Sep 19, 2006, 04:37 AM // 04:37
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#1
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Krytan Explorer
Join Date: May 2005
Location: Cali
Guild: Mending For The [win]
Profession: W/A
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Merge the world, have more fun!
I propose to have the guild wars map merged into one big server, almost like WoW.
But wait! Before you scrunch your noses and point your flamesticks towards me, let me explain the idea before starting up a whole "comparison war" between the two games.
The international districts, which are barely used, would combine the guild wars map into a whole world, without zones separating each part. ONLY and ONLY the intl districts would receive this, and no HOME DISTRICT receives a merged world. Not understanding? Let me clarify.
Imagine the city of Lion's arch. Now imagine walking right outside to the North Kryta province, without entering the instance! As opposed to the people who bought this game for instances, newsflash: home districts will remain zoned and instanced! Only the int'l districts are merged. Some extra details and pros/cons:
DETAILS:
-no "travel" function. since the world is interconnected, it would not make sense to jump from lions arch to maguuma stade in a single second. pro:those fanatics about exploring can take a LOOOONG trip if they want to.
-hmm...should i even mention this? the addition of flying mounts! these could be the alternate "travel" function in this merged world, and add more arbitrary features for players to sink their teeth into.
-a more viable Factions system! the int'l district of faction and their respective Kurzick/Luxon territories could finally implement an exciting PvP mode. Imagine walking through the jade sea, only to get jumped by a band of kurzick smiter monks! of course, even this could have an effect on faction map lines. (in the international district)
these are but a few ideas that come with the merged world.
CONS
-monster killing in the merged world. i'm not sure if this could be worked out, but they could possibly add spawns? i dunno.
-server space. maybe there would be lag issues, but i'm sure the amazing anet team could handle this
-with server space comes extra fees (a big contradiction to anet policy), unfortunately implementing higher game cost or even -gasp- monthly fees.
ENDING WORDS
i see this idea as a fresh alternative the guild wars game. it does not stray from original guild wars ideology, and keeps instances as a completely viable option. participating in the non-instanced and merged world would provide no benefit (other than vanity...mounts etc.) over instanced worlds. the merged world is the "other option" for a real-time experience, involving the areas of exploration and PvP.
P.S. leave criticisms, hate mail, death threats, flash bombs, or w/e. its jus a thread y'all. i won't be offended. but good crits are nice haha
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Sep 19, 2006, 04:43 AM // 04:43
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#2
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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I will give the OP more prop since he also pointed ou the Cons.
I like the "merge world", but think such thing just don't fit in well with GW.... with out modifcation.
Key is how to retain the benefit of such merge world, while still fit withing the basic frameworkd of GW.
So far I only have two brain storm ideas on that... one is the Camp Area, and another is is new PvPvE map zone that could handle large amound of player.
(each have their own thread... thought not popular... so I won't provide the links)
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Sep 19, 2006, 07:11 AM // 07:11
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#5
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Wilds Pathfinder
Join Date: Jun 2006
Location: Jersey, Channel Islands
Guild: Perfection Is Everything [PiE]
Profession: W/
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LFR TO TOA!!!
no more of that WOO!!! And it's optional.
also, I'd love to enter a town without seeing a loading screen.
/signed
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Sep 19, 2006, 07:39 AM // 07:39
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#6
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Song of the Forsaken
Profession: E/
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This would require a complete rewrite of the game's engine.
They would have to make the engine load dynamically, as opposed to the zone based loading.
Then they would have to rewrite how spawns work, because right now, creatures do not respawn.
Then they would have to rewrite ingame communications, since they are zone wide now, and zones would be done away with they would need to make it distance based, or some such thing.
Also, missions, and many quests, would no longer work as they are currently designed. The missions themselves would have to be redesigned from scratch. How would a group lead the king and hold the fort in THK if there are 50 other people trying to do the exact same thing at the exact same time?
Flying mounts? another engine redesign/upgrade. As it is, GW does not detect height well. You can stand on a bridge over an enemy and hit it with your axe. Same thing would happen with a flying mount.
That is just a few problems off the top of my head. And that just scratches the surface.
Sure non-instanced games have their appeal, but you are talking about a fundamental redesign and recode of the entire game and it's engine.
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Sep 19, 2006, 08:42 AM // 08:42
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#7
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Krytan Explorer
Join Date: Oct 2005
Location: Nova Scotia
Guild: #Dismantle
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Quote:
Originally Posted by vinegrower
This would require a complete rewrite of the game's engine.
They would have to make the engine load dynamically, as opposed to the zone based loading.
Then they would have to rewrite how spawns work, because right now, creatures do not respawn.
Then they would have to rewrite ingame communications, since they are zone wide now, and zones would be done away with they would need to make it distance based, or some such thing.
Also, missions, and many quests, would no longer work as they are currently designed. The missions themselves would have to be redesigned from scratch. How would a group lead the king and hold the fort in THK if there are 50 other people trying to do the exact same thing at the exact same time?
Flying mounts? another engine redesign/upgrade. As it is, GW does not detect height well. You can stand on a bridge over an enemy and hit it with your axe. Same thing would happen with a flying mount.
That is just a few problems off the top of my head. And that just scratches the surface.
Sure non-instanced games have their appeal, but you are talking about a fundamental redesign and recode of the entire game and it's engine.
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well said. they may as well design an entirely new game to implement this. And OH how i wanted to jump around the 100% explorable landscape and then fly away on my mount.
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Sep 19, 2006, 01:03 PM // 13:03
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#8
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Rawr!
Join Date: Mar 2006
Location: Kentucky, USA
Guild: Team Love [kiSu]
Profession: Mo/
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Quote:
Originally Posted by Mr Jazzy
-no "travel" function. since the world is interconnected, it would not make sense to jump from lions arch to maguuma stade in a single second.
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Overall, a merged world would be a neat idea, even if it were only for some zones as opposed to a merge of the entire world.
That said, taking out the travel function is an absolutely horrible idea. I play with friends in both Europe and occasionally Korea. Without the travel function, that would no longer be able to work. Even if we're allowed to go back to the Home District, map, and then meet again in International..... if we can do that, then why not just retain our international mapping abilities.
Idea needs a lot of work before /sign
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Sep 19, 2006, 01:18 PM // 13:18
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#9
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Frost Gate Guardian
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reminds me of lineage 2
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Sep 19, 2006, 01:39 PM // 13:39
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#10
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Brazil
Guild: dTe - Do The Evolution
Profession: N/Mo
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/not signed
This is not L2 or WOW. The way GW was built was for a stanced game, and this will not change. MAYBE on some new chapters, but i REALY wouldnt bet on it.
Also taking huge travels would kill the game...I realy like the abbility to go where I want when I want....taking 5hrs trip from Ascalon to Droknars would be a real PAIN!!!
Just to be sure...
/not signed again.
Latter.
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Sep 19, 2006, 01:48 PM // 13:48
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#11
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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/notsigned
Making part of the game not instanced would take a lot of doing on the part of the devs.
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Sep 19, 2006, 02:57 PM // 14:57
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#12
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Forge Runner
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its like saying i want the moon
it wont happen.
it require from anet so much work they will trash it before consider it.
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Sep 19, 2006, 03:17 PM // 15:17
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#13
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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here, I know exactly what you're looking for: http://www.worldofwarcraft.com/
There, that's the game you're trying to play.
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Sep 19, 2006, 03:18 PM // 15:18
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#14
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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/not signed
I like it instanced.
Good way of representing your ideas, though. Pros/Cons analyzations are always good.
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Sep 19, 2006, 03:28 PM // 15:28
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#15
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Jungle Guide
Join Date: May 2005
Location: Finland
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Too much changes to the game engine. Won't happen in Guild Wars.
Maybe they release a separated GW type game some day. Instances are good when you want to keep something secret and don't want to wait your turn to do something or simply want your privacy. Maybe instances are also cheaper for the servers. I must say that I would like to see non-instanced large areas in GW some day but not complete re-work.
Keep in mind that WoW servers hold maybe 20,000 players each and those realms are not connected each other. Guild Wars doesn't have this limitation so non-instanced stuff probably would be technically impossible unless they burn money away and take serious losses. Even monthly fee games like WoW can't do that so there is no way GW could do it with current fees.
Last edited by Zakarr; Sep 19, 2006 at 03:36 PM // 15:36..
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Sep 19, 2006, 03:43 PM // 15:43
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#16
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Spartan Warrior Elite
Profession: W/Mo
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sensational idea
i like it alot, you've even described what is good and what may be bad, which lets face it, alot of people don't do, so:
/Signed
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Sep 19, 2006, 03:46 PM // 15:46
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#17
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Prefer Unlight Beer [PuB]
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/notsigned.
Too much work for devs, problems have been listed.
WOW would 'have another reason' why gw sucks. ITS JUST COPYIN OF US NOW!
It really isnt necesarry. [spelling, completely forgot how to]
Etc etc.
Last edited by LiamR; Sep 19, 2006 at 03:49 PM // 15:49..
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Sep 19, 2006, 03:58 PM // 15:58
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#18
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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*pours gasoline into Super Squirter*
*pulls Zippo from pocket*
There are several things wrong with your idea.
1. It would be time consuming, and GW would most likely be changed to a monthly-fee game.
2. Traveling would be left to the Whammos with charge and sprint.
3. WoW communty wouldn't take kindly to use using their world idea.
4. load times and LAAAG city.
5. We seriously don't need mounts at all.
6. GW offers tons of exploration already.
7. you already have to get to a place before you can map to it, making you walk to it to begin with.
8. "Ninja"ing would be rampant. (stealing another person's loot)
9. the entire game's system would be screwed up.
/notsigned.
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Sep 19, 2006, 04:05 PM // 16:05
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#19
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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The instanced world stops spawn camping.
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Sep 19, 2006, 04:09 PM // 16:09
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#20
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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"Ninja"ing isn't really an issue in GW anyway. You can't pick up an item that's reserved for someone else. Period.
Anyways...the world map should be merged so you can see Tyria, Cantha, and Elonia all at once. But then you'd only be able to go to the places with gold dots. Mounts would be cool looking but really impractical.
/not signed
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