Oct 02, 2006, 05:58 AM // 05:58
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#1
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Ascalonian Squire
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Fast Casting: Making it More than just for spell power.
Greetings! Now, to the heart of the matter:
Fast Casting.
As it stand now, most (as far as I can tell) people believe that, unless you have skills that need it, it really isn't worth it. What I'm attempting to do is to change that idea.
My proposal thus: "For each rank you have in fast casting, your spells recharge 2% faster, rounded down. "
There you have it. Note, the part underlined is kinda iffy, I'm not sure if it would be too good that way.
Thanks for reading.
~Urzza
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Oct 02, 2006, 06:05 AM // 06:05
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#2
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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Fast casting is good as it is. Giving it that affect will then affect all recharge times of skills especially mesmer skills. Some skills have long recharges because if they didnt they will be to good. You will see huge recharges on just about every skill in the game(picture ROF getting a longer recharge say 6-8 just because a mesmer primary could spam it with fast casting helping recharge). Overall a bad idea.
Also if you havent noticed some of the better mesmer skills have 3-2 second cast times which are just interupt bait(diversion, spirit of failure, energy burn and surge, soothing images) just to name a few. Fast casting also helps with secondary's like a mes/nec using fast casting to lay those annoying warrior hate hexes in half the time that a necro can do it.
Last edited by warriorsmiley; Oct 02, 2006 at 06:11 AM // 06:11..
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Oct 02, 2006, 06:48 AM // 06:48
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#3
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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I don't know, they did buff expertise slightly to include everything that isn't a spell, I do think there should be a fast casting buff, but I don't think your suggestion was what I think would be good. Maybe signets included in FC.
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Oct 02, 2006, 07:06 AM // 07:06
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#4
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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I like FC as it is - as I understand it, 7 = half casting, which only requires you to take 1 point off a maxed out attribute. Some mesmer spells are annoyingly slow casting as warriorsmiley said - If we had mesmers with ultra fast recharges, shutdown would be a massively overpowered problem for monks.
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Oct 02, 2006, 08:02 AM // 08:02
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#5
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by Haggard
I like FC as it is - as I understand it, 7 = half casting, which only requires you to take 1 point off a maxed out attribute. Some mesmer spells are annoyingly slow casting as warriorsmiley said - If we had mesmers with ultra fast recharges, shutdown would be a massively overpowered problem for monks.
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Wrong. 15 is exactly half. 7 is *only* 28%, and 9 is 33%.
I like running 7 or 9 :P
As for the suggestion, Fast Casting is absolutly fine as-is.
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Oct 02, 2006, 08:17 AM // 08:17
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#6
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
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FC is fine and very useful.
/not signed.
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Oct 02, 2006, 08:55 AM // 08:55
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#7
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Academy Page
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nah, for each level of fast casting, your spell recharges 6% faster, costs 6% less, casts 6% faster, and has 6% less exastion, at 16 fast casting all spells cast with no cost, no cast time, and have no recharge. Meteor shower can be cast soooooo many times in a row itll deal about a billion damage in a second.
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Oct 02, 2006, 01:21 PM // 13:21
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#8
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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.-.
/not signed
works fine.
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Oct 02, 2006, 01:41 PM // 13:41
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#9
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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/signed
Its powerful but weaker than the rest.
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Oct 02, 2006, 01:48 PM // 13:48
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#10
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Brazil
Guild: dTe - Do The Evolution
Profession: N/Mo
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Quote:
Originally Posted by makosi
/signed
Its powerful but weaker than the rest.
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Weaker then the rest?! How so?!?!?!
Strenght on warriors is near useless...1% AP yeah right!!! Soooooooooooooooooo usefull!!! At 12 you might strike for +3dmg hoooooray!!!
Latter.
PS: I am not even conssidering the skill line, just commenting about the atribute and its effects.
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Oct 02, 2006, 01:51 PM // 13:51
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#11
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Frost Gate Guardian
Join Date: Sep 2005
Location: PvE
Profession: N/
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Quote:
Originally Posted by Kai Nui
I don't know, they did buff expertise slightly to include everything that isn't a spell, I do think there should be a fast casting buff, but I don't think your suggestion was what I think would be good. Maybe signets included in FC.
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Expertise always worked that way, they just re-worded the description to make it clear they had no intention of changing it to nerf touch rangers.
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Oct 02, 2006, 02:11 PM // 14:11
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#12
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Ascalonian Squire
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Quote:
Originally Posted by idiosyncratic
nah, for each level of fast casting, your spell recharges 6% faster, costs 6% less, casts 6% faster, and has 6% less exastion, at 16 fast casting all spells cast with no cost, no cast time, and have no recharge. Meteor shower can be cast soooooo many times in a row itll deal about a billion damage in a second.
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Please, be say something useful or leave. (More comments to come latter)
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Oct 02, 2006, 02:31 PM // 14:31
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#13
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Jungle Guide
Join Date: May 2005
Location: Finland
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Signets should be added to Fast Casting. Mesmers have skills for signet improvement so why don't make them masters of signets by reducing the activation time too?
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Oct 02, 2006, 02:42 PM // 14:42
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#14
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Krytan Explorer
Join Date: Dec 2005
Location: In a Black Hole
Guild: less
Profession: E/
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/not signed
works fine in pvp
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Oct 04, 2006, 05:39 AM // 05:39
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#15
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Ascalonian Squire
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Quote:
Originally Posted by Tark Alkerk
/not signed
works fine in pvp
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But, IMO, not so hawt for PvE.
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Oct 04, 2006, 06:38 AM // 06:38
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#16
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Quote:
Originally Posted by Zakarr
Signets should be added to Fast Casting. Mesmers have skills for signet improvement so why don't make them masters of signets by reducing the activation time too?
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Exact quote from Wiki
Quote:
Fast Casting only benefits spells. There is no change to the "casting" time for signets, rituals, glyphs, traps, attacks, preparations, shouts, stances, general skills, or any other skill type. This is a common misunderstanding among new players.
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Leave it as it is.
Mesmers are already highly underrated.
/not signed
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Oct 04, 2006, 09:34 AM // 09:34
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#17
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Emik, the suggestion was to include signets into the FC line, not to make the assumption that signets were already part of the FC line. Please read carefully. There is a Nightfall skill in the Fast Casting attribute that increases the speed at which Signets can be activated, be excited^^.
Aside from that, the cap for skill recharge is 50% unless the source comes from a single skill. Because FC does not impact on this limitation, skills such as Mantra of Recovery will supplement to FC skill rechage, gaining 80% recharge on all spells at rank 15. If you implement this, it would make the FC line overpowering.
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Oct 04, 2006, 04:36 PM // 16:36
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#18
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Fast casting is fine as it is, just these n00bs haven't realizes it's importance
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Oct 04, 2006, 10:02 PM // 22:02
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#19
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Ascalonian Squire
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Quote:
Originally Posted by lightblade
Fast casting is fine as it is, just these n00bs haven't realizes it's importance
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Well then, explane to this "n00b" it's importance.
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Oct 05, 2006, 12:36 AM // 00:36
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#20
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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/not signed
As people pointed out, FC is fine. You also have to consider the class and whats its generally used for and also the skill line.
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