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Old Oct 23, 2006, 06:09 PM // 18:09   #1
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Default Automatic healing triggered at 10% health

I would love it if I could use one of my Skill slots for a healing spell or signet that would automatically activate when I hit a certain low health percentage, like 15% or 10%.

Really, I'd like to be able to set up any condition with any skill, like maybe when I go below 20% health I want it to trigger Endure Pain or Sprint so I could get out of there quick.

When things are going crazy in a melee I often don't notice I'm dropping so low until it's too late to get out. The auto-trigger could also serve as an alarm to tell me I'd better make a change quick.

I HATE dying late in a mission with all NPC henchmen.

Any thoughts?

Tiercel.
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Old Oct 23, 2006, 06:10 PM // 18:10   #2
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Uh, no.

If you're not noticing that you're dying, you should work on becoming a better player, not asking the game to become easier.
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Old Oct 23, 2006, 06:33 PM // 18:33   #3
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well, you can try illusion of weakness, that would be helpful, but i agree, you need to focus on you bars too, you just can't go "Leeroying" all the time
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Old Oct 23, 2006, 06:34 PM // 18:34   #4
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/not signed, thats basically asking GW to implement its own 'create-a-bot'
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Old Oct 23, 2006, 06:47 PM // 18:47   #5
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Perhaps moving your health bar to a more prominent position on your user interface would help.

Part of the game play is learning to watch tactics in battle while monitoring your (and your parties) health.

Such scripting is possible but only through the use of external botting routines that are not allowed. Please note that these scripts are probably not allowed for excellent reasons even if farming wasn't an issue.
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Old Oct 23, 2006, 06:56 PM // 18:56   #6
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Wow, you guys are a rough crowd. (Except you, WLlama; thanks.)

Do you guys just sit around on this board waiting for someone to be foolish enough to volunteer an idea, so you can squash it? Did someone do that to you?

Anyway, I stand by my idea. There might be good reasons why it can't or shouldn't be done, and that's fine, but I thought I would attempt to contribute to the discussion of what things might enhance an already wonderful game.

Tiercel
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Old Oct 23, 2006, 07:01 PM // 19:01   #7
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Well if your idea was cool (which it isnt) they would have gone along with you.

But since its lame (which it definitly is) people arent going along with it.


But just to be fair, most fan ideas are lame anyways, cause they only want what tehy think would be cool or would help, but wouldnt end up working like that if it was actually was implemented.
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Old Oct 23, 2006, 07:04 PM // 19:04   #8
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Wow, I was actually thinking of this earlier today.

But to be honest, It wouldn't work. People wouldn't care about their health anymore and it would ruin some builds. And of course, it would be pretty imbalanced. It is you who chooses what skills do you use and when you use them, not the game. It's you who plays the game, not the game itself.
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Old Oct 23, 2006, 07:08 PM // 19:08   #9
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Illusion of weakness - Activates below 25%
Faithful Intervention - Activates below 50%
Divine Intervention - Activates when the damage would be fatal

Faithful intervention and illusion of weakness always stay on (unless removed), divine intervention lasts 10 seconds, another great Divine Favor skill :S
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Old Oct 23, 2006, 07:11 PM // 19:11   #10
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Thanks, Dreikki.

I wasn't meaning that the game would play itself. I just thought I could customize my skills to give me a little warning. That's me choosing which skills to use and me choosing where to set the trigger, etc., which wouldn't be the game playing itself any more than being able to watch the health bar go down, I wouldn't think.

I've played other games where, when you get below a certain health level, you receive visual or auditory signals. Like the screen flashes red or your portrait in the HUD gets bloody or your character looks beat up or you hear him breathing harder. Those were just things that gave the player feedback that the character was getting whupped. It didn't mean he should go off and become a better player and it didn't mean the game was playing itself.

I was wanting something like that for GW. Then I combined that with the idea to have something get triggered when certain conditions were met.

Anyway, thanks for your thoughts, guys.

Tiercel
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Old Oct 23, 2006, 07:16 PM // 19:16   #11
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It's not that people are waiting to trash ideas, some ideas are more practical than others.

In this case I would agree with the majority. Keeping an eye on your health and energy is part of gameplay, as is looking at what conditions/hexes/enchantments are on you. If it were possible to set up individual skills to go off automatically, it would rob from the experiance building of doing it on your own.

There are a couple skills, like Einherjar mentions, that do something like what you want and in some situations are good, but anything more than that is not necessary.
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Old Oct 23, 2006, 07:17 PM // 19:17   #12
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Not saying its a bad idea, but wouldn't that be too predictable, specifically for an interrup Ranger.

"Hey watch (4) he's almost to 10% health, someone get ready to interrupt that auto healing if he has that equipped."

Other than that, I don't see anything wrong with it. Except that I don't think skills should activate themselves. Cool idea though, I don't think I've seen anyone think of something like that, but personally, its just not something I'd like to see in the game.
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Old Oct 23, 2006, 08:14 PM // 20:14   #13
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lol I just find it funny that you're suggsting this and your profession is W/MO
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Old Oct 23, 2006, 08:21 PM // 20:21   #14
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City of Heroes, an NCSoft game, has built-in macroes, iirc. Haven't touched it in over 2 years, but I hear people rather like it. You can't use it to completely automate your play, but it's supposed to be more convenient.

They also have a policy against botting at the same time, as do most MMORPG's, so go figure.

Not really sure how it works though, so beyond mentioning it, I couldn't say much about it. Might not even be relevant.
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Old Oct 23, 2006, 10:08 PM // 22:08   #15
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Well, at least if they build the botting scripts they can put some limits on it though there are probably still ways around it. Personally, I haven't played CoH/CoV so I'm not sure.

I think a slight tinting of your screen red as you hit 15%-25% health is a feasible option just to give you a warning to click heal yourself. I think I would personally disable it, but I can see how some may like the feature especially when starting out.

I mentioned moving your health bar earlier...keep in mind that you will need to practice with it for a while. I'm bad at this one. Everytime I move my elements around for more visual clarity, I move them back within an hour due to muscle memory. I need to work on that.
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Old Oct 23, 2006, 10:24 PM // 22:24   #16
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ya, screen flashing or perhaps a heart thumping sound to note low hp would do the trick

tho i wouldnt want for example heal sig(-40armor) activate when 10% hp cuz it jst means suicide an perhaps u could have killed the opponent with ur last strenght, also if u r running away from some opponents and jst about to get away, imagine your char stopping to cast heal sig an get the agro back... if this does get implemented an i dont think it will, atleast make this optional or scriptable rather than fully automated.

the triggered heals like in illusion of weakness imo work better to this end an i could see more of this type of skills be usefull, especially for monk profession. ie "life insurrance" once u hit 10% max health u are healed for 150 hp enchantment 5energy -1upkeep ½sec to cast an about 15 sec regen or something like that
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Old Oct 24, 2006, 02:38 AM // 02:38   #17
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Scenario: Endure Pain= Activated. Enemies beat you down to 15 health. You break aggro. Endure Pain ends. You have NEGATIVE health, technically. This "Save Skill" would kill you instantly.

/notsigned, simply because I would kill myself thousands of times on my warrior >_>
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Old Oct 24, 2006, 02:51 AM // 02:51   #18
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Hell why dont they just raise the health you gain after every level, right?

/No
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Old Oct 24, 2006, 02:53 AM // 02:53   #19
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Quote:
Originally Posted by Priest Of Sin
Scenario: Endure Pain= Activated. Enemies beat you down to 15 health. You break aggro. Endure Pain ends. You have NEGATIVE health, technically. This "Save Skill" would kill you instantly.

/notsigned, simply because I would kill myself thousands of times on my warrior >_>
Quote:
Originally Posted by www.guildwiki.org
If you have less than the amount that will be subtracted, you will not die immediately, instead, your health will be 1 for a short amount of time. Assuming you take no more damage, you can retreat and heal as per normal. Note: Your hp can be below 1 so if you heal yourself after this skill wears off and the heal doesn't get you above 1 you will die.
If you got down to 15 health then you probably retreated too late, which makes a save skill pointless anyways since you would be back to the whole original problem.

It reminds me of the Auto-Res/Auto-Life in Final Fantasy. Though you're not talking about it doing exactly that, it's still on a very close idea in that it's making you "useful" again. It would be very overpowered in GW.

You just have to learn how to pay attention to your life better and know when to run
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Old Oct 24, 2006, 02:53 AM // 02:53   #20
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