Jun 10, 2006, 02:45 PM // 14:45
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#1
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Krytan Explorer
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
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Characters Talking
Apologies, if i haven't noticed that in the index, if it was there.
I could not use search, was disabled.
My idea is short, but it might be a pain for anet to do it. Despite that, i still dare to post it ( )
Make the characters and npc's mouth's move when they are speaking, in cinematics, and when henchmen comment, and when you try to persuade ghostly to follow you, etc.
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Jun 10, 2006, 02:50 PM // 14:50
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#3
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Krytan Explorer
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
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I haven't seen such a thread, sorry if i haven't noticed it.
One thing, are voices synced in Warcraft 3?:P Don't think so
Edit : Sry if i sorry so much, as i'd not like to be banned for posting this thread.
Last edited by Spoony; Jun 10, 2006 at 02:53 PM // 14:53..
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Jun 10, 2006, 03:06 PM // 15:06
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#4
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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Just opening and closing their mouths with no real lip motions is better than nothing. Just holding their mouths open the whole time they're speaking is better than nothing.
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Jun 10, 2006, 03:16 PM // 15:16
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#5
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Frost Gate Guardian
Join Date: May 2006
Guild: Pantheon of Shadows [dei]
Profession: Mo/Me
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Quote:
Originally Posted by Rikimaru
Just opening and closing their mouths with no real lip motions is better than nothing. Just holding their mouths open the whole time they're speaking is better than nothing.
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Ehhh....I'd rather them keep their mouths shut when they speak...having their mouths hanging open would look rather ridiculous. If they were going to implement this, I would want them to do it properly.
Oh and by the way...the voiceovers are TERRIBLE. Just listen to Togo. He has so clearly been castrated it's annoying. I simply have to turn off my sound whenever there is a cutscene and someone won't skip it, just because the voiceovers are awful....*sigh* I still love Factions though, contrary to what other people say when they find one minor flaw
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Jun 10, 2006, 05:00 PM // 17:00
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#6
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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The character's don't have to open their mouths cause they are always practicing their ventrioquist routine.
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Jun 10, 2006, 05:01 PM // 17:01
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#7
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Krytan Explorer
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
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Lepton, you're critisizing the way people talk in cinematics, thats a diffrent topic. Make one, if you feel like it, but i think there was many people arguing in that matter.:P
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Jun 10, 2006, 06:55 PM // 18:55
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#8
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Krytan Explorer
Join Date: Dec 2005
Profession: N/
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Spoony,
Actually what Lepton did was called "an asside." He initially started on topic, then when his piece was said, mentioned something that was semi-related. Its a way of saying your opinion without thread-hijacking.
Another way is this, starting out with something semi-off topic and then ending on topic.
My opinion on the matter is they are fine as is. I really don't watch their mouths enough with the explicit intrest of watching them move. If ANet wants to tackle making X amounts of variations to cover Y languages so they all move in sync, go for it, but its not necissary to the flow of the game.
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Sep 25, 2006, 03:25 PM // 15:25
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#9
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Liars Cheats and Thieves [Liar]
Profession: N/Me
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Characters are now TALKING!!! Nightfall in game cinematics feature now talking characters!
And i must say it rlly looks good.... big plus again for NF
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Sep 25, 2006, 05:42 PM // 17:42
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#10
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Academy Page
Join Date: Sep 2006
Location: United Kingdom
Guild: The Great Shazam [WIN]
Profession: N/Me
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Yeah it does look nice, the characters are a lot more involved and there's a larger range of voices now, which is much better aswell, they suit the players better :P
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