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Old Oct 22, 2006, 09:01 PM // 21:01   #1
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Default New Skill: Soul Corruption

Profession: Necromancer

Attribute: Soul Reaping
Energy: 25
Recharge: 45 Seconds.
Casting Time: 2 Seconds.

Description: Elite Hex Spell. For 5 Seconds target enemy suffers from Soul Corruption. If target foe dies while suffering from Soul Corruption, target foe's corpse turns into an undead ally for 3-15 seconds. During this time the targetted foe can not be resurrected.


Ok the basic idea is, you cast this just before an enemy dies. If they die with in the 5 seconds, then they die, and then become an undead ally. During this time they retain all their skills, but use them against your enemies, like a henchman. Obviously, as the enemy is technically alive (undead), they can't be resurrected, because they are attacking your enemies.

Any questions please post.

Thanks!

moose out

Last edited by Larnu; Oct 24, 2006 at 07:12 PM // 19:12..
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Old Oct 22, 2006, 10:47 PM // 22:47   #2
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is the dead person still controlling the actions? if so, i would just not move so i didnt hurt my team...
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Old Oct 22, 2006, 11:26 PM // 23:26   #3
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Quote:
Originally Posted by reverse_oreo
is the dead person still controlling the actions? if so, i would just not move so i didnt hurt my team...
Quote:
Originally Posted by I
Larnu
...becomes an undead ally for 3-15 seconds... ... During this time they retain all their skills, but use them against your enemies, like a henchman...
If that doesn't answer then, I'll answer with a simple, No, they are an undead ally, you "control" them like a undead ally, and they act like a henchman. Hence my choice of words.

Last edited by Larnu; Oct 22, 2006 at 11:28 PM // 23:28..
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Old Oct 23, 2006, 09:19 PM // 21:19   #4
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Would the foe fall over immediately if hex removal was used?
What kind of recharge did you have in mind? 15? 30?
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Old Oct 24, 2006, 10:37 AM // 10:37   #5
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As an undead ally, they would have no hex, however you could remove it before they die, so they they don't become undead. This means you MUST kill the undead enemy before you can rez your ally. I have also updated the post with recharge time.
, casting time, etc
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Old Oct 24, 2006, 11:09 AM // 11:09   #6
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wheeeeeey, undead dopplegangerlike hench ^_^
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Old Oct 24, 2006, 12:35 PM // 12:35   #7
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Quote:
Originally Posted by Larnu
Profession: Necromancer

Attribute: Soul Reaping
Energy: 25
Recharge: 45 Seconds.
Casting Time: 2 Seconds.

Description: Elite Hex Spell. For 5 Seconds target enemy suffers from Soul Corruption. If an enemy dies while suffering from Soul Corruption, then they're corpse becomes an undead ally for 3-15 seconds. During this time the enemy can not be resurrected.


Ok the basic idea is, you cast this just before an enemy dies. If they die with in the 5 seconds, then they die, and then become an undead ally. During this time they retain all their skills, but use them against your enemies, like a henchman. Obviously, as the enemy is technically alive (undead), they can't be resurrected, because they are attacking your enemies.

Any questions please post.

Thanks!

moose out

Oh man... This would be ridiculously good. So good that it needs more negative elements...

Attribute: Soul Reaping
Energy: 25
Recharge: 60 Seconds.
Casting Time: 3 Seconds.

Description: Elite Hex Spell. Sacrifice 66-33% of your maximum health. For 5 Seconds target enemy suffers from Soul Corruption. If an enemy dies while suffering from Soul Corruption, then they're corpse becomes an undead ally for 3-15 seconds. During this time the enemy can not be resurrected.


This way you need to have Soul Reaping at 16 to off-set sac-cost to a third of your max hp. Plus this spell needs to beg to be interrupted so it has an upped cast-time, and extented recharge (Yeah, yeah. Ask elementalists how they deal with it, for far weaker shit).

Still not sure it's been gimped enough though. Imagine doing this to the enemy monk? Free heals? Or the enemy Ritualist? How about the enemy Tanks? Paragons? I can't fully quantify how bad this skill could make things...
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Old Oct 24, 2006, 02:30 PM // 14:30   #8
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Quote:
Oh man... This would be ridiculously good. So good that it needs more negative elements...
It really doesn't need that much of a nerf. It's clearly difficult to pull off a 2 sec skill when the effect is that the target will die in 5 seconds, by the time you pull off... hmm... actually 3 seconds sounds pretty good. It'll be a fluke if you can get that spell to work.

I think Larnu is on the ball with the stats of this skill. The possibilities are many, but the chances are difficult to achieve on its own.

A Ritualist under this spell will be lucky to get 1 binding ritual out of it. For 25 energy, I'd say it's worth it.
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Old Oct 24, 2006, 03:07 PM // 15:07   #9
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I think it's cool how it is, maybe 2.5 seconds casting time or something, but no more, because otherwise your never pull it off, i think 2 is good enough, as that means you have to cast the spell, between 7-2 seconds before the enemy dies, not just when they're about to, and you have to hope they aren't healed either. Otherwise, they won't. Also you have to think that ou therefore can't make a minion out of them, because they're corpse is animated, it's not like create an animated minion out of their corpse, it's animate their corpse.
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Old Oct 24, 2006, 03:16 PM // 15:16   #10
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Quote:
Originally Posted by Larnu
Profession: Necromancer
Attribute: Soul Reaping
Energy: 25
Recharge: 45 Seconds.
Casting Time: 2 Seconds.

Description: Elite Hex Spell. For 5 Seconds target enemy suffers from Soul Corruption. If target foe dies while suffering from Soul Corruption, target foe's corpse turns into an undead ally for 3-15 seconds. During this time the enemy can not be resurrected.
( Corrected the discription a bit )

Don't you think 5 seconds is a bit short? You're going to be so pissed off when you think he's going to die but he gets healed...and then you have to wait for another 45 seconds...
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Old Oct 24, 2006, 03:20 PM // 15:20   #11
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That's the whole idea, because it's quite over powered in some respects, you really need something to well, make it a real pain in the arse to the person who uses it too, i mean you cud have remve hex used on them too or something, or holy veil, then it's gunna take 4 seconds to cast and they could kill it straight away.

Last edited by Larnu; Oct 24, 2006 at 04:07 PM // 16:07..
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Old Oct 24, 2006, 04:05 PM // 16:05   #12
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I like it, a lot, think of how you could tackle a team by using their tank against them, or perhaps a minion master (though that might be a bit of a bad idea, as he would die after a little while)
This would certainly make people not wanting their party members to die more than before

Though, I think it would be better if it had a longer activation time, rather than a long recharge time, because that would allow for more chance of failure, but also make it a little more spammable.

Maybe something like, 4-5 second activation time and about 15 seconds recharge time.

Nice concept for sure ^_^

Last edited by Meridan; Oct 24, 2006 at 04:11 PM // 16:11..
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Old Oct 24, 2006, 04:11 PM // 16:11   #13
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I disagree with that one. Just because then you could have, like 3 of the enemy party as your allies, if you manage to pull it off successfully, and people would after a lot of practice be able to do it.

Also, jsut incase anyone asks a question later, if you were to kill a boss, with this hex on them, no you can't use Signet of Capture on them, not until they die again. good things though would also be that you could use things like Arcane mimicry (think that's the spelling).
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Old Oct 24, 2006, 04:25 PM // 16:25   #14
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Alternatively, just give the undead ally the IQ of a Minion and have a low recharge like 30s. That way it'll just be res-denial, which is still pretty powerful.
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Old Oct 24, 2006, 04:35 PM // 16:35   #15
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In my opinion, if that happened, then it wouldn't need to be an elite, I prefer it this way, it's much more interesting.
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Old Oct 25, 2006, 06:44 AM // 06:44   #16
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Well I like the idea but it sounds kinda complicated for a skill. Not to mention you could do a bunch of real nasty things, like healing the "minion" so that the party member can never be resurrected etc.

On the other side, if this gets used an enchantment like this would be cool. If your hp reaches 0 while you have this enchantment on you, you turn into an x level bone horror (with all the + and - like extra damage from banish, no bleeding, cumulative health degen etc) with your skills. It'd make nice screenshots in any case with the conversation bubbles >.<
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Old Oct 25, 2006, 12:57 PM // 12:57   #17
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Quote:
Originally Posted by Not A Fifty Five
Well I like the idea but it sounds kinda complicated for a skill. Not to mention you could do a bunch of real nasty things, like healing the "minion" so that the party member can never be resurrected etc.
Quote:
Originally Posted by Larnu
target foe's corpse turns into an undead ally for 3-15 seconds
That answers that bit...
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Old Oct 25, 2006, 01:22 PM // 13:22   #18
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hah, right forgot about that. Well I sorta like it. The stats gotta be changed tho, it really isn't that overpowered. Hell lingering curse is 25 energy 10 recharge, HALVES healing, wipes ALL enchants, and is a mere 10 second recharge. Not to mention if its interrupted, you're screwed. A 2 second cast isn't hard to interrupt, and since most necro spells take 2-3 seconds necromancers are a prime target for interrupts.
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Old Oct 25, 2006, 07:12 PM // 19:12   #19
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How would this work on things like the Ghostly Hero? or creatures in PvE, Urgoz? Kanaxai? Rotscale? Glint? or just ordinary creatures?

Quote:
Originally Posted by Larnu
I disagree with that one. Just because then you could have, like 3 of the enemy party as your allies, if you manage to pull it off successfully, and people would after a lot of practice be able to do it.
Haha yeah, in HA.. ''SC LFG V.GOOD TIMING!''

Last edited by falling demon; Oct 25, 2006 at 07:17 PM // 19:17..
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Old Oct 25, 2006, 07:58 PM // 19:58   #20
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Bosses and stuff it would work just the same on, no one controls the character apart from the AI in game. Things like the Ghostly Hero would be immune i suppose, like spirits are to some skills.
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