Oct 15, 2006, 10:11 PM // 22:11
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#101
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Krytan Explorer
Join Date: Oct 2006
Location: Granite Citadel
Guild: Post Searing Ascalonian Merchants
Profession: N/Me
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i thought they are adding new races instead of professions
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Oct 16, 2006, 09:12 AM // 09:12
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#102
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Desert Nomad
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Quote:
Originally Posted by strong1
i think this is a terible idea. new proffesions are always good. Besides, i'd never play every proffesion, like with factions and nightfall, i made a dervish and assasin, and i probably won't make a paragon and i definitely won't make a ritualist. people pick which proffesion they like and they use it, but they have the option. Proffesions should always be added.
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You are being paradoxical here, you like assassin? so will like a lot my idea for a star weapon, no?
Also, they could add only 1 class per chapter, plus new attributes for excising ones.
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Oct 16, 2006, 09:17 AM // 09:17
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#103
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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/signed for more content and possible playable races.
/Not signed only if the new professions are well though out and unique rather than some half assed concept/job.
The new proffessions basically become more of the same things mixing elements of the existing core classes. Boring.
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Oct 16, 2006, 10:51 AM // 10:51
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#104
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Maguuma Stade
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New professions keep pvp changing steadily so it doesn't get stale (and when anet fails by making 2 crap professions and tons of skills that nobody uses, they just change the pvp - note the gvg and HA changes). They add content to new expansions which keep anet funded. They're also money sinks to give players a place to spend lots and lots of money, battling inflation (2 new sets of 15k armor, 4 or more sets of weapons, dye, skills, runes, it adds up fast). I'd imagine in the future anet may make some expansions that don't include new professions (maybe some mini-expansions?), but I'd also not expect them to change their expansion recipe anytime soon either.
/notsigned
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Oct 16, 2006, 03:35 PM // 15:35
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#105
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Academy Page
Join Date: Sep 2006
Profession: N/R
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Say they add the new races - EG a Tengu and a Dwarf ... but no new professions for it, so you could make a Tengu Monk or a Dwarf Ranger and only make a Tengu Rit or Dwarf Dervish if you have GWF and GWN.
Then what? Then they'd have to A) add new professions or B) add more races...
The sujestion for adding new attrabutes would work, but it would only be feasable for one more expansion, maybe two at the most.
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Oct 16, 2006, 03:49 PM // 15:49
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#106
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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/signed
New proffesions are cool and all, but It would be nice tou have different KINDS of content added into the game. There are so many features, options & content they could add if they didn't spend time on the new classes.
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