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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } A new take on 1 vs. 1 - Guild Wars Forums - GW Guru
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Old Aug 29, 2006, 11:54 PM // 23:54   #1
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Default A new take on 1 vs. 1

Okay, I know I’m going to get a few flames just because many higher end GvGer’s are against 1 vs. 1 no matter what. Here is my thought process.

Its obvious a simple fight 1 vs. 1 in the current form that’s used in random arena won’t work. Touch rangers would own everything but mass degen slowing Mesmers, and a thousand other very unfair matches besides. Kiting would abound even more than Ele running greifers.
Some people have suggested that only primary classes of the same type be allowed to fight each other. I find that this would be limiting to say the least, not to mention boring. Imagine monk vs. monk or Mesmer vs. Mesmer (wand fest!)

However, here is the point I am going to make. Why not make the 1 vs. 1 matches take place in three separate rounds. In-between each round we’d be able to change secondary, build, (gear if you’re PvE) and formulate a new strategy to take down the other player. You’d have to think ahead of your opponent. This would be a very fluid, skill oriented, and challenging style of game-play. Granted you could call it the ultimate rock paper scissors, but I think it would be fair.

These are the exact details of how I imagine the new PvP type

1. 3 rounds/battles 5 minute time cap to prevent greifing. “Resign” will give the win to the other opponent and let you reset skills, not drawing out a pointless battle.

2. 1-2 minutes in-between battles to allow re-customization of skills Profession changer and your stash will be available to you for this period. There will be a “/ready” chat command to allow you to proceed ahead of time, instead of having to wait 1-2 minutes. Of course both players would have to be “/ready” Again, the 1-2 minute time cap is to stop greifing. I’m not sure whether you should be allowed to know the opponents primary beforehand. Moreover, be allowed a 2-minute prep time. Also the “/ready” emote to cut down on the time of waiting periods would be available here too. It might be a good idea too stop the randomness of the first round, and make sure everyone gets a fair shot.

3. Arena size will be 3-4x the size of your agro bubble perhaps a little smaller than radar screen, this would allow kiting but no straight line kiting such as dodging/Zojun’s hasting rangers and whatnot. Someone could chase you down in a reasonable amount of time. This will also prevent Ritulists from setting up more than one (or maybe two spirits) before you get to them. Giving you a chance to ranged interrupt them.

4. This will take place in random arena. There are obvious problems with feeding, and arranged 1 vs. 1. Arranged 1 vs. 1 would still be available, the only thing you’d earn is a sense of pride.

5. I’m Thinking that the faction you earn for winning a round would be 35 per win none for a tie( again thank those potential monk greifers) and 70 when you win the entire three rounds (best out of three) if no one dies, then a tie will be assigned with 35 faction to both players, not enough to compensate greifers, but enough to make it fair for those who stuck it out.

-cons that I can think of. PvP characters would be at something of a disadvantage in the way of gear. If free runes for PvP characters were available, this would take care of half the issues. I.e. Switching from degen mesmer to Illusionary Weapon mesmer. Or something like that.

Okay now open fire and discussion. At the minute, I cannot think of anything unfair about this game type. Some matches would be harder to survive than others would, but it would defiantly be an arguable 50%/50% every time, the second and third rounds for sure.

Discuss.

Last edited by unmatchedfury; Aug 30, 2006 at 12:13 AM // 00:13..
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Old Aug 30, 2006, 12:02 AM // 00:02   #2
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So how do you determine a winner if noone dies?
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Old Aug 30, 2006, 12:13 AM // 00:13   #3
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added number five. sorry about that. slipped my mind.
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Old Aug 30, 2006, 12:37 AM // 00:37   #4
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Um...like in your OTHER thread with the exact same post, no. Dont you understand, changing builds would take too long (who wants to wait 1-2 mins between a battle anyways in RA?), and second, touch rangers would NOT own everything, and finally, would monks just be totally cut out of this? SMiters arent going to ever beat anything decent...
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