Sep 13, 2006, 02:46 AM // 02:46
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#1
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Frost Gate Guardian
Join Date: Aug 2006
Guild: None
Profession: W/
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My ultimate monk skill.........to overpowered?
[ELITE]Blessing of Dwayna-For 3....7 seconds, all party members(including allies) gain +2....+6 health regeneration, and 50% chance to block attacks.(Healing Prayers)
cost-10 energy
activation time-2 seconds
recharge time-30 seconds
Any thoughts on this skill? Is it too over-powered, really unique, a good idea, or just plain dumb......or anything else u have to say
EDIT1: Changed duration, and Recharge time, hoping to make it more popular of a skill suggestion / changes made-(duration:5-10sec|7-15 sec __ recharge:60 sec-30 sec)
EDIT2: Changed duration(again), and recharge time(again) /changes made-(duration:7-15 sec|7-10 sec __ recharge:30 sec-45 sec)
EDIT3: Changed duration(yes, again),energy cost, health regen, and recharge time(yes, again) /changes made-(duration:7-10 seconds|3-7 sec___ health regen:+7- +10|+3- +7___energy cost:15e-10e___recharge:45 seconds-30seconds)
Last edited by Ima Hob0; Sep 13, 2006 at 10:39 PM // 22:39..
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Sep 13, 2006, 02:52 AM // 02:52
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#2
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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...I use a Blessed Light monk
And if this skill existed I would totally!!!!
Stay the same.
My honest to someone opinion is its just plain dumb, don't like the recharge, casting time, or energy cost.
Lol, sorry to sound like I'm flaming, but you just don't want all those things put together. (Recharge, cast time, etc.)
Nice try. ^_^
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Sep 13, 2006, 02:54 AM // 02:54
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#3
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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Too expensive for the duration, if someone decided to use this as their elite you wouldn't see them popping it off very much.
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Sep 13, 2006, 03:04 AM // 03:04
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#4
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Wilds Pathfinder
Join Date: Jun 2006
Location: Atlantis
Guild: The Ocean [quay]
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Yeah, too overpowered, even for the energy and recharge. The effects by themselves are too similar to other skills for any salvaging.
It's no fun having godly effects in one skill.
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Sep 13, 2006, 03:06 AM // 03:06
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#5
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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make it last 10 seconds, or less
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Sep 13, 2006, 03:19 AM // 03:19
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#6
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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It already does...
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Sep 13, 2006, 03:25 AM // 03:25
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#7
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Frost Gate Guardian
Join Date: Aug 2006
Guild: None
Profession: W/
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make sure to check when i edit it....................just saying
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Sep 13, 2006, 04:42 AM // 04:42
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#8
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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I like it. Could see some very specific uses for it - like Last Day Dawns.
Need to clarify what it is - I assume an Enchantment Spell?
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Sep 13, 2006, 04:47 AM // 04:47
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#9
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Sounds like a Ritualist skill, not a Monk one. This should be an Elite spirit, not an enchantment. Monks already get healing on top of any of their healing or protection spells, You use a boon Protection monk and your easily poping 100+ cure and any variety of protection spell on an allie in one spell. Monks should focus more on healing one allie, and Ritualist should be given skills which protect multiple allies with multiple effects.
This could also be an Elite Well for Necromancer, just make it cost more and be able to recast more as well. But what I would really like to see is an Elementist Ward that grants health regen and defense, or A Healing over Time spell that heals his allies at a location for X amount every second for 10 seconds, that would just kick ass.
If you make this, you can count on Monks or Mesmers Archane Echoing this for double use, between 3 players, it can be permanant, and it would win games.
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Sep 13, 2006, 02:36 PM // 14:36
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#10
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Frost Gate Guardian
Join Date: Aug 2006
Guild: None
Profession: W/
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Quote:
Originally Posted by BahamutKaiser
Sounds like a Ritualist skill, not a Monk one. This should be an Elite spirit, not an enchantment. Monks already get healing on top of any of their healing or protection spells, You use a boon Protection monk and your easily poping 100+ cure and any variety of protection spell on an allie in one spell. Monks should focus more on healing one allie, and Ritualist should be given skills which protect multiple allies with multiple effects.
This could also be an Elite Well for Necromancer, just make it cost more and be able to recast more as well. But what I would really like to see is an Elementist Ward that grants health regen and defense, or A Healing over Time spell that heals his allies at a location for X amount every second for 10 seconds, that would just kick ass.
If you make this, you can count on Monks or Mesmers Archane Echoing this for double use, between 3 players, it can be permanant, and it would win games.
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yes, great ideas, but then someone could easily kill the spirit, then what good would it be? but still, suggestions nice...
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Sep 13, 2006, 02:44 PM // 14:44
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#11
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Being able to kill the spirit is what balances it, that is the whole point.
You can not make double copies of spirits, and even though it can be reproduced over and over, the enemy only has to kill one spirit to counter the effect, also, it is immobile, and requires another skill just to move.
Having Aegis Defense and up to 7 regen is very strong as an enchantment, an enemy just isn't going to be able to remove it all. As a Spirit, though it may last a long time, the enemy only needs to kill the spirit, and that is a tactic I think is very underused in the game, Spirits shouldn't drop like flies, enemies should have to kill them to counter the effect, as an elite, this can pass off as a reasonably balanced skill. This would certainly be alot more powerful than other Spirits, even Elite Spirits, but I think that is a weakness we see in Spirits, they need to be improved.
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Sep 13, 2006, 02:57 PM // 14:57
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#12
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/Me
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Cast in 3 seconds, recharge in 30 seconds and attributable to divine favor, and duration from 5..10, just some suggestions.. but i wouldnt see my monk using this in either form. Your idea sounds neat, but i like 5e spells myself.
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Sep 13, 2006, 03:34 PM // 15:34
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#13
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Giving monk a Divine Favor Alternative to Aegis is just unacceptable, that's all I have to say.
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Sep 13, 2006, 04:15 PM // 16:15
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#14
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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45 seconds of recharge... Bleh. Wouldn't be used much at all, it isn't that good.
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Sep 13, 2006, 06:33 PM // 18:33
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#15
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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reduce min duration to 3 seconds
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Sep 13, 2006, 07:06 PM // 19:06
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#16
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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Thing is you can already get this almost with a rit spirit spammer, even better with blind and interupts. Using a skill and knowing how they work most effectively is key, not having an all-in-one skill. Guardian +healing breeze does the same thing better, with the same energy and lower recharge/cast times minus the group affect. Unless your up against an oppressive gaze or FOC spike or aoe eles, group skills are pretty much a waste in PVP anyway. Regen spells are only useful in low dps situations or counters to degen. I think if monks had a bit (not a lot) better e managment then whats available they wouldn't even be thinking about all-in-one skills like this.
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Sep 14, 2006, 02:02 AM // 02:02
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#17
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Wilds Pathfinder
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is this an enchantment?!
i am just thinking of a blessed aura + ench mod + archane echo which may have this maintained indefinitely...
also block is not something that should be in heal, in prot more likely
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Sep 14, 2006, 06:03 AM // 06:03
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#18
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by BahamutKaiser
Giving monk a Divine Favor Alternative to Aegis is just unacceptable, that's all I have to say.
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Sadly I must agree, I wouldnt touch Aegis again. (unless I was stacking them)
-- what about changing the dynamic a bit, and adding a 'while they have no other monk enchantments on them' bit?
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