Sep 25, 2006, 06:18 AM // 06:18
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#1
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Lion's Arch Merchant
Join Date: Aug 2005
Location: The Cosmic Ocean
Guild: DVDF
Profession: Me/
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The Guru - Concept Class, Art
Here's my own idea for a GW profession based on an Indian theme. I call it "the guru". I based this off south Indian martial arts called Kalari.
It's more an offensive class with 3 offensive attributes one of them weapon mastery and 1 support attribute.
Weapon :
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Flexible blade called the urumi which can have 1 or more long flexible blades attatched to a single grip. It's an unique "ranged melee" weapon. Although used with a shield in practise, it was traditionally "worn" around the waist concealed and used in real life without a shield. With more than 1 blades, it can be deadly to the wielder as well. The most famous urumi fighter was a girl called unniarcha who still has numerous plays and songs on her life in South Indian folklore today.
Two-handed.
Range : Half the spell casting range
Attack speed : Sword
1 bladed : Regular damage.
2 bladed : Higher damage. 8% chance that one of the hits will deal damage to the wielder as well.
3 bladed : Highest damage. 15% chance that one of the hits will deal damage to the wielder as well.
Haven't decided on the exact amount of damage as of now
Health and energy
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Similar to assasin.
Armor
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Since >2 of the attributes are spell casting, 60 AL armor and also a 70 AL armor with less energy bonuses for weapon mastery.
Here's my own guru, Maya demonstrating how the urumi and weapon mastery armor looks like,
Like you can see the emphasis would be more on agility and evasion rather than tanking like a knight should.
Attributes:
1. Discipline.
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Primary only. For every rank of discipline your maximum health increases by 2%. You absorb 1 damage at ranks 1-6. 2 damage at ranks 6-12, 3 damage at ranks 13-15 and 4 damage at rank 16.
Mostly skills that complement weapon mastery in some way and others are defensive stances.
2. Blade Mastery.
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Weapon mastery class. Mostly energy based attack skills and a few adrenaline based skills.
3. Dark arts.
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Offensive spells and shouts.
4. Compassion.
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Groups buffs, Self heals, Energy skills, Hex and condition removal.
Here's a few skill examples,
A red and white color code is very common among Kalari fighters.
I have loads of skill suggestions for this class but have posted only those with skill icon artwork. I'll prolly add some more soon complete with icon art.
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Sep 26, 2006, 10:41 PM // 22:41
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#2
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Ascalonian Squire
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Sounds neet, but just one thing that bugs me. That armor is not armor. I mean, yes, its all about the speed, but damn it1 the point of armor is so when speed fails, you got a back up plan!
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Sep 26, 2006, 10:46 PM // 22:46
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#3
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Wilds Pathfinder
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That armor is worst then some ele armor :O
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Sep 26, 2006, 10:47 PM // 22:47
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#4
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Raged Out
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Jesus may as well bring naked ladies in the game, I dont even want to see the male version. This is like video game porno and bondage.
/hellno
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Sep 26, 2006, 11:22 PM // 23:22
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#5
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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another semi-melee class suggestion.....no new function
-.- p
KILL IT
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Sep 26, 2006, 11:44 PM // 23:44
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#6
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Forge Runner
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Omg Those Pictures! They Burn My Eyes!
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Sep 26, 2006, 11:49 PM // 23:49
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#7
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Don't be too harsh...
afterall, when was the last time you made such effort on concept classing or art making? (excluding Lyra...)
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Sep 27, 2006, 12:10 AM // 00:10
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#8
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Guildless
Profession: R/
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all I can write now is an advise:
get married as soon as u can!!!
we don't need naked characters in game because many players are under 18yo
try to do something better than bringing and inventing naked characters.
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