Oct 21, 2006, 05:33 PM // 17:33
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#2
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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They would never let that happen unless they made the enemy AI super smart to counter it. You can already put them in aggressive, defensive, or passive and disable them from using specific skill until you tell them to use it. So be happy with that.
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Oct 22, 2006, 12:29 AM // 00:29
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#3
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Academy Page
Join Date: Oct 2006
Location: Ottawa, Canada
Profession: W/
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What's the difference between scripts and running bots? Seems like we are crossing a line here.
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Oct 22, 2006, 05:36 AM // 05:36
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#4
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Krytan Explorer
Join Date: Oct 2005
Location: Nova Scotia
Guild: #Dismantle
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Yeah i'd have to say be happy with what we've got. I'd prefer the programmers move on to something else now.
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Oct 22, 2006, 09:34 AM // 09:34
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#5
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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scripting allow too much holes for exploits
/so NOT!
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Oct 22, 2006, 09:45 AM // 09:45
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#6
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Krytan Explorer
Join Date: Jul 2006
Guild: Defiant Dragons
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Do heros share the loot they get with you?
Let me ask another way: From what I've seen, if you do no damage to a monster, you get no loot from it. Scripting heros would allow them to PL a character, but there wouldn't be any material gain if scripted heros were "botting" an area or mission over and over. They would keep all the drops if your character wasn't actively fighting.
And having a character that actively fights while you're AFK IS botting, and illegal. I'm failing to see the problem here. Since heros could only bot for XP, and XP is relatively easy to get anyway (easier if you solo-farm so you don't have to spit it...) then disallowing heros scripting doesn't really make sense.
Of course, adding it in when very few people would use it seems like a waste of time to me, I'm gonna have to say "no" for that reason alone. Spend dev team time on things that more people are going to use.
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Oct 22, 2006, 10:21 AM // 10:21
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#7
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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Ofcourse the normal henchies and heroes already perform an AI script, and what the OP is asking for is the ability to change that script.
In a basic way, this is already implied in the heroes in NF. Since you can change the agressiveness and the way they respond to groups. (Agressive, Defensive, Passive)
Making it possible to change more then this in the AI script would make the game too difficult for many people. In hero vs hero for example, it would become 'oooh... i wrote my script better then you...'-battles. Maybe they will add a few more options to the way heroes react, but dont expect too much of it.
EOD
Edit: oh and nightsaber already said it before me...
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