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Old Sep 06, 2006, 11:13 AM // 11:13   #1
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Default Solution to "Leeching" Faction in Fort Aspenwood

Although it's already been stated by many that the Arenanet team is not going to fix this problem. I believe it should be looked at because Cooperative Missions are a huge part of Guild Wars: Factions. I switch between the Kurzick and Luxon side of Fort Aspenwood and Leeching is becoming unbearable. What is leeching? I'm sure many of you know but it's when someone enters the mission and just sits there collecting faction without doing any of the work to try and win. Today, September 06 at around 5:30am EST, there had been as many as 7 players ( out of 8 ) Leeching Faction on the Kurzick side. I was playing Luxon at the time, but I still found this to be ridiculous. I came to Fort Aspenwood to play against people. If I wanted to slaughter AI, I'd just kill monsters in pve.

So, the next question is: How can we solve such a problem?

I believe that a vote kick feature should be instituted. Say if you have one person leeching, and it's painfully obvious, then after the timer starts players could be allowed to type a command, say:

/kick 2

That would put in a vote to kick player in the #2 spot in the party window. If that player has 4 or 5 votes depending on if 4 could be abused or not, then that player is kicked from the game. No Faction Earned. Whats the incentive in Leeching if nothing is gained from it?

Thoughts/Comments?
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Old Sep 06, 2006, 11:17 AM // 11:17   #2
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This would be abused.
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Old Sep 06, 2006, 11:58 AM // 11:58   #3
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That's wierd, WoW has the kick feature and it's rarely been abused. Surely if the people in Blizzard can think of a proper kick feature, why can't Anet?
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Old Sep 06, 2006, 12:31 PM // 12:31   #4
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If 7 people are leeching, the one guy left certainly won't have enough votes to remove anyone.

/not signed, votekick is a horrible idea.
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Old Sep 06, 2006, 01:30 PM // 13:30   #5
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Leechers usually stand still. Make the servers to check player movement every couple minutes and if they don't pass the check, all gained factions will be removed and the player is replaced by henchman of same type. I know that there is bots which move a bit randomly but then Anet has right to get their accounts banned. Regular n00b won't take that risk and even fewer leecher move manually. It would destroy the whole point of leeching.

Another solution would be that Anet hire couple moderators to observe Fort Aspenwood, Jade Quarry and Alliance Battles. They randomly visit in each instances and look for leechers with their tool programs and then give punishments like factions reset and repeated leeching would eventually freeze their access to these games for some time period. Bots would be banned, of course.
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Old Sep 06, 2006, 01:42 PM // 13:42   #6
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Quote:
Originally Posted by Zakarr
Leechers usually stand still. Make the servers to check player movement every couple minutes and if they don't pass the check, all gained factions will be removed and the player is replaced by henchman of same type. I know that there is bots which move a bit randomly but then Anet has right to get their accounts banned. Regular n00b won't take that risk and even fewer leecher move manually. It would destroy the whole point of leeching.

Another solution would be that Anet hire couple moderators to observe Fort Aspenwood, Jade Quarry and Alliance Battles. They randomly visit in each instances and look for leechers with their tool programs and then give punishments like factions reset and repeated leeching would eventually freeze their access to these games for some time period. Bots would be banned, of course.
/signed

to bad it makes sence and will never happen


~the Rat who avoids Co-oP~
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Old Sep 06, 2006, 01:48 PM // 13:48   #7
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What if I am standing still protecting my turtle/or my architect?
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Old Sep 06, 2006, 01:53 PM // 13:53   #8
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If you're stood still, not moving at all, not casting anything or using any skills how are you not leeching? Calling it protecting when you're stood still for a considerable amount of time isn't playing.
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Old Sep 06, 2006, 02:24 PM // 14:24   #9
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Quote:
Originally Posted by frickett
What if I am standing still protecting my turtle/or my architect?
even the turtle has to move at some point or another.

when protecting a gate npc i move around, mostly to avoid the meteor showers/fire storms/dragon breath etc.

but i think there is a similar system into play now, whenever im bonding the orange gate and im at the right side i dont see the blue and yellow numbers for kurzick/balthazar faction appearing for quite a time, but the moment i move to the left side of the corridor i start seeing the numbers pop up.
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Old Sep 06, 2006, 04:58 PM // 16:58   #10
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What may happen some times is that people will click on the enter mission button but since it can take awhile to get in they may go afk and forget they where in mission.
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Old Sep 06, 2006, 05:03 PM // 17:03   #11
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this is why.the abuse of this would be awful.say im in a party of guildies(not my guild)and i get a green drop or other expencive drop,i get kicked before i grab it.......that would be really really bad.

and leechers do suck im not defending them.

a more realistic way would be to have a conversation with your group and discuss "stratigy" this will throw off any bots.

even better do these missions/runs as a guild if there is a leech in yer guild,well it prob wont be a guildie for long.....

if yer not in a guild that has 8 people on at a time then maybe its time to find a dif guild......
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Old Sep 06, 2006, 05:34 PM // 17:34   #12
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I'm not saying that this should be able to be used everywhere, just in Fort Aspenwood and The Jade Quarry. Also, in order to abuse the votekick you would need to coordinate the kick with 3 to 4 other people of whom you've never met unless you all get in the same game at once. This also is not meant to work if there are 7 leechers. It's to deter leeching in the first place. Most people enter the game and there are only 1-3 leechers. That's what this option is for. If there is 7 leechers then the one person leaves and tries again.

The movement idea is interesting but flawed. What if they click or use a skill on themselves every minute or two? The moderator idea would be good, but again, Anet would probably have to begin charging Guild Wars Client users for the extra manpower on board.
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Old Sep 06, 2006, 06:34 PM // 18:34   #13
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Quote:
Originally Posted by Caleb The Pontiff
If 7 people are leeching, the one guy left certainly won't have enough votes to remove anyone.

/not signed, votekick is a horrible idea.
/slapyo'face

If 7 people are leeching than they are going to lose in 10 seconds, gaining a grand total of like 15 faction points.
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Old Sep 07, 2006, 02:13 AM // 02:13   #14
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One solution might be for A.Net to team frequent afk players or leechers together, so active players would play against other active players while leechers and afker's would "play" against other afker's and leechers.

A player would earn a "leech" point every time they leeched. Then when the player clicks on the 'Enter Battle' button, A.Net would query the queue of ppl waiting and if possible try and group those with a high leech rating together. A player would lose one point for actually playing or if a leech point was not gained during the match.

There would have to be some way to detect leeching, say if a player basically never moves from the base teleport area or never use a skill. Trying to detect leechers could be difficult but if even an adhoc system were developed it would be very difficult for a normal player to accumulate a lot of leech points and end up being grouped with other leechers.
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Old Sep 07, 2006, 02:16 AM // 02:16   #15
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Quote:
Another solution would be that Anet hire couple moderators to observe Fort Aspenwood, Jade Quarry and Alliance Battles. They randomly visit in each instances and look for leechers with their tool programs and then give punishments like factions reset and repeated leeching would eventually freeze their access to these games for some time period. Bots would be banned, of course.
Anet isn't going to spend money hiring moderators to do something unless the leechers were creating a horrendous imbalance in the game, which they aren't.
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Old Sep 07, 2006, 04:20 AM // 04:20   #16
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Another one of these threads. Another one to close down. I understand the issue of leechers is an agonizing one. I myself absolutely loath leechers and wish them a firy death for their base behaviour and complete selfishness.

However, your suggestion has been suggested before. The people who responded to you have also made suggestions that, yes, have been suggested before.

Kicking has been suggested. Monitor programs to track people's behaviours have been suggested (a lot). Moderators who watch people and take down names for banning or punishing have been suggested. Personally I still think simply giving a kick feature to us in the first place is the best solution, not only for Fort Aspenwood where the has actually started affecting the value of the game, but elsewhere for those many occasions when you desperately need to get rid of someone who is making your gaming experience a bad one.

Now in the future, before you post any idea, check the Index of Ideas and do a search to make sure your suggestion has not been brought up before.

And zamial, had you actually bothered to even look at the title of this thread, you would have noticed that this suggestion is for Fort Aspenwood and Jade Quarry where people do not get to choose their groups. Don't post if you don't even know what you are replying to.
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