Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Oct 22, 2006, 09:08 PM // 21:08   #1
Frost Gate Guardian
 
fleshvirus's Avatar
 
Join Date: Jul 2006
Location: Swe
Profession: W/R
Advertisement

Disable Ads
Smile New Conditions - Ideas

All post your Own Selfmade conditions.

(Coagulation)

Player Can not gain More than 10% of his/hers Health. This is sort of like exhaustion, But it is a medical condition.

(Frostbite)

Player Movement decreases by 10% and you will take Cold damage each time you get hit by any Psychic attack.

(Sleeping)

Player can not move or attack untill he wakes up or gets hit.
fleshvirus is offline   Reply With Quote
Old Oct 22, 2006, 09:15 PM // 21:15   #2
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

These sound like hexes. we already have Cripple, and Deep Wound, and Sleeping is too powerful, totaly disabling and immobilizing called Knockdown, making a condition which immobilizes you and disables you until you are hurt is just a minor alteration, and could also be a hex.

Sleep could be a condition, but I really don't want to deal with skills that totally disable anyone, knockdown is the worst, and only a few skills knockdown more than one second. If we have a sleep condition than there would be alot of people just sitting around doing nothing. At least with blind, Melee fighters can move around, and with cripple, you can still attack, total disability makes it too easy to shutdown.
BahamutKaiser is offline   Reply With Quote
Old Oct 22, 2006, 09:49 PM // 21:49   #3
Wark!!!
 
Winterclaw's Avatar
 
Join Date: May 2005
Location: Florida
Profession: W/
Default

Here are some ideas, including benefital conditions.

Frozen - your attack rate, casting rate, and movement are all reduced.
Acid burn - degen that does less damage than buring but lasts longer.
Stunned - can't attack, cast spells, or move.
Drained - reduced max energy and reduces the effectiveness of energy resortation skills (energy version of deep wound)
Exausted - increased spell cost
Fear - skills are less effective but you move, attack, and cast faster.
Emboldened - skills are more effective.
Health boost - extra HP and more effect from healing.
Accurate - halves chances of attacks being blocked or evaded.
Healing - health regen
Winterclaw is offline   Reply With Quote
Old Oct 22, 2006, 11:37 PM // 23:37   #4
Krytan Explorer
 
The Hand Of Death's Avatar
 
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
Default

I see no need for more conditions, something like stunned, exhausted, and deaf may be some but other than that no.

Deaf would be something that prevents someone from getting the bonuses of shouts and chants.
The Hand Of Death is offline   Reply With Quote
Old Oct 22, 2006, 11:48 PM // 23:48   #5
Academy Page
 
Join Date: Apr 2006
Profession: Mo/
Default

Something that blurs an opponent's screen (sort've like being drunk) would be nifty.
BustroQuick is offline   Reply With Quote
Old Oct 22, 2006, 11:56 PM // 23:56   #6
Kha
Sins FTW!
 
Kha's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
Default

Quote:
Originally Posted by Winterclaw
including benefital conditions.
Beneficial conditions would be the most pointless thing. The monk goes to take bleeding off the warrior, but instead takes off a beneficial condition. Not only did he not get bleeding off, he also removed something that helped the warrior. Just stick with the beneficial stuff being enchantments, shouts, etc.
__________________
Kha is offline   Reply With Quote
Old Oct 23, 2006, 12:16 AM // 00:16   #7
Krytan Explorer
 
bamm bamm bamm's Avatar
 
Join Date: Jul 2006
Default

Reintroduce Silence, but for reducing effective AoE of shouts from the 'shouter'. The 'silencing' weapon mods would need to be changed to 'dazing' or something, but that should already have been done anyway.

'While silenced, your shouts have a 66%/75% reduced radius.'
bamm bamm bamm is offline   Reply With Quote
Old Oct 23, 2006, 12:18 AM // 00:18   #8
Echo-mending Master
 
Spirit Of Azrael's Avatar
 
Join Date: Jun 2006
Guild: Service of Shadows [SOS]
Profession: W/N
Default

Maybe just a few, but nothing to uber. Dazed/Blind suck as they are. No need for uber versions of them
Spirit Of Azrael is offline   Reply With Quote
Old Oct 23, 2006, 12:33 AM // 00:33   #9
Wark!!!
 
Winterclaw's Avatar
 
Join Date: May 2005
Location: Florida
Profession: W/
Default

Quote:
Originally Posted by Kha
Beneficial conditions would be the most pointless thing. The monk goes to take bleeding off the warrior, but instead takes off a beneficial condition. Not only did he not get bleeding off, he also removed something that helped the warrior. Just stick with the beneficial stuff being enchantments, shouts, etc.
Then don't cover a negative condition with a positive one.

Or Anet could differentiate the two and add some skills to add them and some skills to remove them.
Winterclaw is offline   Reply With Quote
Old Oct 23, 2006, 01:03 AM // 01:03   #10
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

We need conditions that affect things that are AOE effects such as spirits, shouts, chants, echos, etc.

Currently only hexes will shut them down, compared to attacks, spells etc. which are shutdown by blind and daze respectively.

People tend to shrug off conditions unless it is deepwound/daze/blind.
LifeInfusion is offline   Reply With Quote
Old Oct 23, 2006, 01:12 AM // 01:12   #11
Frost Gate Guardian
 
RuPee's Avatar
 
Join Date: Dec 2005
Location: Los Angeles, CA
Guild: [RoD]
Profession: Mo/
Default

deaf should definitly be a condition. with the addition of a shouter/echoer class such as the paragon, deaf seems like a reasonable condition.
RuPee is offline   Reply With Quote
Old Oct 23, 2006, 01:32 AM // 01:32   #12
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

I always think there should be a Frostbite condition. I also want a Numb condition, apply by Numb posion or Lighting damage.

Frostbite:
Much like the Ice version of Burning. The character suffers -4 health degeneration for the duration and move 33% slower. Like Burning, the duration is short, lasting for about 3-5 seconds. A character is surrounded by block of ice.
Source: Ice/Water related elemental spells/attacks.

Numbness:
Numbness causes a characters attack to be less effective in combat. Affected characters will reduce their attacking speed by approximately 50% for the duration of the skills used against him/her. Also need twice the time to change weapons.
Source: Lighting/Air related elemental spells/attacks, Assassin/Anti-Warrior type of attacks, Self-imposed.
actionjack is offline   Reply With Quote
Old Oct 23, 2006, 02:00 AM // 02:00   #13
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

Most conditions atm are vaguely lessened effectiveness hexes...

Bleeding/Disease/Poison = lessened degen hex (longer duration, easier removal)
Burning = Extremely Short duration massive degen hex (shortened duration, but removal is generally not an option due to short duration)
Crippled = Lessened Snare hexes like Imagined Burden (lessened in terms of ease of removal, but longer duration & generally low recharges)
Weakness = Lessened Necro hexes such as
================================================== =======
Blind = Blurred Vision / Price of Failure/ Spirit of Failure but with greater miss and less duration
Daze = unique
Deep Wound = Lingering Curse/Defile Flesh/etc. but with reduction of max HP, easier removal

If any conditions were introduced, they would likely fit the mold of being a hex-like effect with drawbacks and advantages in comparison to hexes. The major drawback to all conditions at the moment is ease of removal. Whereas hexes can be removed by Monks and Mesmers only, conditions can be removed by Paragon, Ritualists, Necromancers, Monks. Assassins and Rangers have conditional removals as well.
LifeInfusion is offline   Reply With Quote
Old Oct 23, 2006, 02:17 AM // 02:17   #14
Ascalonian Squire
 
Join Date: Oct 2006
Profession: N/
Default

Quote:
Originally Posted by fleshvirus
All post your Own Selfmade conditions.

(Coagulation)

Player Can not gain More than 10% of his/hers Health. This is sort of like exhaustion, But it is a medical condition.

(Frostbite)

Player Movement decreases by 10% and you will take Cold damage each time you get hit by any Psychic attack.

(Sleeping)

Player can not move or attack untill he wakes up or gets hit.
*cough Defile Flesh, Spiteful Spirit, and Binding Chains cough*

But Deafness should definately be a new condition for Nightfall.
Pandora96 is offline   Reply With Quote
Old Oct 23, 2006, 03:50 AM // 03:50   #15
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

I guess a Deaf or Silence condition which counters Shouts would cover a new significant counter role.
BahamutKaiser is offline   Reply With Quote
Old Oct 23, 2006, 07:50 PM // 19:50   #16
Frost Gate Guardian
 
fleshvirus's Avatar
 
Join Date: Jul 2006
Location: Swe
Profession: W/R
Default

Quote:
Originally Posted by BustroQuick
Something that blurs an opponent's screen (sort've like being drunk) would be nifty.
heres the ideas.

Deaf = Targets cannot hear Shouts untill the duration ends

Muted = Your shout will do nothing untill the duration ends

Confused = your screen will Swirl and Look dark green and Purple wich will Annoy the Player ( will make basicly make the NPC targets slower to react )
fleshvirus is offline   Reply With Quote
Old Oct 23, 2006, 08:05 PM // 20:05   #17
Krytan Explorer
 
master_of_puppets's Avatar
 
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
Default

No I dont think the game needs more conditions. And deaf is not a good idea, there arent any conditions that prevent something and this would be like that. Do we have conditions that prevent someone from being enchanted, use stances, or spells or anything? No. Also all the other ideas people had were all crap, basically just a modified or combined version of existing conditions.
master_of_puppets is offline   Reply With Quote
Old Oct 23, 2006, 08:14 PM // 20:14   #18
Krytan Explorer
 
Join Date: Jun 2005
Profession: Mo/
Default

daze isnt that unique lol (arcane conundrum) or how ever u spell it (+dwarven battle stance) =)
unknown1 is offline   Reply With Quote
Old Oct 23, 2006, 08:15 PM // 20:15   #19
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

Bruised - Stances end 20% faster
lyra_song is offline   Reply With Quote
Old Oct 23, 2006, 08:26 PM // 20:26   #20
Lion's Arch Merchant
 
Crimso's Avatar
 
Join Date: Jul 2006
Guild: PCformatforums[PCFF]
Profession: Me/Mo
Default

I've thought of a good condition: it could be called muddled or ammesia

The targets skill bar is concealed(with question marks) and the placement of the skill used is replaced with another when its used however you'll still be able to scroll over the skills to see their placements but it will be wasting some time.
Crimso is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:42 PM // 12:42.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("