May 29, 2006, 03:35 PM // 15:35
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#21
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by WasAGuest
Bounty Hunter
An NPC gives the player(s) a randomly chosen boss mob within the factions area (Jade Sea or Echovald) to eliminate. The player(s) would then head to the area where the boss is at and take it out.
Fun part: Killing bosses has the chance at goodies to drop (fun), elites to cap (fun) and would be possible to use henchies ("Lfg" for 20 minutes, not fun).
Rewards Part: Taking place over several zones, the rewards would need to be on par with other multi-zone faction quests; 1k or more. This would help alieve some of the faction farming that dominates Factions.
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For Elite Cap, players get frustred when the Elite they want is in a quest and they've finished it before when they noticed this (Exemple, Way of the Empty Palm). That's will help alot for them.
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May 29, 2006, 04:00 PM // 16:00
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#22
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Frost Gate Guardian
Join Date: Mar 2005
Location: Wisconsin
Guild: Eternal Knights
Profession: E/Mo
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/signed
awesome ideas
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May 29, 2006, 06:18 PM // 18:18
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#23
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Quote:
Originally Posted by BigTru
You know... you'll have enough faction points if you ::gasp:: do the non-repeatable quests?
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Quote:
Originally Posted by Argen
For what, to... oh yeah, either Befriend the Kurzicks or the Luxons.
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Befriend the Luxons isn't completable without doing the repeatable quests/PvP actually.
There probably is more than enough of quests on Luxon side, BUT, those extra quests aren't available before compliting Gyala Hatchery
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May 30, 2006, 03:45 PM // 15:45
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#25
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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I like the idea of more repeatable quests, the more the better. However I don't think all of them should be henchable. Frankly I sometimes just don't want to work with henchmen. They can be very annoying in their stupidity and it's certainly a lonesome trip. I wouldn't mind some being more challenging, requiring you to work with people to do it. Not all quests, of course.
Also, I wouldn't mind if these quests took you to some of the more remote places, like Mourning Vail Falls.
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May 30, 2006, 07:17 PM // 19:17
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#26
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Desert Nomad
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Quote:
Originally Posted by Undivine
Also, I wouldn't mind if these quests took you to some of the more remote places, like Mourning Vail Falls.
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Excatly what I would love as well.
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May 30, 2006, 08:36 PM // 20:36
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#27
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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I'd like to see this idea worked out for broader usage: randomly repeatable quests where you can choose out of several rewards like faction points, experience, gold, or an item. The quests should be related to your current experience level. So a low level chr. can do them at low level maps for a small reward and high level chr's can do them on high level maps for bigger rewards.
Possible quests to add to this feature:
-Item/message delivery.
-Espionage
-Kill X monsters of monstertype ....
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Jun 10, 2006, 01:45 PM // 13:45
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#28
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Desert Nomad
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Quote:
Originally Posted by Pandora's box
I'd like to see this idea worked out for broader usage: randomly repeatable quests where you can choose out of several rewards like faction points, experience, gold, or an item. The quests should be related to your current experience level. So a low level chr. can do them at low level maps for a small reward and high level chr's can do them on high level maps for bigger rewards.
Possible quests to add to this feature:
-Item/message delivery.
-Espionage
-Kill X monsters of monstertype ....
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Actually, being able to choose the rewards would be rather nice. If you need gold, you could opt for a higher gold reward and so on for the other various pay outs. That would be great for all quests if you ask me. Maybe a new thread on that?
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Jun 10, 2006, 02:25 PM // 14:25
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#29
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Krytan Explorer
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
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*says nuthin*
/signed
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Sep 23, 2006, 07:29 AM // 07:29
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#30
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Bump for good idea.
Also along the similar line, was thinking of a Skill Cap Quest.
Talk to a NPC, and he/she will tell you what skill to cap (can be elite or regular), and give you a tempary skill call Skill Cap Holder (its not the sig of skill cap). You will have to equip that skill, and try to find a boss with that skill to cap. Once done so, return to the npc for reward, and that skill cap skill will be take off too.
the holder skill will not cap the skill as unlock (you still need to bring a sig for that), but will allow you to use that skill for continuation of that map. It also does not matter if you already unlock/cap that skill before or not.
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