Oct 22, 2006, 09:01 PM // 21:01
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#1
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Academy Page
Join Date: Sep 2006
Location: United Kingdom
Guild: The Great Shazam [WIN]
Profession: N/Me
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New Skill: Soul Corruption
Profession: Necromancer
Attribute: Soul Reaping
Energy: 25
Recharge: 45 Seconds.
Casting Time: 2 Seconds.
Description: Elite Hex Spell. For 5 Seconds target enemy suffers from Soul Corruption. If target foe dies while suffering from Soul Corruption, target foe's corpse turns into an undead ally for 3-15 seconds. During this time the targetted foe can not be resurrected.
Ok the basic idea is, you cast this just before an enemy dies. If they die with in the 5 seconds, then they die, and then become an undead ally. During this time they retain all their skills, but use them against your enemies, like a henchman. Obviously, as the enemy is technically alive (undead), they can't be resurrected, because they are attacking your enemies.
Any questions please post.
Thanks!
moose out
Last edited by Larnu; Oct 24, 2006 at 07:12 PM // 19:12..
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Oct 22, 2006, 10:47 PM // 22:47
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#2
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Scars Meadows [SmS] Officer (not recruiting)
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is the dead person still controlling the actions? if so, i would just not move so i didnt hurt my team...
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Oct 22, 2006, 11:26 PM // 23:26
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#3
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Academy Page
Join Date: Sep 2006
Location: United Kingdom
Guild: The Great Shazam [WIN]
Profession: N/Me
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Quote:
Originally Posted by reverse_oreo
is the dead person still controlling the actions? if so, i would just not move so i didnt hurt my team...
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Quote:
Originally Posted by I
Larnu
...becomes an undead ally for 3-15 seconds... ... During this time they retain all their skills, but use them against your enemies, like a henchman...
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If that doesn't answer then, I'll answer with a simple, No, they are an undead ally, you "control" them like a undead ally, and they act like a henchman. Hence my choice of words.
Last edited by Larnu; Oct 22, 2006 at 11:28 PM // 23:28..
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Oct 23, 2006, 09:19 PM // 21:19
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#4
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Would the foe fall over immediately if hex removal was used?
What kind of recharge did you have in mind? 15? 30?
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Oct 24, 2006, 10:37 AM // 10:37
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#5
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Academy Page
Join Date: Sep 2006
Location: United Kingdom
Guild: The Great Shazam [WIN]
Profession: N/Me
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As an undead ally, they would have no hex, however you could remove it before they die, so they they don't become undead. This means you MUST kill the undead enemy before you can rez your ally. I have also updated the post with recharge time.
, casting time, etc
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Oct 24, 2006, 11:09 AM // 11:09
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#6
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Krytan Explorer
Join Date: Dec 2005
Location: The netherlands > friesland > balk
Guild: [JAMM] Justified Ancients of Moo Moo
Profession: E/Me
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wheeeeeey, undead dopplegangerlike hench ^_^
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Oct 24, 2006, 12:35 PM // 12:35
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#7
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Quote:
Originally Posted by Larnu
Profession: Necromancer
Attribute: Soul Reaping
Energy: 25
Recharge: 45 Seconds.
Casting Time: 2 Seconds.
Description: Elite Hex Spell. For 5 Seconds target enemy suffers from Soul Corruption. If an enemy dies while suffering from Soul Corruption, then they're corpse becomes an undead ally for 3-15 seconds. During this time the enemy can not be resurrected.
Ok the basic idea is, you cast this just before an enemy dies. If they die with in the 5 seconds, then they die, and then become an undead ally. During this time they retain all their skills, but use them against your enemies, like a henchman. Obviously, as the enemy is technically alive (undead), they can't be resurrected, because they are attacking your enemies.
Any questions please post.
Thanks!
moose out
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Oh man... This would be ridiculously good. So good that it needs more negative elements...
Attribute: Soul Reaping
Energy: 25
Recharge: 60 Seconds.
Casting Time: 3 Seconds.
Description: Elite Hex Spell. Sacrifice 66-33% of your maximum health. For 5 Seconds target enemy suffers from Soul Corruption. If an enemy dies while suffering from Soul Corruption, then they're corpse becomes an undead ally for 3-15 seconds. During this time the enemy can not be resurrected.
This way you need to have Soul Reaping at 16 to off-set sac-cost to a third of your max hp. Plus this spell needs to beg to be interrupted so it has an upped cast-time, and extented recharge (Yeah, yeah. Ask elementalists how they deal with it, for far weaker shit).
Still not sure it's been gimped enough though. Imagine doing this to the enemy monk? Free heals? Or the enemy Ritualist? How about the enemy Tanks? Paragons? I can't fully quantify how bad this skill could make things...
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Oct 24, 2006, 02:30 PM // 14:30
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#8
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Oh man... This would be ridiculously good. So good that it needs more negative elements...
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It really doesn't need that much of a nerf. It's clearly difficult to pull off a 2 sec skill when the effect is that the target will die in 5 seconds, by the time you pull off... hmm... actually 3 seconds sounds pretty good. It'll be a fluke if you can get that spell to work.
I think Larnu is on the ball with the stats of this skill. The possibilities are many, but the chances are difficult to achieve on its own.
A Ritualist under this spell will be lucky to get 1 binding ritual out of it. For 25 energy, I'd say it's worth it.
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Oct 24, 2006, 03:07 PM // 15:07
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#9
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Academy Page
Join Date: Sep 2006
Location: United Kingdom
Guild: The Great Shazam [WIN]
Profession: N/Me
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I think it's cool how it is, maybe 2.5 seconds casting time or something, but no more, because otherwise your never pull it off, i think 2 is good enough, as that means you have to cast the spell, between 7-2 seconds before the enemy dies, not just when they're about to, and you have to hope they aren't healed either. Otherwise, they won't. Also you have to think that ou therefore can't make a minion out of them, because they're corpse is animated, it's not like create an animated minion out of their corpse, it's animate their corpse.
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Oct 24, 2006, 03:16 PM // 15:16
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#10
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Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
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Quote:
Originally Posted by Larnu
Profession: Necromancer
Attribute: Soul Reaping
Energy: 25
Recharge: 45 Seconds.
Casting Time: 2 Seconds.
Description: Elite Hex Spell. For 5 Seconds target enemy suffers from Soul Corruption. If target foe dies while suffering from Soul Corruption, target foe's corpse turns into an undead ally for 3-15 seconds. During this time the enemy can not be resurrected.
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( Corrected the discription a bit )
Don't you think 5 seconds is a bit short? You're going to be so pissed off when you think he's going to die but he gets healed...and then you have to wait for another 45 seconds...
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Oct 24, 2006, 03:20 PM // 15:20
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#11
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Academy Page
Join Date: Sep 2006
Location: United Kingdom
Guild: The Great Shazam [WIN]
Profession: N/Me
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That's the whole idea, because it's quite over powered in some respects, you really need something to well, make it a real pain in the arse to the person who uses it too, i mean you cud have remve hex used on them too or something, or holy veil, then it's gunna take 4 seconds to cast and they could kill it straight away.
Last edited by Larnu; Oct 24, 2006 at 04:07 PM // 16:07..
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Oct 24, 2006, 04:05 PM // 16:05
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#12
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Ascalonian Squire
Join Date: Oct 2006
Location: Netherlands
Guild: The Great Shazam [WIN]
Profession: W/
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I like it, a lot, think of how you could tackle a team by using their tank against them, or perhaps a minion master (though that might be a bit of a bad idea, as he would die after a little while)
This would certainly make people not wanting their party members to die more than before
Though, I think it would be better if it had a longer activation time, rather than a long recharge time, because that would allow for more chance of failure, but also make it a little more spammable.
Maybe something like, 4-5 second activation time and about 15 seconds recharge time.
Nice concept for sure ^_^
Last edited by Meridan; Oct 24, 2006 at 04:11 PM // 16:11..
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Oct 24, 2006, 04:11 PM // 16:11
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#13
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Academy Page
Join Date: Sep 2006
Location: United Kingdom
Guild: The Great Shazam [WIN]
Profession: N/Me
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I disagree with that one. Just because then you could have, like 3 of the enemy party as your allies, if you manage to pull it off successfully, and people would after a lot of practice be able to do it.
Also, jsut incase anyone asks a question later, if you were to kill a boss, with this hex on them, no you can't use Signet of Capture on them, not until they die again. good things though would also be that you could use things like Arcane mimicry (think that's the spelling).
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Oct 24, 2006, 04:25 PM // 16:25
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#14
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Alternatively, just give the undead ally the IQ of a Minion and have a low recharge like 30s. That way it'll just be res-denial, which is still pretty powerful.
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Oct 24, 2006, 04:35 PM // 16:35
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#15
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Academy Page
Join Date: Sep 2006
Location: United Kingdom
Guild: The Great Shazam [WIN]
Profession: N/Me
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In my opinion, if that happened, then it wouldn't need to be an elite, I prefer it this way, it's much more interesting.
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Oct 25, 2006, 06:44 AM // 06:44
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#16
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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Well I like the idea but it sounds kinda complicated for a skill. Not to mention you could do a bunch of real nasty things, like healing the "minion" so that the party member can never be resurrected etc.
On the other side, if this gets used an enchantment like this would be cool. If your hp reaches 0 while you have this enchantment on you, you turn into an x level bone horror (with all the + and - like extra damage from banish, no bleeding, cumulative health degen etc) with your skills. It'd make nice screenshots in any case with the conversation bubbles >.<
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Oct 25, 2006, 12:57 PM // 12:57
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#17
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Academy Page
Join Date: Sep 2006
Location: United Kingdom
Guild: The Great Shazam [WIN]
Profession: N/Me
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Quote:
Originally Posted by Not A Fifty Five
Well I like the idea but it sounds kinda complicated for a skill. Not to mention you could do a bunch of real nasty things, like healing the "minion" so that the party member can never be resurrected etc.
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Quote:
Originally Posted by Larnu
target foe's corpse turns into an undead ally for 3-15 seconds
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That answers that bit...
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Oct 25, 2006, 01:22 PM // 13:22
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#18
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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hah, right forgot about that. Well I sorta like it. The stats gotta be changed tho, it really isn't that overpowered. Hell lingering curse is 25 energy 10 recharge, HALVES healing, wipes ALL enchants, and is a mere 10 second recharge. Not to mention if its interrupted, you're screwed. A 2 second cast isn't hard to interrupt, and since most necro spells take 2-3 seconds necromancers are a prime target for interrupts.
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Oct 25, 2006, 07:12 PM // 19:12
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#19
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Frost Gate Guardian
Join Date: Jun 2006
Location: dunno
Guild: Dawn's Omen {Leader}
Profession: W/Mo
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How would this work on things like the Ghostly Hero? or creatures in PvE, Urgoz? Kanaxai? Rotscale? Glint? or just ordinary creatures?
Quote:
Originally Posted by Larnu
I disagree with that one. Just because then you could have, like 3 of the enemy party as your allies, if you manage to pull it off successfully, and people would after a lot of practice be able to do it.
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Haha yeah, in HA.. ''SC LFG V.GOOD TIMING!''
Last edited by falling demon; Oct 25, 2006 at 07:17 PM // 19:17..
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Oct 25, 2006, 07:58 PM // 19:58
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#20
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Academy Page
Join Date: Sep 2006
Location: United Kingdom
Guild: The Great Shazam [WIN]
Profession: N/Me
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Bosses and stuff it would work just the same on, no one controls the character apart from the AI in game. Things like the Ghostly Hero would be immune i suppose, like spirits are to some skills.
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