Aug 30, 2006, 02:37 PM // 14:37
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#21
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Banned
Join Date: Dec 2005
Guild: None
Profession: Mo/W
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Quote:
Originally Posted by tomcruisejr
if you want 1 vs 1 to be fair, make players play identical builds, say Shock Warrior vs Shock Warrior or Crip shot vs Crip shot.
its a fact that 1 class has an advantage over the others.
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Wrong i Beat Most warriors and assasins with my Ripost Monk yet if I Was a Healer I Would Probally be Dead
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Aug 30, 2006, 02:48 PM // 14:48
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#22
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/not signed
We already have a scrimage option.
I ignored everything he said once he said a 1v1 mesmer fight would be a wand fest.
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Aug 30, 2006, 04:43 PM // 16:43
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#23
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Frost Gate Guardian
Join Date: Aug 2005
Location: The Netherlands
Guild: Red Lightning Brigade
Profession: E/Mo
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Quote:
Originally Posted by Metanoia
Try to see a Guildwars battle akin to a 'micro duel' of an RTS. It's all about how the units perform together. Battles become an intricate melee where player skill is very prominent. Guildwars captures that, and by dividing control between teams of players, takes it to a whole new level.
Basically, 1v1 in GW isn't much more complex than two protoss zealots facing off in SC.
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Lol, although you have a point there, dont't forget that Anet HAS anounced 1on1 battles (http://www.guildwars.com/press/relea...2006-08-24.php, second paragraph) and guild wars already has scrimmages, which arent there to test new builds, thats what isle of the nameless is for.
So in my opinion, you have a point, but I don't think you're right, and I don't think Anet agrees with you either.
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Aug 30, 2006, 04:49 PM // 16:49
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#24
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Okay, I think we get the point. The idea is not supported. In fact, I'd say the idea is not even relevant, given the features that GW currently has. This thread is starting to get repetitive, so I'm going to close it.
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