Sep 15, 2006, 01:56 PM // 13:56
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#21
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Wilds Pathfinder
Join Date: Aug 2006
Location: stranded in vabbi this time
Guild: None [N/A]
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ANet should patant the idea of no monthly fee, make a little money by selling the rights of the concept to other companies.
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Sep 15, 2006, 03:18 PM // 15:18
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#22
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Frost Gate Guardian
Join Date: May 2006
Guild: Purple Ravens
Profession: Mo/E
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looks promising thanks for the link ninna
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Sep 15, 2006, 06:19 PM // 18:19
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#24
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
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Socialism and equality.
If you think over it, the background story of prophecies is easy compareable to the capitalists of the world right now. Think over it.
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Sep 15, 2006, 09:41 PM // 21:41
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#25
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Quote:
Originally Posted by The truth itself
Socialism and equality.
If you think over it, the background story of prophecies is easy compareable to the capitalists of the world right now. Think over it.
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I utterly fail to see how.
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Sep 15, 2006, 11:01 PM // 23:01
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#26
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Site Legend
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Quote:
Originally Posted by The truth itself
Socialism and equality.
If you think over it, the background story of prophecies is easy compareable to the capitalists of the world right now. Think over it.
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Politics belong to the real world..lets leave them there.
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Sep 15, 2006, 11:22 PM // 23:22
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#27
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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It is all becuase of the very low bandwidth and that this game is really played on your own computer to the OP.That is why it is free but with expansions every 6 months and an online store.
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Sep 16, 2006, 12:56 AM // 00:56
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#28
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Hall Hero
Join Date: Aug 2005
Profession: E/
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The other thing "real MMORPGs" could learn from GW would be to create servers stable enough to not have multiple amounts of downtime.
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Sep 16, 2006, 02:02 AM // 02:02
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#29
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Frost Gate Guardian
Join Date: Jul 2006
Location: AUSSIE TROLLING CREW - CAPSLOCK CONSULTANT
Guild: [Dong]
Profession: Mo/
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Making these broad comparisons with no real knowledge of the differences between these games, their technology and their hardware infrastructure just makes you look ignorant.
To answer your point though, there's probably not a single game in existance that couldn't 'learn something' from other games, but GW's wildly different business plan and no monthly fee is only made possible by cutting corners in terms of what a 'real' MMO delivers. Trying to get the best of both worlds just isn't possible. You don't want a monthly fee? Ok, sacrifice a persistant world and replace with instanced areas, cut down on the amount of data saved per instance (to reduce overhead on the servers) and remove the ability to reconnect. Hell, let's not have a Z-axis. Now you have Guild Wars. If you took a 'real' MMO, applies these principals then marketed the game, you'd essentially have a second version of guild wars and be back at square one, with people comparing it to 'real' MMOs.
You see, the difference between GW and typical MMO games is almost beyond comparison, at any other level than an 'online game' (where you could include anything from Poker to Counterstrike). They're very different games, in terms of the game itself and the business plan encapsulating it. Trying to make something that works for one would be folly in another's case.
I'm noticing a lot of these threads being made, but honestly, it rarely seems the intent is to provoke discussion, rather for the author to pat themselves on the back for playing a 'better game' and hopefully feel satisfied because a page full of people say the same thing.
If you love GW, then fine, I support you in that and I'm sure everyone else does. But enough with these 'other MMORPGs suck GW is way better' threads, please.
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Sep 16, 2006, 02:28 AM // 02:28
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#30
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
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Quote:
Originally Posted by The Admins Bane
Politics belong to the real world..lets leave them there.
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Politics is everywhere
It's off topic to explain why, but it's not really had to imagine.
Guild Wars ground philosofi says, that time spent should not be a judging factor.
Given that time equals money.
We get to the point where money shouldn't be a judging factor. Which it is, IRL.
Last edited by The truth itself; Sep 16, 2006 at 02:32 AM // 02:32..
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Sep 16, 2006, 08:27 AM // 08:27
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#31
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Krytan Explorer
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Quote:
Originally Posted by Agyar
Making these broad comparisons with no real knowledge of the differences between these games, their technology and their hardware infrastructure just makes you look ignorant.
To answer your point though, there's probably not a single game in existance that couldn't 'learn something' from other games, but GW's wildly different business plan and no monthly fee is only made possible by cutting corners in terms of what a 'real' MMO delivers. Trying to get the best of both worlds just isn't possible. You don't want a monthly fee? Ok, sacrifice a persistant world and replace with instanced areas, cut down on the amount of data saved per instance (to reduce overhead on the servers) and remove the ability to reconnect. Hell, let's not have a Z-axis. Now you have Guild Wars. If you took a 'real' MMO, applies these principals then marketed the game, you'd essentially have a second version of guild wars and be back at square one, with people comparing it to 'real' MMOs.
You see, the difference between GW and typical MMO games is almost beyond comparison, at any other level than an 'online game' (where you could include anything from Poker to Counterstrike). They're very different games, in terms of the game itself and the business plan encapsulating it. Trying to make something that works for one would be folly in another's case.
I'm noticing a lot of these threads being made, but honestly, it rarely seems the intent is to provoke discussion, rather for the author to pat themselves on the back for playing a 'better game' and hopefully feel satisfied because a page full of people say the same thing.
If you love GW, then fine, I support you in that and I'm sure everyone else does. But enough with these 'other MMORPGs suck GW is way better' threads, please.
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well iam not saying that all other MMO Games sucks even if it might have sound like i did say so,i get it that MMO cant be free since bandwitch and other equitment cost alot of money but i just thought that it whould be nice if some new MMO came up whith something that made it free to play no monthly fee just like GW but whith more freedom,only reason i made this thread is that iam littel bored whith some of the content in GW Atm there are pretty much no armores really to few, and the weapons are allso To few i mean all the skinns looke the same but they just change the name of them,and ive been looking around for MMO but was anoyed whith that 90% has Monthly fee's and the game cards are way to expensive i mean you buy Two 60day's game cards that's 1new game SP game and like what is it 2 months of play time? and some of the uppdates that you get arent worth i have a friend that plays WoW and he's nott realy happy whith the uppdates he's getting sure he likes the game but some of the uppdates he get arent worth the money acordingly to him,...bah this is like beating up a dead horse:P
oh yes Why i said azz in stead of of Ass is cause hmm some moderators are so picky here so i didnt want to get a warning for foul languag maybe it isnt but hey dont feal like taking a chance :P
hm gotta say that that game Dungeon runner do look a bit like WoW not saying thats a bad thing just thta the graphics arent as bad as i thought they whould be for a free game although this is just beta? as far as i know..
Last edited by Nexium; Sep 16, 2006 at 08:50 AM // 08:50..
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Sep 16, 2006, 08:54 PM // 20:54
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#32
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Academy Page
Join Date: Jul 2006
Guild: War Friends [WF]
Profession: W/
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mm.. anarchy online had a nice way to get around this... the game is still free but the addons cost a monthly fee... tho ive played it "thu" without addons... one of the best games ive played
last year the game was funded with advertising, its placed in the future an the cities have huge bulletin boards which had real ads in them... coke for example... a nice way to do this since it actually gave the cities kindof realistic touch... i played it a month ago i think and it didnt have the real ads anymore, jst some ingame fictional ones... sad really
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Sep 17, 2006, 04:38 AM // 04:38
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#33
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Quote:
Originally Posted by Agyar
Making these broad comparisons with no real knowledge of the differences between these games, their technology and their hardware infrastructure just makes you look ignorant.
To answer your point though, there's probably not a single game in existance that couldn't 'learn something' from other games, but GW's wildly different business plan and no monthly fee is only made possible by cutting corners in terms of what a 'real' MMO delivers. Trying to get the best of both worlds just isn't possible. You don't want a monthly fee? Ok, sacrifice a persistant world and replace with instanced areas, cut down on the amount of data saved per instance (to reduce overhead on the servers) and remove the ability to reconnect. Hell, let's not have a Z-axis. Now you have Guild Wars. If you took a 'real' MMO, applies these principals then marketed the game, you'd essentially have a second version of guild wars and be back at square one, with people comparing it to 'real' MMOs.
You see, the difference between GW and typical MMO games is almost beyond comparison, at any other level than an 'online game' (where you could include anything from Poker to Counterstrike). They're very different games, in terms of the game itself and the business plan encapsulating it. Trying to make something that works for one would be folly in another's case.
I'm noticing a lot of these threads being made, but honestly, it rarely seems the intent is to provoke discussion, rather for the author to pat themselves on the back for playing a 'better game' and hopefully feel satisfied because a page full of people say the same thing.
If you love GW, then fine, I support you in that and I'm sure everyone else does. But enough with these 'other MMORPGs suck GW is way better' threads, please.
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QFT
There are things GW could learn from other games as well.
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Sep 17, 2006, 05:19 AM // 05:19
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#34
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Banned
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Quote:
Originally Posted by Thallandor
QFT
There are things GW could learn from other games as well.
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It's too bad the fanatical fanboys that post on this thread seem to think GW is the holy bible and how it rules over everyone.
I call for a lock on this thread. This thread topic is arrogant and ignorant.
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Sep 17, 2006, 05:35 AM // 05:35
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#35
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Lion's Arch Merchant
Join Date: May 2006
Location: Washington
Profession: N/
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Quote:
Originally Posted by The Admins Bane
A small technicality that cause so much argument..it's an online game therefore it fits it that category. Whether you stick it in a sub-category is up to you.
GW is the future of such games, I'm still waiting for the big boys to jump on the bandwagon.
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As much as I like WoW, I, for one, welcome our new Guild Wars Overlords.
I wouldn't be surprised if the online gaming industry moved away from games like EQ and WoW, though.
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Sep 17, 2006, 10:41 AM // 10:41
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#36
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Frost Gate Guardian
Join Date: Jul 2006
Location: AUSSIE TROLLING CREW - CAPSLOCK CONSULTANT
Guild: [Dong]
Profession: Mo/
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Quote:
Originally Posted by Kali Magdalene
As much as I like WoW, I, for one, welcome our new Guild Wars Overlords.
I wouldn't be surprised if the online gaming industry moved away from games like EQ and WoW, though.
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Somehow I doubt that, what with WoW recently cracking 7 Million subscribers =P.
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Sep 17, 2006, 10:48 AM // 10:48
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#37
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Forge Runner
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Quote:
Originally Posted by Nexium
So you mean Anet/Ncsoft Arent Makeing Money from GW?
from what i can se Anet/NCsoft are makeing quite a profit from GW why else whould there be 2 almost 3 GW games out...
so why is it so hard for other developers to do the same thing... but put an Real MMO Twist on the game..
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Actually they are making profit BECAUSE there are 2 almost 3 GW's out already. that and the online store that sells character slots/unlock packs and what more.
Just a little cause and consecuence (spelling?) mixup
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Sep 17, 2006, 11:22 AM // 11:22
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#38
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Frost Gate Guardian
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Not a single upcoming MMOG, not even NCSoft's own Aion, is going to adopt GW's pricing structure. Pay to play is still the MMOG metagame.
My prediction is that GW will be the sole MMOG without monthly fees unless NCSoft's financial and legal troubles cause them to tank and sell Anet to another company such as EA or Sony. *shudder*
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Sep 17, 2006, 04:40 PM // 16:40
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#39
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Ascalonian Squire
Join Date: Sep 2005
Location: Finland
Guild: Storm Bearers [SB]
Profession: Me/
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Quote:
Originally Posted by gr3g
Not a single upcoming MMOG, not even NCSoft's own Aion, is going to adopt GW's pricing structure. Pay to play is still the MMOG metagame.
My prediction is that GW will be the sole MMOG without monthly fees unless NCSoft's financial and legal troubles cause them to tank and sell Anet to another company such as EA or Sony. *shudder*
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And why on earth would they abadon their only truly well selling franchise atm?
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Sep 17, 2006, 05:15 PM // 17:15
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#40
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Krytan Explorer
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Quote:
Originally Posted by Minus Sign
Guild Wars lacks one primary element other MMOs have:
100% map exploration. If you can see it, you can get there. From swimming, jumping, crawing through caves, climbing laddars to--in some ways--flying; most MMOs have a far more advanced engine than GWs chessboard style 2-D movement. This freedom of movement comes at a cost, however. Greater requirments on one server all the time from all players.
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Yes...
Guild Wars has too many invisible walls....
And that... is for teh lose...
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