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Old Sep 06, 2006, 10:53 AM // 10:53   #1
Ctb
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Default Pre-Searing Dye "Trader"

Since dye is the only semi-valuable item that drops in pre-searing on the south side of the wall, it would be nice if there were a dye trader in Ascalon City, possibly one that would only give quotes. Thanks to the fact that there is STILL nothing close to a workable trading system in GW, most of pre-searing is now so overrun with people scamming newbs out of their "1 gold black dyes" that it's hard to go into an outpost or town and not see at least two people flipping through the districts trying to compete for a victim.

I don't know about anyone else, but it wouldn't encourage me to become a long time player to go to post searing only to immediately find I'd been scammed out of 6 plats in my first day in the game just because there's no way to find the actual value of anything most of the time.
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Old Sep 06, 2006, 11:24 AM // 11:24   #2
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In terms of game lore, pre-searing ascalon is doing much better than post searing is. So not having a dye trader in pre makes no sense in trems of the lore.

Gameplay wise, had I been lucky enough to of gotten a black dye my first time in pre searing, I would of probably merched it as I didn't know any better.

How hard can it be for ANET to copy the dye trader from elsewhere, then reskin and rename him ?
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Old Sep 06, 2006, 11:54 AM // 11:54   #3
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/notsigned.

Pre-searing has a separate economy than post-searing. Placing a dye trader there will give you 10k flat in profit for just a black dye. We already had the problem of post-searing items getting sent to pre and selling at ridiculously high prices. Seriously, the average newbie simply won't be able to afford anything. I've played pre myself to lvl16 and it takes you AGES to get 3k. But to balance that, items are equally cheap so 3k is equivalent to 30k in post.
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Old Sep 06, 2006, 03:42 PM // 15:42   #4
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/not signed if it's driven by the community.

Since it is pre sear and Ascalon may have a thriving industry and dye is manufactured, then a vendor who buys and sells at a fixed price would probably work.

If it was expensive enough to not upset the pre sear economy, but not cheap enough that players would buy in pre to sell in post.
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Old Sep 06, 2006, 03:51 PM // 15:51   #5
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Couldn't ANet change the pricing for dye in pre? I know that everything is far more valuable in post so that should hold true for dyes. They could put a dye trader in pre but have dyes like black only be worth 6k instead of 10k, or some other proportions.
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Old Sep 06, 2006, 07:50 PM // 19:50   #6
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/signed

I dont understand whats wrong with someone finding a black dye in presear and selling to the trader for a nice 8k? It doesnt spoil anything. They take it right to post sear.

What is cheaper in presear? Unless they changed something since I've been there its not cheaper. ID kits and Salvage kits cost less but they also have less uses remaining. Its the same ratio as post sear.
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Old Sep 06, 2006, 08:50 PM // 20:50   #7
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/signed
for some kind of dye price info in pre-sear, to many neewb sell silver and black to exp.players with out knowing it's value
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Old Sep 06, 2006, 09:53 PM // 21:53   #8
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Quote:
Originally Posted by Demesis
/notsigned.

Pre-searing has a separate economy than post-searing. Placing a dye trader there will give you 10k flat in profit for just a black dye. We already had the problem of post-searing items getting sent to pre and selling at ridiculously high prices. Seriously, the average newbie simply won't be able to afford anything. I've played pre myself to lvl16 and it takes you AGES to get 3k. But to balance that, items are equally cheap so 3k is equivalent to 30k in post.
And how does that excuse people scamming newbs (anyone who, as it is their first time playing, will have no idea how much a black dye goes for in post) out of a black dye for 100, when it will be 10k if the newb holds onto it.

Also, what weapons in pre searing are worth buying from other players there ?

Remember that this suggestion is for helping the new players avoid being scammed, when the players being scammed have had no reason to know any better. If the pre-searing economy gets screwed up, just put up with it or move to post like ANET intended.
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Old Sep 07, 2006, 12:08 AM // 00:08   #9
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Quote:
Also, what weapons in pre searing are worth buying from other players there ?
Charr can drop purples, but even if we assumed for some non-specific reason that they got outrageously expensive, it wouldn't make a difference because the newbs that couldn't afford them don't need them anyhow. The can just get the same things in pre where they're easy to farm and cost 100g.

There's really no reason not to put a dye trader in pre at all. Even if you had pre players running around with 30k, what difference would it make? People already go to post with lvl 3 players, get 1.5k armor and uber weapons, then go back and start from the beginning, I fail to see why it matters if they prep to do that in pre or in post.

As it sits now, black dye drops in pre serve only as a benefit to seasoned players and a bonanza for people looking to screw new people.

While we're on the subject of crappy trade practices, wtf is the latest word on something approaching an actual trade system? Besides the dickheads scamming people, I'm also sick and tired of not being able to use the chat channel because both All and Trade are full of spammers constantly reposting their junk for sale.
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Old Sep 07, 2006, 12:15 AM // 00:15   #10
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Id love that......but it kinda deafeats the point of collecting dyes which lots of people do.
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Old Sep 07, 2006, 12:39 AM // 00:39   #11
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Quote:
Originally Posted by bilateralrope
And how does that excuse people scamming newbs (anyone who, as it is their first time playing, will have no idea how much a black dye goes for in post) out of a black dye for 100, when it will be 10k if the newb holds onto it.

Also, what weapons in pre searing are worth buying from other players there ?

Remember that this suggestion is for helping the new players avoid being scammed, when the players being scammed have had no reason to know any better. If the pre-searing economy gets screwed up, just put up with it or move to post like ANET intended.
Once the newbies reach post-sear, there's a dye trader in Ascalon City. I don't see an excuse why they should get themselves scammed out of their dyes. One of the first few things I noticed when I was a newbie myself is the dye trader in Post searing.
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Old Sep 07, 2006, 02:16 AM // 02:16   #12
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Quote:
One of the first few things I noticed when I was a newbie myself is the dye trader in Post searing.
This is ridiculous and completely irrelevant. We're not talking about post searing, we're talking about pre searing. People ARE being routinely scammed out of dyes in pre searing. That is the problem. Nothing in post searing is relevant because the entire problem is that until post searing there's no way in the game for a new player to know the value of what they're holding.
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Old Sep 07, 2006, 02:46 AM // 02:46   #13
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Well like someone else said there should be a dye trader but he should buy all the dyes for 120g each and have dialogue that says dyes are getting harder and harder to make with some excuse like the char attacked the suppy storage where they made a lot of dye then the trader could say "If you were smart you would hold onto this dye until later" in red.
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Old Sep 07, 2006, 03:01 AM // 03:01   #14
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Maybe a person that listed the current value of dyes in Post-Searing, but did not sell or buy any dyes from players.
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Old Sep 07, 2006, 03:31 AM // 03:31   #15
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We don't necessaryly need a dye trader in pre-searing. It doesn't really make sense that the economy in pre-searing is the exact same 2 years later.

What I propose is they put a warning message when someone in pre-searing offers dye for trade that the actual value of the dye is such-and-such. It doesn't have to be too detail, otherwise it could give away the story. A warning message won't make dye sellable for lots of money, but it will help prevent scams.

You might say pre-searing has a separate economy from post-searing. That is true in the game lore sense, but in reality the post-searing econonmy has a large influence. You toss things away in pre-searing because you know later they're worth very little. You keep dye because you know later they're worth something.
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Old Sep 07, 2006, 04:58 AM // 04:58   #16
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It kind of plays into players learning from their mistakes. If they fail to ask an honest person the actual price of the item they are selling, then they sort of deserve to be scammed (sort of).

I was lucky enough to basically start off in the game in a Guild. I was told that Black dye is worth an lot by a honest person. As well, I knew that people commonly take advantage of newbs in MMORPGs, and so I shouldn't trust anyone but my guildmembers (who happened to be good friends).

So basically, it ends up being a bit of a lesson to the players that they shouldn't trust everyone.
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Old Sep 07, 2006, 05:07 AM // 05:07   #17
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/signed

Ther is no reason to not have a dye trader, so my permant pre can't sell my mule account holds onto it untill the shuttle toon get to full and then I sear it. The only reason for not having a dye trader is to force people to sear with that stack of black.
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Old Sep 07, 2006, 05:14 AM // 05:14   #18
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Who cares if it makes sense if the economy should be the same 2 years later? Its better to keep newbies from being scammed. Just because you are new it doesnt mean you deserve to be scammed even "sorta kinda in a way maybe." There is no good reason at all to keep out dye traders from presear.
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Old Sep 07, 2006, 05:14 AM // 05:14   #19
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/not signed

The thing i like most in pre is the simplicity. No storage, no traders....everything is just so rustic (for the lack of a better word) and thats the most charming thing about it.

I like the value of things there and adding traders would ruin it, so PLEASE dont do it. Let it be the way it is, pretty, shinny and relaxing.

Hell, i even bought an extra charr slot so I can be on pre - searing all the time, its just wonderfull how the things work in there and i would hate to see it dismantled by people farming arround to sell dyes. People have litle money, and items sell cheap, and there are actualy demand even for the crappier ones. Putting a dye trader would just make a whole new "WTS WTS WTS" spam back there and people rushing for big money instead of beeing satisfied whith the litle they can gather from their quests and missions.

Latter.
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Old Sep 07, 2006, 05:22 AM // 05:22   #20
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Quote:
Originally Posted by Undivine
We don't necessaryly need a dye trader in pre-searing. It doesn't really make sense that the economy in pre-searing is the exact same 2 years later.
To be fair, it also doesn't make sense that in pre-searing you can talk to Guild members in post-searing. Although your idea does seem reasonable.

/signed for the idea, it doesn't seem like an unreasonable programming task and at the very least it prevents the need for experienced players exasperatingly saying below the scammers message "Keep your dye, it's worth more later in the game".
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