Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 20, 2006, 02:53 PM // 14:53   #1
Ascalonian Squire
 
Join Date: Sep 2006
Profession: Rt/A
Advertisement

Disable Ads
Default My New Ritualist Skills Ideas

Hey im new to GW Guru forums, and i thought id share some ideas of Ritualist Skills i thought up, which i posted on some other forums before.


Spiritual Disposition ELITE
Energy Cost: 15
Casting Time: 1 Seconds
Recharge: 30 Seconds
Attribute:Channeling or Communing

Skill. Sacrifce 15% Health, all spirits in your area become unbound from their master. All unbound spirits provide benefits for all players within their range, and attack all players within their range.

Lau Xii's Ritual
Energy Cost: 10
Casting Time:3 Seconds
Recharge: 45 Seconds
Attribute: Channeling or Communing

Ritual. Target Spirit is unbound from its master. Unbound spirits provide benefits for all within their area and attack all within their area.

The next skill is based on the spirits in the Ritualist beginner quests. Where there are some summoned spirits that arent bound to a spot, but move around freely.

Spectral Tether
Energy Cost: 10
Casting time: 1 second
Recharge time: 45 Seconds
Attribute: Spawning Power

Spell.Target allied spirit becomes tethered to you for XX seconds. Whilst tethered to you that spirit follows you around. You may only have one spirit tether to you at a time.

Possesive was Shau ke
Energy Cost: 15
Cast Time: 2 Seconds
Recharge: 30 Seconds
Attribute: Channeling

Ritual. For XX Seconds target foe experiences (-2...-X) health degeneration. When Possessive was Shau Ke ends, target foe is struck for XX lightning damage.

Tender Was Jian Pa
Energy Cost: 10
Cast Time: 2 Seconds
Recharge: 20 Seconds
Attribute:Restoration

Ritual. For XX target non-spirit Ally experiences (+3...+X) Health regeneration. When tender was Jian Pa ends, that ally gains XX health and 3 Energy.

Spirit of Osmosis
Energy Cost: 10
Cast Time: 5 Seconds
Recharge: 45 seconds
Attribute Communing

Binding Ritual. Create a level XX spirit. This spirits attacks steals XX energy from foes.This spirit lasts for XX seconds, when this spirit dies all allies within its area gain 5 energy.

Haunting
Energy Cost:15
Cast Time: 1 Second
Recharge:15 seconds
Attribute: Communing

Target Foe is hexed with Haunting for XX Seconds. Whilst hexed, all allied spirits attack that foe.

Reincarnate (Maybe Elite status)
Energy Cost: 10
Cast Time: 1/4 Second
Recharge: 30 Seconds
Attribute: Spawning Power

Skill.The next spirit you summon will automatically be summoned again when it dies.

Opposing was Neng Kuu ELITE
Energy Cost: 10
Cast Time: 1 Seconds
Recharge: 20 Seconds
Attribute: Restoration

Hold up Neng Kuu's Ashes for XX seconds. Whilst holding Neng Kuu's ashes you take half damage from all sources. When you Drop Nengu Kuu's ashes or if Neng Kuu's ahses ends, you lose 25% of your current health but lose X hexes.

Weapon of Elements
ENergy Cost 10
Cast Time:1/4 Seconds
Recharge:20 Seconds
Attribute: Channeling

For XX seconds your attacks deal +7 Fire/Water/Earth/lightning Damage, and when you take elemental damage you gain XX health.

Spirit of the Damned ELITE
Energy Cost: 15
Cast Time: 5 Seconds
Recharge: 45 Seconds
Attribute: Communing

Binding Ritual. Create a level XX spirit that dies after XX seconds. When this spirit dies, all foes in the area suffer from poison,bleeding and blindness (OR Crippled?) for XX seconds. If any allies are in the area when this spirit dies they lose X conditions.

Essence of the Soul
Energy Cost: 10
Casting Time: 1 Second
Recharge: 20 Seconds
Attribute: Channeling

Destroy target Allied Spirit, all foes adjacent to that spirit suffer XX lightning damage, and all allied spirits in the area of that spirit gain XX health.
Kyrashti Dv is offline   Reply With Quote
Old Sep 20, 2006, 07:42 PM // 19:42   #2
Krytan Explorer
 
Goonter's Avatar
 
Join Date: Apr 2005
Default

I like Lau Xii’s Rituals description over Spiritual Disposition.
Maybe if Spiritual Disposition was 25 energy and recharged every 60 seconds Id like it more. It’s a very powerful table turning skill.

Haunting is nice. Id like to see it cheaper like 5 energy and 2 second cast.
Weapon of Elements is interesting. I would like a skill that looked something like that, but more like this:

For 15 seconds when you take elemental damage you gain xx health.
E: 10 C: 1 R: 5

It would simple heal over elemental damage the way Healing Seed heals.
I would say it should be strong enough to neutralize small damage (like from firestorm, flare, kindle arrows) for its duration but is less effective at healing against big damage.

Heres one I just thought up:

Spirit Possession
Binding Ritual. Create a level x spirit. This spirit will mantain the hex Binding Chains on any one foe within range. This hex ends if that foe takes damage or if the spirit dies. Spirit Possession dies after x seconds.
E: 15 C: 5 R: 45


and an elemental skill i was wishing of not to long ago.

Ward of Enchantment
Spell. Create a Ward of Enchantment here. For x seconds allies in the area cannot have enchantments removed from them.
E: 25 C: 1 R: 20
Goonter is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:50 PM // 13:50.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("