Concept Master of Sacrifice
This is just a concept. So it is a rough sketch. Many things can change take a look and let me know if you like or dislike or would like it changes.
Master of Sacrifice - one who sacrifices health to the gods in order to receive special powers. Support Caster
Attributes –
Tolerance to Pain (Core Attribute) every attribute point spent equals 1% health pool that is unaffected by Sacrifice health spells Example- character has 600 hp with 10 in this for attributes 60 hp point would be unaffected by Sacrifices
Ultimate Sacrifice (Attributes spent Increase dmg, duration, and healing)
Eye for an Eye (Attributes spent increase dmg and duration)
Wrath of the Gods (Attributes increase dmg and duration)
Sample –Weapons
Sacrificial Throwing Daggers – 17 max damage short range Linked to + 1 Attributes and +5 energy (just like other caster items)
Off Hands- 1 example a shrunken head + energy / Less recharge / less casting time
Sample – Armor same as casters Health and Energy based with the different Armor verses / Special Boots of Sacrifice Health Pool is increased by 10%.
Sample – Skills
Ultimate Sacrifice- Skills (When character sacrifices self the character turns into a spirit of him/herself he can not move, attack, cast spells, targeted or be attacked for 60 seconds. Once the clock timer is done the character is reborn at same location with 25% health and no energy)
From Death Comes Life – (25 energy) 60 second recharge
Sacrifice self all dead party members in the area are resurrected with ½ health and ½ energy (1 ½ Agro Circle Range)
From Death Comes Peace – (25 energy) 60 second recharge
Sacrifice self and enemy spells are disabled for 8-16 seconds
From Death Comes Healing – (25 energy) 60 second recharge
Sacrifice self and all allies receive + 3 – 8 Health regeneration for 10 seconds
From Death Comes Solace – (25 energy) 60 second recharge
Sacrifice self and all Damage for 8-16 seconds is reduced to 10%
From Death Comes Balance – (25 energy) 60 second recharge
Sacrifice self and all conditions and Hexs are removed from all allies
Elite From Death Comes Grief - (25 energy) 60 second recharge
Sacrifice self and all allies received 10% moral boost for 10-20 seconds
Elite From Death Comes Rage - (25 energy) 60 second recharge
Sacrifice self and all allies attack 33 % faster for 8-16 seconds
Tolerance to Pain- Skills
Healing cut (10 energy) 10 second recharge
Sacrifice 10% health and target ally receives 30-55 health
Mending cut (5 energy) 5 second recharge
Sacrifice 5% health and ally is cured of 1 condition
Helping cut (15 energy) 10 second recharge
Sacrifice 10% health and target Ally receives 3-6 Health regeneration for 10 seconds
Magic Cut (15 Energy) 10 second recharge
Sacrifice 10% health and target Ally receives 3-6 Energy regeneration for 5 seconds
Eye for an Eye- Skills
My Blood for Your Blood (10 Energy) 5 second recharge
Target foe begins to bleed for 4-12 seconds caster is affected with condition for ½ the time
Cripple This Cripple That (10 Energy) 5 second recharge
For 2-10 Seconds Target enemy is Crippled caster is affected with condition for ½ the time
Poison Me Poison You (10 Energy) 5 seconds recharge
For 2-10 seconds Target enemy is poisoned caster is affected with condition for ½ the time
Shout of Pain (5 Energy) 2 second recharge
Sacrifice 10 % Dmg target foe is hit with double the difference.
Wrath of the Gods -Skills
Flames from Above (15 Energy) 20 second recharge
Sacrifice 30 % health all adjacent foes are struck with a Burning condition for 5 seconds
Wave of Pain (25 Energy) 30 second recharge
Sacrifice 10 % health all foes adjacent to you have all skills disabled for 5 seconds
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