Sep 27, 2006, 05:34 AM // 05:34
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#21
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Desert Nomad
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/unsigned
i got all tyrian missions and bonuses henched.
Quote:
Originally Posted by lyra_song
The game needs to be HARDER
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/signed!
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Sep 27, 2006, 05:42 AM // 05:42
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#22
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Krytan Explorer
Join Date: Oct 2005
Location: Nova Scotia
Guild: #Dismantle
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One, you should play at a different time of day, if theres only about 5 or 6 people in there when you're on, trying logging in somewhere between 4pm-8pm EST for instance. That might help.
Two, How many guilds actually take people based on game hours? I've never heard of that. Keep pestering your guild to help you, or find a new guild that will.
Three, you can hench the ring of fire, you just need patience to learn how the hench will best survive in high level areas. I did the bonus with hench not too long ago, hells precipice is easier than abbadons with hench, i think.
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Sep 27, 2006, 05:49 AM // 05:49
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#23
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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I think the point is with more chapters coming out the older ones will become more and more empty.. which has been talked to death. The way I look at it, is play it while it's fairly new or deal with the lack of people. IMO its like a game I moved on from that is still there for me to play if I want. I don't think A.Net needs to do anything with the older chapters.. they want people to stay up with them and that's fine. That's my opinion anyway and i'm stickin to it...
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Sep 27, 2006, 06:58 AM // 06:58
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#24
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Banned
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If you got the fire islands as a curses necro, you should have no trouble at all completing those three with just hench. Seriously. Those missions are not that hard. You've got, or should have by now, some of the most powerful PvE spells in the game.
Learn hench control.
Learn how to call targets.
Learn how to fine tune your build.
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Sep 27, 2006, 07:32 AM // 07:32
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#25
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Quote:
Originally Posted by EndoftheSyringe
Wait, I'm confused. Are you complaining that you are bad at the game?
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Basically...
@OP: Sorry you're having trouble. Its fairly clear this will be your first time through GWP. Rest assured, the missions can be henched. Bring a longbow for pulling and learn to sidestep (rapidly press A and D). Sidstepping and kiting keeps henchmen from charging into one mob only to agro another. Consider tweeking your build as well; curse necro is easily one of the most powerful builds in GWP PvE.
Find room for a self heal; do the 2 +15 attribute quests if you haven't yet.
Green farm a little to fill out your character's weapons.
Ring of Fire and the other 2 island missions are the end of the game. they're hard and long--not to make you angry--to provide you a worthy challenge. Look on them as such and one day, when you see another thread like this, you can say to the OP: I did it, so can you!
Gl and hope this helps.
Last edited by Minus Sign; Sep 27, 2006 at 07:41 AM // 07:41..
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Sep 27, 2006, 03:55 PM // 15:55
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#26
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Wilds Pathfinder
Join Date: Jun 2006
Location: Jersey, Channel Islands
Guild: Perfection Is Everything [PiE]
Profession: W/
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Quote:
Originally Posted by lyra_song
Almost every mission is henchable in prophecies (with exception of Dragon's Lair cause its BUGGY with hench).
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I henched dragons lair and killed glint, it was the easiest mission I've ever henched.
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Sep 27, 2006, 05:43 PM // 17:43
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#27
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Ascalonian Squire
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Thunderhead was a bit tough, henciablem but did it with a guild PUG.
I had the same problem with ROF, yet it is henchiable, and I was on a monk.
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Sep 27, 2006, 05:52 PM // 17:52
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#28
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Wilds Pathfinder
Join Date: Mar 2006
Location: Meadow
Profession: Rt/
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/unsigned
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Sep 27, 2006, 06:09 PM // 18:09
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#29
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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ive found the ring of fire missions to be much easier than southern shiverpeaks...
Only ever beat the original game with my mesmer tho... theyre all really easy as a mesmer.
Hey btw, you arent running a fire mage there, ARE you? Itll be easier if you can use ice magic (which is why rangers will often bring winter if the ele isnt compliant)
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Sep 27, 2006, 06:09 PM // 18:09
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#30
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: La Legion Del Dragon [LD]
Profession: W/
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Every mission & bonus can be done with henchies, just see what you'll be facing. In some missions, usually the 'hard ones', the difference between success and failure will depend on just which henchies you'll take.
As for the ROF isles, I've played this from day one and it's always been a lonely place compared to other areas. I've found that the reason why there's so muc frustration in those missions is lack of communication in the team. There's more than one way of completing them, and when it comes time to make a choice between which way to go, the team splits out of confusion, someone will get mad and call the others noobs, and someone will leave cause the 'wrong' group was aggroed. So making sure tha all are on the same page helps.
(little comment about above post regarding winter, in my opinion, its not so much that water is better and the winter is for noncompliance, but the dmg-ecost-area affect are much better with a pyro+winter combo)
Last edited by G_MAGNUS; Sep 27, 2006 at 06:15 PM // 18:15..
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Sep 27, 2006, 06:34 PM // 18:34
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#31
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Krytan Explorer
Join Date: Aug 2006
Location: Screwston, Tejas
Guild: KOS
Profession: N/Me
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Buy Nightfall, I'm betting that the heros will transport back to Tyria with you. My reason for saying this is that the hench controls were available in Factions/Prophy missions, including the 1,2,3 options, also the interface for hero addition seems to be inclined to transporting them anywhere along with you. If nothing else when Nightfall comes out you'll be able to tell your henchies to stand still while you aggro things over pits of fire and rush back to them.
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Sep 27, 2006, 10:02 PM // 22:02
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#32
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Academy Page
Join Date: Sep 2005
Location: Manchester
Profession: Mo/Me
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use paragraphs!
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Sep 29, 2006, 03:06 AM // 03:06
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#34
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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hench every bonus my foot, take that back to Dunes of Dispair and Dragons Lair. Beside that, not everyone is a monk, and unless your using a support character, henchmen drop like flies.
It would be nice if they applied Hero characters for previous chapters, and the new control system will help alot too if they implement that, but whether or not the game is henchable doesn't mean it is acceptable, appropriate rewarding for effort spent on missions is something that should be added reguardless, that way people can enjoy missions as a source of income or some other currency to compensate them, henchmen are an alternative, not a standard, the game would suck without cooperative and competative play, it isn't a console game.
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Sep 29, 2006, 05:10 AM // 05:10
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#35
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Wilds Pathfinder
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How come everyone seems to blame the player for the henchies sucking?
Whenever I try to do the first mission in Fire Islands with any class, the henchies die on the first group I agro, no matter what I do. And I'm always the last person to be alive, and since its the first group at the very beggining, there is no where to run to. It just doesn't seem possible that the henchies can live for more than 30 seconds there.
Oh, and I do know how to ping on myself and ping the target I want them to kill. The problem isn't agro or anything, but getting the henchies to survive long enough to kill the enemies.
I really hope heros are at least semi-competent compared to henchies....
Oh, and in case someone suggests it, I'm not gonna leave my friends guild just to do two missions or three missions.
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Sep 29, 2006, 07:21 AM // 07:21
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#36
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Jungle Guide
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Quote:
Originally Posted by gamecube187
Whenever I try to do the first mission in Fire Islands with any class, the henchies die on the first group I agro, no matter what I do. And I'm always the last person to be alive, and since its the first group at the very beggining, there is no where to run to. It just doesn't seem possible that the henchies can live for more than 30 seconds there.
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You aren't supposed to take on that pile of Mursaat at the start you know.
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Sep 29, 2006, 12:47 PM // 12:47
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#38
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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ummm...the OP's problem is that he probably sucks at GW. There's nothing wrong with that. Heck, I definitely suck at it. I had to run to Bloodstone Fen because I couldn't beat the missions!! *lol* I ran to Sanctum Cay just yesterday. I have a bunch of bonuses to do and like 6 missions that I haven't completed for a variety of reasons. Mostly that I suck. The Wilds is pretty easy as far as enemies go I just get lost and spend two hours running in circles before giving up. I shouldn't let those White Mantle dudes die every time. *shrug* The difficulty of GW is what keeps it interesting. Also, henching everything doesn't make everything impossible. Harder but not impossible. I've henched every mission and have been ok so far. I wish I didn't have to hench but my connection suxxors and theres nothing I can do about that right now.
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Sep 29, 2006, 01:36 PM // 13:36
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#39
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Academy Page
Join Date: Aug 2006
Location: Europe
Guild: FTW
Profession: A/E
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I've finished RoF mission with henchies and other two with PuGs. However I agree that few mission areas in Tyria are deserted (fire islands, aurora glade etc). Allowing us to bring nightfall heroes back to previous chapters would solve this problem. Btw, Dragon's Lair is VERY henchable. I've finished it with bonus using henchies in my first try. Glint is much much easier to kill with henchies than
with PuG.
Last edited by akh; Sep 29, 2006 at 01:42 PM // 13:42..
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