Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 27, 2006, 08:46 PM // 20:46   #1
Furnace Stoker
 
Painbringer's Avatar
 
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
Advertisement

Disable Ads
Default Concept Master of Sacrifice

This is just a concept. So it is a rough sketch. Many things can change take a look and let me know if you like or dislike or would like it changes.


Master of Sacrifice - one who sacrifices health to the gods in order to receive special powers. Support Caster

Attributes –
Tolerance to Pain (Core Attribute) every attribute point spent equals 1% health pool that is unaffected by Sacrifice health spells Example- character has 600 hp with 10 in this for attributes 60 hp point would be unaffected by Sacrifices

Ultimate Sacrifice (Attributes spent Increase dmg, duration, and healing)
Eye for an Eye (Attributes spent increase dmg and duration)
Wrath of the Gods (Attributes increase dmg and duration)

Sample –Weapons

Sacrificial Throwing Daggers – 17 max damage short range Linked to + 1 Attributes and +5 energy (just like other caster items)

Off Hands- 1 example a shrunken head + energy / Less recharge / less casting time

Sample – Armor same as casters Health and Energy based with the different Armor verses / Special Boots of Sacrifice Health Pool is increased by 10%.

Sample – Skills

Ultimate Sacrifice- Skills (When character sacrifices self the character turns into a spirit of him/herself he can not move, attack, cast spells, targeted or be attacked for 60 seconds. Once the clock timer is done the character is reborn at same location with 25% health and no energy)

From Death Comes Life – (25 energy) 60 second recharge
Sacrifice self all dead party members in the area are resurrected with ½ health and ½ energy (1 ½ Agro Circle Range)

From Death Comes Peace – (25 energy) 60 second recharge
Sacrifice self and enemy spells are disabled for 8-16 seconds

From Death Comes Healing – (25 energy) 60 second recharge
Sacrifice self and all allies receive + 3 – 8 Health regeneration for 10 seconds

From Death Comes Solace – (25 energy) 60 second recharge
Sacrifice self and all Damage for 8-16 seconds is reduced to 10%

From Death Comes Balance – (25 energy) 60 second recharge
Sacrifice self and all conditions and Hexs are removed from all allies

Elite From Death Comes Grief - (25 energy) 60 second recharge
Sacrifice self and all allies received 10% moral boost for 10-20 seconds

Elite From Death Comes Rage - (25 energy) 60 second recharge
Sacrifice self and all allies attack 33 % faster for 8-16 seconds

Tolerance to Pain- Skills

Healing cut (10 energy) 10 second recharge
Sacrifice 10% health and target ally receives 30-55 health

Mending cut (5 energy) 5 second recharge
Sacrifice 5% health and ally is cured of 1 condition

Helping cut (15 energy) 10 second recharge
Sacrifice 10% health and target Ally receives 3-6 Health regeneration for 10 seconds

Magic Cut (15 Energy) 10 second recharge
Sacrifice 10% health and target Ally receives 3-6 Energy regeneration for 5 seconds

Eye for an Eye- Skills

My Blood for Your Blood (10 Energy) 5 second recharge
Target foe begins to bleed for 4-12 seconds caster is affected with condition for ½ the time

Cripple This Cripple That (10 Energy) 5 second recharge
For 2-10 Seconds Target enemy is Crippled caster is affected with condition for ½ the time

Poison Me Poison You (10 Energy) 5 seconds recharge
For 2-10 seconds Target enemy is poisoned caster is affected with condition for ½ the time

Shout of Pain (5 Energy) 2 second recharge
Sacrifice 10 % Dmg target foe is hit with double the difference.

Wrath of the Gods -Skills

Flames from Above (15 Energy) 20 second recharge
Sacrifice 30 % health all adjacent foes are struck with a Burning condition for 5 seconds

Wave of Pain (25 Energy) 30 second recharge
Sacrifice 10 % health all foes adjacent to you have all skills disabled for 5 seconds
Painbringer is offline   Reply With Quote
Old Sep 27, 2006, 08:56 PM // 20:56   #2
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

feels more like an extension of the blood attribute of the Necromancer.

I like it, but i think it needs more variety. I mean...your various skill lines all basically do 1 thing each.

reminds me of my own class idea actually: http://www.guildwarsguru.com/forum/s...php?t=10007404

<.<
lyra_song is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:35 PM // 13:35.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("