Mar 20, 2006, 02:05 AM // 02:05
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#1
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Academy Page
Join Date: Sep 2005
Guild: Xen of Onslaught
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Another Trader
Before I start, the search function is not working right now, so if this has been discussed already sorry.
Two things that I would like to see added to GW would be a Mod trader that would function like the rune and different material traders. Another thing I would like to see, would be a weapon trader in Ember Light Camp that has all the same weapons and focuses that can be used in PvP. I know that most of these are covered by the many different collectors that can be found, but some cannot such as the 15>50 axe and others. Making these weapons available here would be a good gold sink. By doing this, it would make it easier for individuals to get the specific equipment that they are looking for.
Not sure if Anet would ever implement this, but think that it would be a good idea and help make it easier for pve to pvp conversion of characters.
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Mar 20, 2006, 02:41 AM // 02:41
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#2
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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15>50 axe is made available in Droknar's Forge in the few recent updates.
Cheers.
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Mar 20, 2006, 07:34 AM // 07:34
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#3
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Wilds Pathfinder
Join Date: Jun 2005
Location: USA
Guild: Xen of Onslaught
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Mar 20, 2006, 01:25 PM // 13:25
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#4
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Academy Page
Join Date: Sep 2005
Guild: Xen of Onslaught
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thanks for the info about the axe. My main point for the post is that Anet should add a mod trader that works like the rune traders that the game already has. Make the different values for the mods the same as for unlocking with faction for ease. For selling mods back to the merchant, have the base price it considers be 20% higher than the closet lowest mod value that is sold. ie a +23 health mod base price would be 60% higher than what the +20 health base mod that the trader sells. The trader would calculate this when you do a request for quote.
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Mar 20, 2006, 03:42 PM // 15:42
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#5
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Mystic Shadow Soldiers (MSS)
Profession: R/
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/sign, we need this. its such a pain to look for new mods since you can't actively farm them (unless you do chests) and players seem not like selling them.
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Mar 20, 2006, 04:02 PM // 16:02
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#6
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Sweden
Guild: Lucid Dreams [LD]
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Quote:
Originally Posted by Lampshade
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"Damage +15% (while in a stance)"
Yeah, that's a 15^50 alright.
/half signed. I want the mod trader, but the weapon trader at Ember is too much.
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Mar 20, 2006, 11:21 PM // 23:21
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#7
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Frost Gate Guardian
Join Date: Mar 2005
Location: Wisconsin
Guild: Eternal Knights
Profession: E/Mo
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/half signed as well
I support the mod trader but not the weapon trader.
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Mar 20, 2006, 11:51 PM // 23:51
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#8
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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/half-signed
I like the mod trader idea.
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Sep 08, 2006, 09:35 PM // 21:35
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#9
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Ascalonian Squire
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I need a mod trader. Selling mods is a pain
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Sep 08, 2006, 09:55 PM // 21:55
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#10
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Desert Nomad
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/sign with the mod trader.
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Sep 08, 2006, 11:22 PM // 23:22
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#11
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Ascalonian Squire
Join Date: Jul 2006
Guild: Wolf Guard
Profession: W/
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Mod trader for sure. If this game isn't supposed to be about the hours you play then they better do this. I am a pretty heavy player and I've only come accross 1 +30HP Sword Pommel. After playing for almost a year I think I should have seen a few more of those.
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Sep 08, 2006, 11:54 PM // 23:54
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#12
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Academy Page
Join Date: Nov 2005
Location: Houston, Texas
Guild: I American Guild I [iAi]
Profession: A/
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/sign with mod trader
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Sep 09, 2006, 12:58 AM // 00:58
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#13
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Frost Gate Guardian
Join Date: May 2006
Guild: The Ka-Tet of Gilead
Profession: Mo/W
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/sign for both
lol we have those weapon traders at armory and divine and w/e the luxon one is so why not have one in ember or somewhere with those. theyd be over priced sure but if you didnt feel like finding/looking for a seller then why not. but definately the mod trader we have everythign else why didnt they give us this in the first place...
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Sep 09, 2006, 01:29 AM // 01:29
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#14
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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/signed
It's will be about time.
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Sep 09, 2006, 05:07 AM // 05:07
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#15
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Wilds Pathfinder
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mod trader would definitely push the mod prices down and clear out spaces in my inventory...
though i still like the adventure and sense of achievement after getting/id'ing/salvin my 20% encht
/not signed...
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Sep 09, 2006, 05:17 AM // 05:17
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#16
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/W
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errr, /not signed on the weapon trader in emberlight
As for mod trader i'm uncertain. It would defentley cause prices for mods to plumit, unless anet caused them to start out at ridcously high prices, in which case they woudl first sky rocket and then plumit. While having lower prices might be good for people without alot of money, it would really hurt the current economy.
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Sep 09, 2006, 05:24 AM // 05:24
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#17
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Brazil
Guild: dTe - Do The Evolution
Profession: N/Mo
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/half - signed for the mod trader.
I got TONS of nice weapons just waiting the right mods to come by...i simply dont have the patience to go look for them town to town...
Latter.
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Sep 09, 2006, 05:35 AM // 05:35
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#18
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Wilds Pathfinder
Join Date: Apr 2006
Location: Cute And Fluffy in My Tummy
Guild: Cult Classic [CC]
Profession: R/
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Mod Tradder
/signed
Theres a "Perfect Weapon" weapon Crafter in Keingn and HzH Not so Sure for Cavalon.
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Sep 09, 2006, 06:29 AM // 06:29
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#19
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Pre-Searing Cadet
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mod trader is a good idea.
/signed
and those of you who feel this would ruin the value of mods speak as though black dyes are any less valuable because you can get them from a dye trader... or that there is any less of a demand for ectos because they're available from rare material traders.
c'mon now... you should know better than that!
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Sep 09, 2006, 11:56 AM // 11:56
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#20
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Lion's Arch Merchant
Join Date: May 2006
Location: Awesometon.
Guild: Ministry of Fate [MoF]
Profession: W/
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Bahamut Kaiser is a fan of the mod trader idea too, I'm surprised he's not said somethin in here yet. I fully agree with the idea too.
100% /Signed.
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