Sep 25, 2006, 03:46 AM // 03:46
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#21
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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funny I never have problems getting a party for my a/r. and as far as them not lasting I out last most warriors and do more dps. crit/barrage pwns. cept when u have like one enemy. then sharpen daggers and apply poison >< any who.
I think viking or roman ideas would be ok.
we had europe (ascalon)
asia (cantha)
africa (elona)
so that leaves meso-america and austrailia which anet hates cause they dont give em their own dis or something....I read that somewhere....what was I saying? Oh right.
Care Bears? I thought we were getting Fraggles
~the let the music play rat~
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Sep 25, 2006, 04:07 AM // 04:07
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#22
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Lion's Arch Merchant
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If you are A/R i assume you are a critial barranger... or people probably think you are one when they accept/invited you. That doesnt' really count as a "real assassin" since the defult for assassins is using dagger which is what everyone hates.
Maybe they should just add new attribute lines and skills for existing characters from now on instead of new classes. That way old char get completely new playing options and wouldn't go out of business. They can also make more new stuff (armor/skills etc) for the old classes then instead of spreading their effort and resources out.
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Sep 25, 2006, 06:31 AM // 06:31
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#23
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Wilds Pathfinder
Join Date: Apr 2006
Location: Cute And Fluffy in My Tummy
Guild: Cult Classic [CC]
Profession: R/
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Old : The only reason I wouldn't take up a mesmer is for the lack of AOE. But whwenver there is a mesmer that Requests to join my group, and I have room, I'll take them in withou a secon'ds thought.
But mostly I find that the Mesmer is That kind of profetion thats better as a secondary. Mo/Me or E/Me for Example.
Concidering C3 is the end of the Trilogy, I wonder what will happen if they come out with a 1902 Style Game - Full Metal Alchemist Style (Sorry i even suggested it, Only One of two Animes I ever bothered watching threw.)
Most Likely if ther is a leap in time it won't be past the 17 hundreds. 1812 at most, because you want to keep the core profetions in style with the environments.
Last edited by KoalaMeatPie; Sep 25, 2006 at 06:35 AM // 06:35..
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Sep 25, 2006, 01:38 PM // 13:38
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#24
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Desert Nomad
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I always thought by end of the trilogy meant to finally wrap up the story line of the first three games; in other words, a sure fire way of saying Anet has no intention of returning to Ascalon and finishing up what happened there with the Charr and so on... in other words, there's no closure for it. Instead, it's an on going struggle that we just left behind.
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Sep 25, 2006, 01:55 PM // 13:55
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#25
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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Quote:
Originally Posted by plastichead
like a landmass full of Engineers and their creations? I would like to see an Engineer type class.
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Me too, especially as Elonian warriors are all Mr T lookalikes, just need Face, Hannibal and Murdoch classes now, as they could always build something useful out of the crap they found lying about
/sarcasm
I agree with prodigy ming over the Assassin, nothing beats having to "pretend" to be a Barrage Ranger just to get into a group
Last edited by Blackhawk; Sep 25, 2006 at 02:00 PM // 14:00..
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