Aug 08, 2006, 08:12 PM // 20:12
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#21
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Imagine a press release on the upcoming new chapter...
"So, what will we get in the new chapter?"
"Uh.. Well... we got more cotents and a new story..."
"Oh, that sound great (but arn't you suppose to?)"
VS.
"So, what will we get in the new chapter?"
"A New Class, PIRATE!!!!"
"YAY!! PIRATE!!! RRRRR"
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Aug 08, 2006, 08:17 PM // 20:17
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#22
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Krytan Explorer
Join Date: Aug 2005
Location: Ohio
Guild: XoO
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/signed
10 is enough
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Aug 08, 2006, 08:22 PM // 20:22
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#23
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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you know what? there is nothing forcing you to buy nightfall and factions... you do know that, dont you?
Personally I am one of the people that think that more professions is good.
And how hardcore of a PvE player are you if you havent even played all the professions through??
Aside from any arguements/concerns on PvP balancing- Since you said you are PvE only-> So what do you care about balancing??
Look, if you dont want to play the new classes, then you are a minority- sorry.
Not like this thread matters- you wont change ANets goals (thank christ)
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Aug 08, 2006, 08:32 PM // 20:32
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#24
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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Quote:
Originally Posted by Horseman Of War
you know what? there is nothing forcing you to buy nightfall and factions... you do know that, dont you?
Personally I am one of the people that think that more professions is good.
And how hardcore of a PvE player are you if you havent even played all the professions through??
Aside from any arguements/concerns on PvP balancing- Since you said you are PvE only-> So what do you care about balancing??
Look, if you dont want to play the new classes, then you are a minority- sorry.
Not like this thread matters- you wont change ANets goals (thank christ)
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I'm not trying to start a pve/pvp fight, but please don't forget that even if someone plays pve only, pvp is affected by any changes(and vice versa). So its better to think of balancing before an idea is put out, rather than it being nerfed due to the playing style of one side or the other. He also stated that he wasn't a hard core player. The point he was making(correct me if I'm wrong) was that with so many classes, how can one be expected to play 20 classes all the way through? Could you imagine taking 20 characters through 8 different realms?
I agree with Action Jack, the new classes are a engender interest in a new expansion. If it doesn't have a new class it stops being a standalone(which can have its own fanbase) and becomes just another hand-out to the people already playing.
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Aug 08, 2006, 09:23 PM // 21:23
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#25
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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IDK I like the profession changer so much because of this. If i want to play with a paragon or whatever I just change my secondary and off I go. Sure I do a little grind on another character slot to unlock some skills cheap, but no biggy, I just delete it and remake it to unlock some more. Or play with it in PvP. rare in my case but it happens... lol
For the most part I only play through every chapter with 3 characters. my original 3. heck my main guy ingram of haz has been the same guy since the early betas. I have changed his secondary to every class and made use of him that way. but That's my old man now. It would be sacrilege to delete him now. lol
Heck I gave up my Dune Lizard just recently that I have had since the launch of Prophacies... I was like OMG I feel like I lost a member of my family... It evolved like 3 times and was jsut a common compainion. But I figures it was getting old and needed to relax someplace. Too bad it couldn't roam my guild hall. I miss the old girl. LOL Now I gots me a Black Moa, but I don't like it as aI did in the FPE cause eeryone has one now. I think I may go and get somethign liek a crab and evolve it. lol That I dont see too often. lol
Last edited by =HT=Ingram; Aug 08, 2006 at 09:29 PM // 21:29..
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Aug 08, 2006, 09:36 PM // 21:36
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#26
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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I like the point Horseman and Sli made. Many people simply will not or does not want to buy all the chapters. (Even I don't have Faction). For me, I am more looking foward to Nightfall than Faction, part reason is I like the game playing sytle of Dervish more than that of Assassin or Ritualist. So it might be likely I will just get only one of those new chapters. For the more caual fan like that, they will have less trouble with the pilling up of new proffesionals.
Also if you just add new skills to the exisiting one, it will pill up too, and leave little room for new playing style and mechanics. You are force to play thought the new contents with your old character, which would probablly still play very much like it is before, which make it tiresome and none-fresh. New class help solve that problem.
Of course, that is all under assumption that new class development will not take away from new contents (A.net should be well off enought to have several team doing different parts), and that the important stuff, like Auction house and better LFG system, will still see the light of the day.
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Aug 08, 2006, 09:43 PM // 21:43
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#27
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Desert Nomad
Join Date: Nov 2005
Location: Surrey University
Guild: Starting to play again... need a guild
Profession: W/E
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I would also like to have all the missions alot harder and take some skill because all missions are just follow the monsters to get to the end.....and thats it. I would like to see some more team based action in the missions.
I also agree with the auction houses,armour storage (making alot more sotrage)...pet zoo i havnt seen that thread yet lol but sounds good
/signed
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Aug 08, 2006, 10:50 PM // 22:50
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#28
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Lion's Arch Merchant
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Quote:
Originally Posted by Horseman Of War
you know what? there is nothing forcing you to buy nightfall and factions... you do know that, dont you?
Personally I am one of the people that think that more professions is good.
And how hardcore of a PvE player are you if you havent even played all the professions through??
Aside from any arguements/concerns on PvP balancing- Since you said you are PvE only-> So what do you care about balancing??
Look, if you dont want to play the new classes, then you are a minority- sorry.
Not like this thread matters- you wont change ANets goals (thank christ)
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You are on a completely different point here. Who said people that doesn't want new profession don't want new expansion? What we are saying is, instead of taking the time to make these new professions, we would like to see Anet put more time in developing more quality content and stuff that players has been asking for since the first guildwar.
PvE is fun. as a matter of fact I hardly do any PvP, but it pains me to even think of brining 20 something character through the same storyline in order to get all the character up to the same level.
your tone sound a little hostile to people who don't want new profession. look on this thread, majority of people replying to this actually signed against having new professions with lots of valid points which your post made no effort to counter.
And you know the way Anet works, they listen to whoever speaks up.
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Aug 08, 2006, 11:02 PM // 23:02
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#29
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Frost Gate Guardian
Join Date: Dec 2005
Guild: The Runners Academy [LBS]
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I like the idea of 2 new professions per chapter. However, I do agree that they are coming too fast. I would really prefer they release one chapter per year. A year is hardly even enough time to play through the chapter and get everything it offers.
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Aug 08, 2006, 11:09 PM // 23:09
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#30
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Krytan Explorer
Join Date: May 2006
Location: Antioch, CA
Profession: R/
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the ystill need to make 2 new casters not a mix of classes like para and derv
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Aug 08, 2006, 11:16 PM // 23:16
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#31
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Jungle Guide
Join Date: Apr 2006
Guild: R O M E[Rome]
Profession: W/E
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/not signed
they need to keep adding new classes, you need to have diversity in builds not only in pve but pvp, with new classes you get different things you can do in the game, if you stop making new classes the game will be come more repetative, they could make a huge game but it would not take the amount of time that most people are willing to wait for it would probably take around a year, bugs can easily be fixed by people sending them in, you don't have to play all the classes just because you do a lot of pve does not mean that its neccessary for you to play every class.
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Aug 08, 2006, 11:40 PM // 23:40
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#32
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Without a new class to borrow and use in other chapters, a chapter without new classes will only provide content, and if new players or slow players have even more recent chapters of the game to buy or intend to retro buy older chapters, they are not going to be compelled to buy chapters with content only.
Content only is only an expansion, and wile I think a few expansions which cost less and simply add content wouldn't be bad, trying to cut off the addition of new classes isn't. There are alot of players who want to play as something in particular, and some of the classes we have are not enjoyable because of the weakness in capabilities. Many would like to see other classes and identities more suitable to their play style and interests than what we have now.
I don't have a problem with 20 different classes, it isn't the amount of classes that matters, it is the quality. I am more concerned about whether classes like Assassin and Elementist will be improved rather than how many classes we have, the important part is how well their skills and functions work in the game, no matter how many classes we have.
There is more than enough content in each chapter so far, and there will certainly be plenty in chapters to come, that isn't enough to market a new chapter for 50 dollars, a stand alone which actually just amounts to an expensive expansion. Unless they will add something else which we can carry over to other chapters, like character races or a new function which only works with that chapters installation, the chapter simply woln't meet the price they are selling it for.
Last edited by BahamutKaiser; Aug 09, 2006 at 12:51 AM // 00:51..
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Aug 08, 2006, 11:42 PM // 23:42
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#33
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Ascalonian Squire
Join Date: Jul 2006
Guild: Crazed Killas
Profession: R/Rt
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Huh wait? 8 Chapters and were gonna have to pay 50 Bucks for each one? pft.
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Aug 09, 2006, 12:17 AM // 00:17
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#34
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Wilds Pathfinder
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Quote:
Originally Posted by master_of_puppets
I agree, I think it should stop at 10 or 12. If they keep shoving in more professions then professions will be too similar. I missed the Chapter 3 preview event which blows but from what I gather the paragon is a hell of a lot like a monk and the drevish or whatever is like a warrior or assassin.
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So the paragon can use some healing skills, sorta like a ritualist also, but they aren't monks or close to it. And ya, the dervish is a frontline attack, but that doesn't mean that they are like warriors or assassins.
Quote:
Originally Posted by prodigy ming
agree with OP. Party size is usually around 8 and there is not going enough room for everyone. Even right now we see certain profession getting shunned over others. You can't keeping making new classes without making them better at doing one thing than another class... and there is only so many roles need to be filled in a party.
Its also going to be a nightmare keeping track with all the skills and update to each profession when there is like 20 of them. Besides, according to current speculation, expansion classes will not be expanded upon on. I don't see the reason for having 2 new dead end class every expansion. (Yes i know they can take new expansion professions as secondary and remain competative, but wihtout new skill, armor, weapons etc. I highly doubt people will find it interesting.)
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Well ya, there is already people that want certain classes over others, but that is mostly because they have a bad reputation, not because they are worse than certain classes.
Also, just because they won't be expanded upon in one chapter, doesn't mean they won't have other chapters that expand on them. It has been said by Arena Net that there are going to be some chapters that have no new classes. That probably means that instead, the "dead classes" will be expanded instead.
Quote:
Originally Posted by Isaac Lunoa
I like the idea of 2 new professions per chapter. However, I do agree that they are coming too fast. I would really prefer they release one chapter per year. A year is hardly even enough time to play through the chapter and get everything it offers.
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Maybe for you, but a lot of other people (including myself) are acually waiting for nightfall. Plus, if its coming out too fast, you don't have to buy it.
Quote:
Originally Posted by BahamutKaiser
I don't have a problem with 20 different classes, it isn't the amount of classes that matters, it is the quality. I am more concerned about whether classes like Assassin and Elementist will be improved rather than how many classes we have, the important part is how well their skills and functions work in the game, no matter how many classes we have.
There is more than enough content in each chapter so far, and there will certainly be plenty in chapters to come, that isn't enough to market a new chapter for 50 dollars, a stand alone which actually just amounts to an expensive expansion. Unless they will add something else which we can carry over to other chapters, like character races or a new function which only works with that chapters installation, the chapter simply woln't meet the price they are selling it for.
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My thoughts exactly. I really don't care how many classes there are (even thought the more classes, the better because there is more to chose from). The only thing that I really care about is that the classes are all original, are different than the other classes, and that no class is overpowered.
Another thing is if there is nothing unique about a chapter that you can bring to other chapters (classes for example) then it most likely won't sell as well.
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Aug 09, 2006, 12:21 AM // 00:21
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#35
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Krytan Explorer
Join Date: Apr 2005
Guild: NBK
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Quote:
Originally Posted by BahamutKaiser
There is more than enough content in each chapter so far, and there will certainly be plenty in chapters to come, that isn't enough to market a new chapter for 50 dollars, a stand alone which actually just amounts to an expensive expansion. Unless they will add something else which we can carry over to other chapters, like character races or a new function which only works with that chapters installation, the chapter simply woln't meet the price they are selling it for.
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That's why we've stated that we would rather see something else added in the place of new professions. All new chapters come with the core 6 characters, and will have new content and explorable areas. And as of now have had 2 new professions. We're just suggesting they swap those professions out with something else. I would sacrifice 2 professions for an amazing auction house (although i still think this should be free, and should have been here by now). I would sacrifice 2 new professions for a larger story line, and 2X exlporable areas. There's a lot of things they could bring into this game that many people deem as more worthwhile than a 10th and 11th profession. And with those things added to the content and the core professions, the game would still make a dang good stand alone game, and would be so worthwile for those adding it to their existing accounts.
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Aug 09, 2006, 12:25 AM // 00:25
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#36
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Krytan Explorer
Join Date: Apr 2005
Guild: NBK
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Quote:
Originally Posted by gamecube187
My thoughts exactly. I really don't care how many classes there are (even thought the more classes, the better because there is more to chose from). The only thing that I really care about is that the classes are all original, are different than the other classes, and that no class is overpowered.
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Were already seeing duplicate aspects in classes, and I'd imagine it's only gonna get worse as we add professions. The originality of professions is only going to get smaller and smaller.
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Aug 09, 2006, 12:38 AM // 00:38
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#37
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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"Something Else", as you describe it, isn't as good as 2 new classes. A better trade function needs to be made available to all chapters, so tacking it into one chapter is deficient, and even more storyline and exploration (as it is now) isn't an improvement. That is like adding 4 more courses to a meal, courses which you will never be able to eat and just go to waste, instead of providing proper utensils to eat a proper meal, like a lobster breaker (for lobster) and a sharper knife (for Steak).
Adding exceedingly long amounts of content also betrays Anets sales model, they intend to release a new chapter every 6 months, if it takes an incredibly long time to get through this "2X Chapter", than people will not be ready to buy the next chapter when it is out.
As I said, there are some things that they could add instead which would be better than a new class, but your ideas are a deffenning example of what shouldn't be added as an alternative to new classes. As I said, very accurately I might add, without new classes they may as well stub it as an expansion and sell it at a reduced cost, or add something (good) instead of classes.
Something good like my Sea Farring idea, with added seas to explore in each new chapter which can only be explored if you have the Sea Farring chapter, that would be a perfect alternative to new classes, an Auction House is a broken addition and adding a better Trading function is something that should be a universal improvement, not a chapter feature. If you need other "class alternative features" than read my "Old Class, New Skills" thread, or just pull up all threads started by myself and read them, there are plenty of alternatives, but they better be good to replace the appeal of new classes.
Repeated class function isn't a bad thing, having alternative means to do the same thing adds some much appreciated options, like being a healer without being a monk, there are things which are not only useful, but desired. As long as each class works in a different manner, it doesn't matter if they repeat functions other classes cover.
P.S. An auction house to support the farming "industry" isn't an improvement.
Last edited by BahamutKaiser; Aug 09, 2006 at 12:50 AM // 00:50..
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Aug 09, 2006, 12:57 AM // 00:57
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#38
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Krytan Explorer
Join Date: Apr 2005
Guild: NBK
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Quote:
Originally Posted by BahamutKaiser
"Something Else", as you describe it, isn't as good as 2 new classes. A better trade function needs to be made available to all chapters, so tacking it into one chapter is deficient, and even more storyline and exploration (as it is now) isn't an improvement. That is like adding 4 more courses to a meal, courses which you will never be able to eat and just go to waste, instead of providing proper utensils to eat a proper meal, like a lobster breaker (for lobster) and a sharper knife (for Steak)..
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Ya, that's why i said the auction house needs to be free. I was only stating it cause it would be worth more to me than 2 new professions.
And... we will already have 10 utensils to eat with. I would think that would be plenty to handle a bunch of new content. my opinion only... But I share it with a lot of people.
Quote:
Originally Posted by BahamutKaiser
Adding retardedly long amounts of content also betrays Anets sales model, they intend to release a new chapter every 6 months, if it takes an incredibly long time to get through this "2X Chapter", than people will not be ready to buy the next chapter when it is out..
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They didnt say we would be ready for it, all they said it they would be. I personally was done with factions easy within' a month. I even went back to tyria to mess around there, cause there's a lot more to do there.
Quote:
Originally Posted by BahamutKaiser
As I said, there are some things that they could add instead which would be better than a new class, but your ideas are a deaffenning example what shouldn't be added as an alternative to new classes. As I said, very accurately I might add, with new classes they may as well stub it as an expansion and sell it at a reduced cost, or add something (good) instead of classes.
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lol, sorry my examples weren't up to par for you. I didnt think i would have to spell it out, and due to this being too time consiming for me already, I wont.. but yes, if you scan through this forum there are so many ideas of things that would greatly outweigh 2 new professions.
Quote:
Originally Posted by BahamutKaiser
Something good like my Sea Farring idea, with added seas to explore in each new chapter which can only be explored if you have the Sea Farring chapter, that would be a perfect alternative to new classes, an Auction House is a broken addition and adding a better Trading function is something that should be a universal improvement, not a chapter feature.
P.S. An auction house to support the farming "industry" isn't an improvement.
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I'm glad you have a high opinion of your own ideas. But, in a way your seeing ways in which you'd also sacrifice 2 new professions for other options (even if it's your sea idea).
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Aug 09, 2006, 02:18 AM // 02:18
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#39
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Personally, so long as they can keep the different professions reasonably balanced with each other, the more professions, the better. More professions = huge diversity in PvP
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Aug 09, 2006, 02:37 AM // 02:37
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#40
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Frost Gate Guardian
Join Date: May 2006
Guild: 3rd Era
Profession: R/Me
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Anet has already said that not all chapters will include a new profession, I believe. I think every other chapter or every few chapters seems perfectly reasonable. This is only the third chapter coming out, I expect chapter four won't have any, give them time to slow down, guild wars is still expanding. A couple of new professions every few chapters is just fine, and it seems to be what they have already said...
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