Aug 24, 2006, 01:54 PM // 13:54
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#41
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Quote:
Originally Posted by Chewbacca Defense
LOL! Is that
"No more money sinks please!"
or
"No! More money sinks please!"
or
"No more money, sinks please!"
or
"I like bunnies!"
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the second one obviously....
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Aug 24, 2006, 02:05 PM // 14:05
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#42
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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/notsigned
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Aug 24, 2006, 02:45 PM // 14:45
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#43
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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/notsigned.
Just make the stuff in mineral springs easier to cap, please.
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Aug 24, 2006, 03:01 PM // 15:01
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#44
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Academy Page
Join Date: Feb 2006
Location: Middle of Space, Corner of No and Where
Guild: Ell EFF GEE
Profession: R/
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Quote:
Just stop being lazy and go get it
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just in case that point was missed
wouldnt really be an elite if you could buy it ya?
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Aug 24, 2006, 03:43 PM // 15:43
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#45
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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I capped Skull Crack when it was still in the Northern Shiverpeaks.
I capped Battle Rage when it was still hard (ie: you had to hit your cap sig at the right time to cap it).
My warrior has the top level skill hunter title.
To be honest, doing it all with one character was great fun (although Dragon's Lair was monotonously tedious).
I also have a mesmer with all the mesmer elites and a monk with all the monk elites.
Oh, and a mesmer on a second account with all of the Prophecies elites.
But it's getting boring now, and there's very little drawing me back to the game as it stands.
Repetition does not strike me as being a fun way to play the game, rather it stinks of lazy game design.
I have 9 character slots, 1 for each class plus a PvP slot, and the only characters I find myself playing are the warrior, the mesmer and the monk, because the prospect of doing it all again 5 times quite frankly doesn't appeal in the slightest.
Whilst it should be hard to gain skills, it shouldn't be boring. Since when has any successful game sold itself on how boring it can be?
Mind you, I'm also of the belief that they should do away with the in-game economy completely and make every item in the game only available through questing (except for PvP of course). It would destroy the e-bay market in one fell swoop and bring back that sense of achievement.
But that's never going to happen as ANet would have to actually work on some quests for once and try to make them interesting...
Edit: oh, and why the hell are you guys concerned about it affecting the skill hunter title? It's not like you're ever going to be able to max the title out; each new chapter promises new skills for each of the core classes, remember?
Last edited by Nexus Icon; Aug 24, 2006 at 03:47 PM // 15:47..
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Aug 24, 2006, 04:05 PM // 16:05
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#46
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Ascalonian Squire
Join Date: Aug 2006
Location: Canada
Guild: The Devils Knights [TdK]
Profession: W/Mo
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/notsigned
If you were able to buy elite skills from the trader they wouldnt be elite
Nice idea though
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Aug 24, 2006, 05:38 PM // 17:38
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#47
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Quote:
Originally Posted by Nexus Icon
I capped Skull Crack when it was still in the Northern Shiverpeaks.
I capped Battle Rage when it was still hard (ie: you had to hit your cap sig at the right time to cap it).
My warrior has the top level skill hunter title.
To be honest, doing it all with one character was great fun (although Dragon's Lair was monotonously tedious).
I also have a mesmer with all the mesmer elites and a monk with all the monk elites.
Oh, and a mesmer on a second account with all of the Prophecies elites.
But it's getting boring now, and there's very little drawing me back to the game as it stands.
Repetition does not strike me as being a fun way to play the game, rather it stinks of lazy game design.
I have 9 character slots, 1 for each class plus a PvP slot, and the only characters I find myself playing are the warrior, the mesmer and the monk, because the prospect of doing it all again 5 times quite frankly doesn't appeal in the slightest.
Whilst it should be hard to gain skills, it shouldn't be boring. Since when has any successful game sold itself on how boring it can be?
Mind you, I'm also of the belief that they should do away with the in-game economy completely and make every item in the game only available through questing (except for PvP of course). It would destroy the e-bay market in one fell swoop and bring back that sense of achievement.
But that's never going to happen as ANet would have to actually work on some quests for once and try to make them interesting...
Edit: oh, and why the hell are you guys concerned about it affecting the skill hunter title? It's not like you're ever going to be able to max the title out; each new chapter promises new skills for each of the core classes, remember?
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It doesn't stink of lazy game design in the least (whatever that's even supposed to mean). I still don't understand what you're talking about not liking to do it more than once. Do you have multiple warriors or multiple monks? Frankly you haven't made any argument towards the game being boring; you've only made an argument for you having a short attention span. Maybe GW just isn't the right kind of game for you. And I haven't seen one person worried about the skill hunter title. Many of mentioned a potential elite trainer not counting toward the title; but no one complained about it going toward the title.
Last edited by Knightsaber Sith; Aug 24, 2006 at 05:40 PM // 17:40..
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Aug 25, 2006, 05:49 PM // 17:49
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#48
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Hahaha, short attention span, my god that's rich.
1,804 hours clocked on this account and 235 on my other account.
Lazy game design is having to re-play the same content over and over again.
To get all of the elite skills in an area, you have to do that same area 6-8 times. And there is no change in content or variation in challenge on the repeat visits.
THEN, to get them on a different character, ditto.
I'm sorry, but I'm not a fan of so much repetition.
There's your argument confirming lazy game design.
Now tell me, do YOU have the Advanced Skill Hunter title?
Have YOU capped the same skills 7 or 8 times on different characters?
Have YOU taken 6 or more characters through the official campaigns?
Until you've repeatedly gone through Dragon's Lair or Nahpui Quarter multiple times in one sitting to cap all of the skills, you're not really qualified to comment on this issue.
When you go to an area with the express intention of capping all of the skills in that area, you have to resign yourself to the fact that you can only cap the skills from 2 classes in one visit. This absolutely necessitates repetition, and in most cases at least 5 times.
Or if you're in the Frozen Forest, upwards of 15+ times as the boss you need refuses to spawn. And this is true of Perdition Rock too.
This was barely enjoyable once, let alone more than once.
To finish, ANet sold this game on the premise of little to no grind.
And what is skill capping once you've capped all of the skills on one character if not grind?
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Aug 25, 2006, 07:12 PM // 19:12
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#49
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Ascalonian Squire
Join Date: Sep 2005
Guild: Former Member of Inyurface Gaming [IYF], Long Live IYF!
Profession: E/
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Although I agree that a Skill Trainer selling elites will ruin some of the experience, I have to say that there must be an alternate way of getting elites easier for a pve character without having to go though the chore of capping them from bosses. But have this alternate way not count towards the skill hunter title. This maybe could be implemented with a Skill Trainer that only appears when you have completed every mission in the game (one for proph, one for factions).
Now, the reason of why I am half and half is the following: Think about this, Ch.3 is about to be released, like when Ch.2 got released, most people will create one of the new classes, but think about the ones that will create a character with one of the core professions? That person will have to go through Nighfall, then to Factions, and finally and almost mandatory to Prophecies (since most of the good elites are in the first game) to be able to cap all of his/her elites (assuming he/she got all three). This problem will just get worse as more expansions get released.
So again, I do think this will detract from the "RPG" experience of the game, but I think there should be an alternative. You could also say that you could just role a pvp character if you want access to all of your unlocked skills, but if that where the case there wouldnt be any reason for most people to create a RPG character at all. When I create a RPG character, I want it to be able to use in everywhere. It really bothers me having to roll up a monk when I have my own monk with high end equipment just because I dont have Restore Conditions (an elite I been trying to get for some time now).
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Aug 25, 2006, 07:20 PM // 19:20
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#50
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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/notsigned.
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Aug 25, 2006, 07:47 PM // 19:47
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#51
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Frost Gate Guardian
Join Date: Feb 2006
Location: In your mind
Guild: OMNI clan UK
Profession: D/N
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/Signed
To counter the lower levels getting them argument couldn't you just make them available to buy in the later stages of the game? (eg RoF for prophecies and Unwaking Waters for factions.) Also make them 9k +3skill points to purchase to remove too much farming... it's -probably- easier to cap a skill than to power level 45k odd xp don'tcha think?
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