Nov 23, 2005, 08:52 PM // 20:52
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#1
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Concept Class Challenge (Barbarian/Savage/Berserk)
Here is something I done before in another forum (which didn't come out too great), and see if this forum have lot more interest for it.
Here is the idea. Post a concept class, and let other see how well that idea is. Don't have to be full detail (a basic description will do, but detail is better). Now, here is the catch, since it is a "Challenge" mean the CC will be on one, and a challeging one at that.
The Challenge will be:
Barbarian / Savage / Berserk (or some other name of your choosing)
Pretty much a Heavy Melee attacker. Of course, how to make it not another Warrior clone and finding its own role would be the "hard" part.
While it is mostly for fun, it is still important to keep it blance, unique, and within bond of the current game. And there are few good ones around before (some from the previous challenge), maybe will post some later if it catchs on.
Have fun.
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Nov 23, 2005, 08:57 PM // 20:57
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#2
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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I think a better challenge would be to come up with a class that's less savage than the current warrior class. They're already big, ugly, and strong enough if you ask me. I'd like to see something with more finesse and control, but hey, maybe I'm alone in this opinion.
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Nov 23, 2005, 09:11 PM // 21:11
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#3
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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There seems to be a desire for a two-handed sword/axe class.
Here's my (cheesy) idea:
The Primary will be Endurance:
The higher the attribute, the more HP you have (just like Energy for Elementalists).
Armor will be LESS than Warrior as balance (and with no shield, this should make the class interesting).
Instead of having Adrenaline skills, have Rage skills (the more damage the Barbarian takes, the more damage he dishes out). Stolen from CoV's Brute.
To jesh's concerns:
The class could somehow reward those even more for striking from behind or from the side (after all, barbarians are cunning, savage fighters, not the "noble" charge in head first (but stupid) Warriors
(sarcasm, guys, I have a W/Mo!)
Problems: How to make this different from Assassin, who will doubtlessly have critical hits and Shadow Step advantages.
Last edited by Mordakai; Nov 23, 2005 at 09:13 PM // 21:13..
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Nov 24, 2005, 01:26 AM // 01:26
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#4
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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That would be kinda funny to have an ass/bar. Watch there be a bug where you could dual wield 2 two handed weapons.
I like the more HP idea. The pretee... er.. gw audience would like it. Bigger numbers = better. There should probably be some other effect as well to the primary attribute, in case there are some good skills that they get, and someone with brains wants to play one.
Rage sounds good, but also I know they use that term in WoW.. maybe call it Angst or something dangerous sounding like that.
Here are some basic suggestions:
*Medium AL
*More HP when in Rage, or whatever.
*Maybe add armor penetration to this status, and lower AL.
*Maybe something like a 30% chance for a fatal attack to fail. Think: built in divine intervention.
*Use Discipline as an attribute line - maybe some kind of listening skill.
*Barbarians would relly more on instinct than training, and make use of their senses to detect hidden foes. coughassassincough
Some skills:
Slaying Blow: If you strike a fatal blow with this attack, the nearest opponent suffers two hits and +5-15 armor ignoring damage
Perception of the Wild: Target foe cannot evade or block attacks for X amount of seconds.
Sight of Blood: For X amount of seconds, you gain Xhp for every blow you strike, and lose 1 AL. While under Sight of Blood, you are immune to magical attacks and gain +3 to your attacks.
Last edited by jesh; Nov 24, 2005 at 02:39 AM // 02:39..
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Nov 24, 2005, 03:22 AM // 03:22
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#5
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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jesh, I have to wonder, are you being sarcastic?
I admit, my ideas on Rage and Endurance are not unique or imaginative.
I'm just trying to get the ball rolling under the suggestion of the OP.
If you don't like the idea of a Barbarian, just say so....
On another note:
Why are people so critical of new classes? If you think it's so easy thinking of some new ideas, I'd like to hear yours.
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Nov 24, 2005, 03:47 AM // 03:47
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#6
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Good so far.. It is a Challenge afterall. Constructive Comment are welcome.
Rage and Endurace is great (almost a Must). How about two hand weapons? (slower attack, greater damage, wider swing...)
I am sure other could think up more. Hope to keep this going for some fun...
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Nov 24, 2005, 03:55 AM // 03:55
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#7
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Ascalonian Squire
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hmm maybe
"Stance of Rage: For X Seconds you attack 33% Faster and cannot be Interupted"
"Critical Strike: Two Handed Weapon Attack- You attack for +X Amount of damage, Target Foe Loses 10AL for X seconds"
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Nov 24, 2005, 06:52 AM // 06:52
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#8
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Lion's Arch Merchant
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If it were me implementing a sort of "rage" system, I would make regular attack skills, that you can use for energy (maybe even be free) with ordinary recharge times, but the more adrenaline you have the more damage you do, up to some reasonably high limit.
Also probably with rage would come something like:
revenge - each time you take damage for X seconds you gain 1 adrenaline
X - for X seconds your attacks gain 20% armor penetration
(I ran out of name ideas)
As for dual handed weapons, you've got a hammer now, how about something like a spear/pike? You could have spear mastery as an attribute.
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Nov 24, 2005, 12:36 PM // 12:36
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#9
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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as far as i know i've never heard of a Barbarian/Savage/Berser use a spear/pike but 2 handed swords and axes is well known.
how about a skill set that lets the savage comune with nature. yeah i know sounds to much like a ranger.
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Nov 24, 2005, 04:08 PM // 16:08
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#10
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Forge Runner
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Quote:
Originally Posted by Mordakai
jesh, I have to wonder, are you being sarcastic?
I admit, my ideas on Rage and Endurance are not unique or imaginative.
I'm just trying to get the ball rolling under the suggestion of the OP.
If you don't like the idea of a Barbarian, just say so....
On another note:
Why are people so critical of new classes? If you think it's so easy thinking of some new ideas, I'd like to hear yours.
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Jesh posted a good idea not too long ago actually
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Nov 24, 2005, 06:30 PM // 18:30
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#11
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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What about a Berserk type of skill?
On use, you would go on Berserk mode, which mean for the time duration you can not control you character. You gain extra boost in Attack power and HP, and will attack nearest friend or foe (kinda like masterless minion).
A fun skill, you just turn it on and sit back, and watch the killing begain!
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Nov 24, 2005, 06:57 PM // 18:57
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#12
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Ascalonian Squire
Join Date: Nov 2005
Guild: Umbra Sumus
Profession: W/Mo
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The thing is if u add in armor penetreatoin it will become a melle versoin of the air ele u could maybe have as attributes
Endurence (for every level +5 health)
Pike Mastery (like hammer and axe mastery)
Throwing Axe Mastery (slightly ranged in dmg but not extreme makes weilder weaker when fiighting melle weps)
Two Handed swordmanship-(slow but hard hitting)
Rage (armor penatratoin and better use of rage based skills)
EDIT:Enraged Healing (Rage based healing)
this would be quite strong so maybe as a drawback u cant have a second prof Just an idea
Last edited by nine6nine; Nov 24, 2005 at 06:59 PM // 18:59..
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Nov 25, 2005, 07:43 AM // 07:43
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#13
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by Mordakai
jesh, I have to wonder, are you being sarcastic?
I admit, my ideas on Rage and Endurance are not unique or imaginative.
I'm just trying to get the ball rolling under the suggestion of the OP.
If you don't like the idea of a Barbarian, just say so....
On another note:
Why are people so critical of new classes? If you think it's so easy thinking of some new ideas, I'd like to hear yours.
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Depends what you were talking about. My suggestions were for real, and based off my time spent messing around in neverwinter nights.
BTW I like that idea, ActionJack.
For beserk.. I'd love to take out my stupid team sometimes. Finally, a way I can get revenge on those inexperienced.. er.. I mean, I love everyone.
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Nov 25, 2005, 02:22 PM // 14:22
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#14
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Eh, sorry jesh! I must have been in some mood Wednesday....
re-reading your comments, I have no idea where my reaction came from!
OK, Two-handed weapons/reach weapons:
These should be slow, but have specific skills to give them an advantage.
Maybe instead of knockdown, a "Push Back" attack. The enemy is pushed back out of melee range for a short time. (Hmmm, how is this different from Knockdown? I have no idea! Any other ideas?)
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Nov 25, 2005, 03:09 PM // 15:09
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#15
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Wilds Pathfinder
Join Date: Oct 2005
Location: Maryland
Guild: The Servants Of Morgoth
Profession: N/
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Quote:
Originally Posted by jesh
I think a better challenge would be to come up with a class that's less savage than the current warrior class. They're already big, ugly, and strong enough if you ask me. I'd like to see something with more finesse and control, but hey, maybe I'm alone in this opinion.
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aka the assasin class coming out...
no endurance skill.....u would think it woudl make running easier....
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Nov 25, 2005, 03:23 PM // 15:23
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#16
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by The Son Of Morgoth
no endurance skill.....u would think it woudl make running easier....
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I'm not sure Endurance is as big a problem as it appears. Yes, Barbarians will have more HP than any other class, BUT they'll have low armor and be taking lots more damage (which helps Barbarians b/c of Rage).
So I don't think Barbarians will necessarily last longer than a Warrior Runner with full armor. If anything, a Barbarian will be more vulnerable.
In D&D I've always liked better AC than more HP. It's better not to get hit at all, than to have more HP.
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Nov 25, 2005, 03:53 PM // 15:53
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#17
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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My previous build of such class invole something like that of RAGE, the more hp you lost, the more damge you do. Could also use skills like that of sacrifice, in you use your HP as form of energy to do damage. (so healing them actually make them weaker) Will Wield "Heavy Weapons" (two hand sword or axe or hammer), that one can use Warrior's weapon mastery skill on, and have its own line of skills (like knock back and full swing), but is heavily depended on more than one attribute to make it better. Actually have less skills than other class, but made up with its regular attacks.
So in taking lots idea from previous post.. might have an attribute of
Endurance - (primary) add more HP (since you need more to use your skill with)
Blood Rage - Skills that attack using HP as energy
Heavy Weapon Mastery - Better use of you Heavy weapon
Grappling? - Wrestling style Moves that Pins player down
And for wielding Heavy weapons, make it so you will move slower with it (need points in endurance to help carry it easier), Attack slower (point in Heavy weapon mastery will help), and loose some HP per attack (points in Blood Rage will reduce that). So while any class a wield such devasting weapon with heavy damage but slower swing, they would also need to invest more points into its seperate attribute. They would be weak against range and spells, and hit and run tatic. Low in armor throught. War/Ber would be pretty good combo, but cann't use as much of skills that need to use HP. Monk/Ber with lots points in Ber attribute and healing might make a devasting character. Ber/Nec, if can boraderline his hp to low yet not die, will be scary.
I guess it is alot like a Necro/War, but hey, I feel happy when holding a big stick of hammer in my hand, don't you?
Last edited by actionjack; Nov 25, 2005 at 03:56 PM // 15:56..
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Nov 25, 2005, 07:27 PM // 19:27
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#18
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by The Son Of Morgoth
aka the assasin class coming out...
no endurance skill.....u would think it woudl make running easier....
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Assassins are more like pansies that hide in the dark with a dagger. I meant a real melee class.
I really like the bloodrage idea, and I second the motion that a Bk/N would make a great character. Can you say Blood?
As far as being forced to invest into more attribute lines, that also makes sense, though I think that this class should have just as many skills as any other. Here are some points..
*Endurance - hp gain would have to be HUGE in order to make this class melee-able, if their armor will be low. I'd say at least 500 points with 12 in it.
*Grappling - put enough skills into this line that a Beserker would have the option of forgoing a weapon entirely, in favor or turning things to much with their bare fists. Think - Black Belt from 8-Bit Theater
Zodiac Fist: Melee Attack - This attack has a 2 second charge time. When the 2 seconds expire, launch a melee attack that effects up to 12 creatures for (grapple level*(hp lost/5)) damage.
*Other cool idea: have the above attack use a different element or effect for each sign of the zodiac. How cool would that be?
Blood Lock: Target opponent is locked to the ground for X seconds. You take X damage per second, and when Blood Lock ends, you deal (2*HP lost) damage to your target.
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Nov 25, 2005, 07:48 PM // 19:48
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#19
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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I like your grappling idea, jesh. Unarmed combat would be nice.
Hell, let's give the Beserker Shapeshifting, and lose the Druid! (j/k)
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Nov 25, 2005, 08:22 PM // 20:22
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#20
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Heh.. I think that'd be overdoing it.
Oh, and actionjack made up the grapple thing, not me. Read above my post a little.
Last edited by jesh; Nov 25, 2005 at 08:26 PM // 20:26..
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