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Old Oct 06, 2006, 01:48 AM // 01:48   #1
Ascalonian Squire
 
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Default Trade Skills

I think it would be a great idea for anet to add some kind of gathering/crafting system into the game. I defiantly think this would be a good addition to make this game more interesting. Some ideas for classes could be like fishing/cooking/herbalism/mining. Some could be like to make crafting
Materials and others could be used to make cool potions or food that can help you in situations. I think this would be a cool thing to have in PVP too. Some ideas I have for this system are:

Trade Attributes:
You can put different attributes you gain from a new system called "Trade Attributes". Let’s say in factions you decide to go fishing in haiju lagoon. That would be an early level fishing area, and then you can gain "Trade skill XP" towards getting more attributes to spend in your different trade areas. Let’s say there are cooking, fishing, and herbalism in the game. Once you gain a trade level, you can spend the trade points you get into the different areas. Like you get 5 attributes for a new trade level, you can spend 2 in fishing, and 1 in cooking and 1 in herbalism that will decrease the time it takes to gather the things, and you can also learn how to find different things, gather them, and make new things.

Mining:
If they added mining, you would start off with being able to make iron ingots and gather raw iron. And then if you spend 5 trade points in mining, and then you can gather raw steel, and turn them into iron ingots and steel ingots. And then deldrimmor steel ingots. Let’s say you get like 16 in mining (through runes) and then you will be able to make/gather obsidian shards.

Fishing:
You will be able to buy a fishing rod and lures/bait and stuff like that from vendors in towns and cities. There will also be different fishing rods you could buy that could increase certain areas in your fishing, like the time it takes for you to catch a fish, and the success rate of your fishing. When you spend your trade points into fishing you can use the more advanced fishing rods, and you can fish in higher areas. You can also catch more advanced fish. Fish can be used in cooking, or can be eaten raw. Fish can be used for special buffs, or to increase your hp or energy.

Cooking:
You can buy cooking utensils and things like that to be able to make more complicated dishes. Along with fishing, you can get meat or other thing like that from killing wolfs bears, moa and other neutral mobs like that. You can also gather them with the herbalism skill. You can spend your cooking points to reduce the chance you have to burn food, and reduce the time it takes for you to cook things. It also teaches you how to make more complicated dishes.

Herbalism:
Herbalism can be used to gather herbs to make potions that can increase your stats, give you bonus attributes in a certain area (like you can make a potion of critical strikes to increase your critical strikes by 2 for 10 minutes or until you die) They can also heal your hp or energy. Herbalism can also be used in cooking to gather herbs. From herbalism you can gather plant fibers, wood etc and other plant related crafting materials. Increasing your points in herbalism will increase the chance you successfully gather materials, and increase the chance you will find rare herbs, and decrease the amount of time it takes for you to gather herbs, and also increase the level of herbs you can find.

Skinning:
You can skin certain animals and get pelts that can be turned into crafting materials like tanned hide, and other skin related items. You can buy skinning knifes that will increase the chance for you to successfully skin an animal, and decrease the time it takes to skin them. You can find tanners in town to turn them in to crafting materials, for a much cheaper price than the price it costs to buy them at the material vendors. Putting points into skinning will decrease the time it takes to skin something, and increase the level of mobs you can skin to get rarer materials to turn in to more valuable crafting materials

Well that’s what I think the trade system would be like in GW, and I think this would be a cool addition to the game.
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Old Oct 06, 2006, 02:41 AM // 02:41   #2
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Its too WoWish. ALso i wouldn't want the PvP system to be changed that much

ITs a great idea as long as we kee p to teh guild wars type game.

I think the ability to make alchohol and suger cakes would be great. also trading different kinds of food and eye candy clothes would be cool.

ALso it would be another way to get rare skins for weapons or obtain materials

would be very difficult to implement tho.
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Old Oct 06, 2006, 02:55 AM // 02:55   #3
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What's missing is the HOW part. How do you fish? Do you go to a body of water and click on the /fish button? If this is the case, you aren't adding anything fun.
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Old Oct 06, 2006, 04:39 AM // 04:39   #4
Zui
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Absolutly no. This is against everything Guild Wars, and is also an exact rip off of WoW. You're missing Enchanting, Leatherworking, and Blacksmithing though.

/not signed

/not signed

/not signed

/not signed

Oh, and if that wasn't clear enough

/not signed
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Old Oct 06, 2006, 05:29 AM // 05:29   #5
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Life Skills are already being considered by Anet. But there is no way to know how they will implement them.
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Old Oct 06, 2006, 05:33 AM // 05:33   #6
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I for one don't really hope to see life skills in GW.
However... if they are turn into more of a mini game of sort, than I would agree more on.

Try think outside of the typical life skills in other MMO, and try to modifie the idea into a fun sub game that would be fitting to GW as optional fun activity to do.
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Old Oct 06, 2006, 01:05 PM // 13:05   #7
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Some of the things you're suggesting are either:

1.) A ripoff of WoW (which someone else already said)
2.) A means of making the game not balanced.
3.) A new form of leet-ism using items.

I, for one, am firmly against the idea of being able to use items that increase your health or energy, or increase your attributes, even if it's just for a short while. All you have to do is get a bunch of those and you automatically have a humongous edge over the rest of the competition. Guild Wars is supposedly based upon character skill rather than items and armor, and by adding these things that increase your health and energy or whatever, you're taking that element away. After that, the ones who are really good at this game would be the ones who are willing to spend hours upon hours sitting in the same spot collecting herbs, cooking animals, or mining. I would rather the ones good at the game be the ones who spend a long time playing and familiarizing themselves with different professions, builds, and tactics. You know, the people who actually HAVE skill.

Now let's look at each one in depth, shall we?

Mining: Can anyone say farming, without having to kill anything? You're saying that at 16 mining points, you will be able to make Obsidian Shards??? Those things ONLY drop in FoW, and are worth enough money that you could make 1000k in no time at all if you were just able to make them as you wanted. Everyone would be able to make so much money off of this, it's not even funny. Not only that, but the only other purpose it serves is to get around having to pay for your iron/steel crafting materials when making armor. Just salvage it from stuff or buy it. Too much unbalancing here.

Fishing: After reading this, the only thing I could come up with is... double you, tee, eff. Not only is this system completely overpowering (eating fish for HP, Energy, or Buffs) but you've also provided no information on how it would work. What, you simply equip the fishing pole while next to some water and click the "Fish" button? And then all of a sudden it's all "You've got a fish!" and you have an overpowering item in your inventory that you can just eat raw? I can just see it now. "Oh, crap, I don't have any fish in my inventory that give me +230720384 HP and raise all my attributes by 2. Let me walk over to this water real quick...." *Clicks fish button* "Alright, I'm leet now. Let's go." No thanks.

Cooking: From what you've given, this is COMPLETELY pointless. You cook the food... and then what? How do you cook it? You wanna equip a microwave as an off-hand, or how about an oven shield? You collect your meat from one-shotting any neutral mob, and then cook it so it can do absolutely nothing after you've wasted your money on buying cooking utensils. If you're wanting to make this food increase your attributes, then again, a big no-no to this one. The neutral mobs are EXTREMELY easy to kill, and you can pretty much get an infinite amount of meat from it. You're taking all of the skill out of this game and making it where you can use an item and be invincible. I would also love to see my warrior sitting down in the Ring of Fire or the Jade Sea, putting on a little chef's hat and apron, and cooking me some Moa. =P

Herbalism: This is probably the main one I have problems with. Potions that increase your attributes, heal your HP, and heal your energy is something that could potentially completely ruin Guild Wars. If someone maxed their inventory with thousands of high-level healing potions, they could never die! On top of that, they could just increase their attributes in whatever area they wanted simply by clicking a button. Any noob that just bought the game today would be able to solo his way through the entire game just by making as any healing potions as he could. No one would EVER die as long as they had them. Healing items = No times a million.

Skinning: What's the difference between this and salvaging? What, you want to skin the animal alive? Just kill something, make it drop something, and salvage it into a Tanned Hide or Fur Square or what have you. It's pointless and unreal to just walk up to an animal and use a "skin" skill, while it just sits there and lets you skin it alive to get its hide. You skin an animal hide and turn it into a crafting material at the skinning "trader" for a lesser price than it costs to buy it, or you could just get a salvage kit and salvage your own hides.

Sorry it was so long, but I didn't want to just say "Oh, this is a bad idea." I wanted to give my reasons.
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Old Oct 06, 2006, 04:31 PM // 16:31   #8
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life skills and fishing in particular has been mentioned as things being looked at by Anet.
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Old Oct 06, 2006, 07:52 PM // 19:52   #9
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that looks like runescape

/not signed , i never liked those things, only thing you need to know how to do in this game is KILL KILL KILL :@ .. joking lol
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Old Oct 06, 2006, 09:26 PM // 21:26   #10
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im sorry, but if u want trade skills then play runescape...
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Old Oct 06, 2006, 09:31 PM // 21:31   #11
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id like to see it, but NOT to be made into one of those 'you MUST have this and this and this to get past this part of the story' like runescape is. they could be additional skills, like for a new player to generate some kind of income (e.g, gathering iron ingots, and later on, steel ingots, from mining) and also be able to cut wood, etc.
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Old Oct 06, 2006, 09:53 PM // 21:53   #12
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this is more like runescape than WoW
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Old Oct 07, 2006, 10:11 AM // 10:11   #13
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i think its much more likely that if trade skills are introduced, it will simply allow players to perform the function of the material crafters already in the game. amongst some other things i suppose. But look for this to be the first update i would assume.
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Old Oct 07, 2006, 09:31 PM // 21:31   #14
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mm... i kindof like the idea an then again i dont...

life skills yea but id like to have some skills that serve no purpose at all other than jst eye candy

ur dualign with a friend an he goes afk, id like to be able to put up a campfire, equip a stick and use a sausage on it... ( c my avatar ^^ )

also offhand cup an something like that...

also for fun something like completely useless stuff u could use as a wepun, lika a chair doing 5-10 blunt dmg, or stuffing a monsters face in with a creamcake (how about making this pve only item for 3 sec blindness)
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