfortunately most of those idiots don't see Gunther who explains what you do.
Raise your hand if you actually talk to the NPCs. Prophecies NPCs never said anything worth reading, why would vets expect anything different with the Factions NPCs? I didn't even know they gave out useful information until I was at Raisu Palace.
Even then, the information isn't that good for FA/JQ and PvP characters can't access the cut scene. It would have been nice if they had bothered to, oh, I don't know... let people see a tactical overview of the "U" map and explain each point.
The Luxon NPCs are just plain better than the Kurzick NPCs. If the Luxon NPCs (1 turtle + 4 hammer warriors) can take down a gate by itself, there's a problem. Also, the Luxon NPCs have a reliable self heal (heal sig).
Raise your hand if you actually talk to the NPCs. Prophecies NPCs never said anything worth reading, why would vets expect anything different with the Factions NPCs? I didn't even know they gave out useful information until I was at Raisu Palace.
So it's someone else's fault that you didnt bother reading up on the information from the NPC's? I would think the first thing you do on an unfamiliar map is to get all the info you need to play. Sorry but your excuse is just that...an excuse.
Luxon win with 650 and they lost with 100faction per gates breached. They get faction way more faster than kurzick.
Second, there are too many way to counter a Bonded gate.
Ranger, Mesmer, Necro, Ritualist, all of them can breach a bonded gate.
The wating time doesnt make it unfair for Kurzick, the immobile stupid kurzick NPC does.
There are too many ways to counter the Seige Turtle. A Ranger, Mesmer, Necro, Warrior, Assassin, Monk, Ritualist, or Elementalist can counter them. Oh, wait, that's all existing professions, hmm...
There are too many ways to counter the Seige Turtle. A Ranger, Mesmer, Necro, Warrior, Assassin, Monk, Ritualist, or Elementalist can counter them. Oh, wait, that's all existing professions, hmm...
Wow, smart, and there are too many ways to counter Juggie as well as all the NPC in the base as well. Basically, the same as turtle, that's all existing profession!
Disorganized Luxon Team>Disorganized Kurzick Team
Organized Luxon Team<Organized Kurzick Team
I think for the most part we can agree on these two statements. The Kurzicks simply have more to worry about and require more specialized builds than the Luxons. Now how often do you see organized teams on a map like this where your teams are always random?
Another huge advantage the Luxons have has to do with the fact that they can end the game quicker. Most times I've played as a Luxon, the battle ended within 20-50% of the God's Vengence or we lost. This means more faction in the long run. I know I'm going to get someone that says "But wait! The Kurzicks can run amber back to Gunther to fuel the God's Vengence!" Don't even bother. If you have spare amber, it can be useful to help speed things up slightly, but your amber is better off going to the gatekeepers to win. And if for some reason you are able to run every piece of amber back to Gunther, you will still end the game slower than a fast Luxon team.
Quote:
Originally Posted by gene terrodon
Once, at the very beginning, the Luxons breached the gates and were attacking Gunther from the start. 5 of us hunkered down and defended while 2 ran amber to him (screw the gates). We held them off and won (fast too). I had this happen a few times before and the result has always been the same, whether we had bonding monks, spirit spamming Rts or not (although, bonders and spirit spammers are FTW when defending).
If you're going to lie, at least make it believable. Amber can not be given to any of the NPC's if they are under attack. If this, along with a couple other small things were changed, the map would be much more balanced.