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Old Aug 25, 2006, 11:33 PM // 23:33   #1
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Default Armour: Wear & Tear

So I was stood in LA yesterday looking at my character's shiny metal carapace thinking "Wouldn't it be cool if his armour changed in appearance as the character got more experience?".
Now I know this would be hard to implement, but I think it could look really cool; you could spot grizzled old veterans easily by the dents and scratches in their armour. And n00bs would stick out like a sore thumb, even in their ebayed FoW, due to being all shiny and new.
The same idea could be applied to weapons and shields too.

Would be very hard to implement on the other classes, but the GW artists are so talented, I'm sure that they could come up with something

Of course, some people would want their armour to stay eternally shiny, so make it a tickbox option like the titles, so it can be turned on and off.
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Old Aug 25, 2006, 11:53 PM // 23:53   #2
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Sounds like a good idea I want my war's armor to show a little bit of battle scars instead of looking like it has never been used before.

/signed

Last edited by Jumping Is Uselss; Aug 26, 2006 at 01:48 PM // 13:48..
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Old Aug 26, 2006, 01:19 AM // 01:19   #3
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Yeah, but what about all the people with FoW armor who don't want it all dinged up. They'd be pretty ticked to see thier armor change over time agaisnt their will.
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Old Aug 26, 2006, 01:31 AM // 01:31   #4
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Quote:
Originally Posted by HawkofStorms
Yeah, but what about all the people with FoW armor who don't want it all dinged up. They'd be pretty ticked to see thier armor change over time agaisnt their will.
Read the last part, he suggested you could turn it on and off at will...
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Old Aug 26, 2006, 01:32 AM // 01:32   #5
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I think this would be a really cool feature.

/signed
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Old Aug 26, 2006, 01:34 AM // 01:34   #6
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They have better things to do like new types of Armour I personally would like to see an improvements on Censor's armour as it looks drappy.
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Old Aug 26, 2006, 03:42 AM // 03:42   #7
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you would have to think twice about buying new armour.
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Old Aug 26, 2006, 03:42 AM // 03:42   #8
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i actually like this idea

^^;;

imo:

Every scratch is a story and a personality.

<.<
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Old Aug 26, 2006, 03:49 AM // 03:49   #9
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I can't imagine how much tar would be caked on my warrior's 15k luxon from taking friends up into dragon's gullet>_<
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Old Aug 26, 2006, 07:48 AM // 07:48   #10
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/signed

It would look cool, but if u wont like it, go to town and pay 500 to Repair=D
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Old Aug 26, 2006, 10:08 AM // 10:08   #11
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/signed
and i'm not for repairs, i'm for the idea of being able to activate and de-activate the scratches etc
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Old Aug 26, 2006, 10:09 AM // 10:09   #12
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Depending how this was done; it could either look cool or really really bad.
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Old Aug 26, 2006, 01:39 PM // 13:39   #13
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and to think there wasnt a way to make some armours ele and 15K druids more skimpyer...
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Old Aug 26, 2006, 03:16 PM // 15:16   #14
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No thanks.. this is just like the ammo suggestions ~_~
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Old Aug 26, 2006, 03:52 PM // 15:52   #15
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I think some are relating this to the Diablo degredation. This is an option of altered appearance over time on the armor. Key words are "option" and "appearance", not effect and quality.

I think it would be cool to see the armor degrade it's "appearance" over time. Maybe, as was said, with scratches or dings for metal and tears/shreds on leather and cloth.

Could be made simple such as being out in a zone and it happens quickly, then returning to town instantly resets it's appearance, or complex such as taking days to effect it.

/signed - cool idea

/not signed as a money sink, keep it optional to the player as a check box.

Will be funny to see my ranger cover her naughty bits after her 15k druid bra is ripped by an Oni that happens to walk with a sway... lol
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Old Aug 26, 2006, 04:02 PM // 16:02   #16
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It's an interesting idea, but I wouldn't want it, and I highly doubt it's gonna happen. In order to implement the system, an immense amount of new graphics work (and probably new programming code) would have to be put into place. Frankly, I don't think ANet is going to want to go to all that work so that people can have body-shop-ready armor.

And besides: what's the point of doing that to be different, when everyone will have the same kind of scratches and dents after a while?
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Old Aug 26, 2006, 04:08 PM // 16:08   #17
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Warrior - dents and scratches
Ranger - marks on a piece of leather for every 1000 kills (like counting days in prison or something similar)
Ele - add a gem or something similar for every 1000 kills
Mesmer - more sparkles or intricate stitching for every 1000 kills
Necro - more caked on blood? for scars, more background scars (where the actual scars aren't)
Monk - similar to ranger, but with some holy icon
Assassin - more daggers per 1000 kills
Ritualist - not sure, but someone out there that plays Rt could come up with something

/signed
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Old Aug 26, 2006, 04:41 PM // 16:41   #18
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which also means more lag.
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Old Aug 28, 2006, 02:36 AM // 02:36   #19
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i don't care much for this idea.
stylistically, speaking.


/not signed
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Old Aug 28, 2006, 02:41 AM // 02:41   #20
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But I like my shiny armor
/notsigned
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