Jan 19, 2006, 12:55 AM // 00:55
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#1
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Equipment Master for PvP-only characters
Reference Threads:
07-15-2006 | Seef II | Suggestion for PvP Character creation screen - get rid of equipment imbalances
07-11-2006 | lyra_song | Equalize PvP and PvE chars in PVP modes.
06-03-2006 | bilateralrope | Lock the inventory window closed when in PvP
Equipment Masters for PvP-only characters
These various NPCs, placed at the Great Temple of Balthazar, will hand out various equipments for PvP-only characters, provided that those items have been unlocked.
NOTE: All skins are standard PVP, nothing spectacular.
1. Balthazar's Armor Smith
- All types of Armor sets
2. Balthazar's Rune Keeper
- All types of Runes
3. Balthazar's Weapons Master
- Swords, Hammers, Axes
- Bows, Daggers
- All weapon Upgrades
- Shields
4. Balthazar's Archmage
- Staves, Rods
- Staves Upgrades
- Focus Items
5. Balthazar's Sage
- Change 2nd Profession
- Usable by PvE characters as well
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(A few people suggested that this one is un-necessary for the PvP-only characters)
(One suggested that Balthazar's Faction can be used to "buy" dyes for PvP-only characters)
(Sir Mad does not agree with this)
6. Balthazar's Dyes Distributer
- Dyes
All retrieved equipment will be customized to the PvP character who collected them.
Discuss.
Poll:
You like the idea described above and would like to see ANET implement a similar function. Yes / No
Yes (24)
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Tuoba Hturt Eht, Zui, zhai, bilateralrope, Frostie Arrows, reverse_oreo, TheOneMephisto, noob4sure, B Ephekt, TheGuildWarsPenguin, Embodiment Of Gaia, Nilator, TomD22, kazz, prism2525, Tetram The Troll, Afterimage, Beat_Go_Stick, Sphinx2k, Sir Mad, lyra_song, Big_L, PsychoX, Frantic-Sheep
No (0)
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Last edited by Tuoba Hturt Eht; Sep 14, 2006 at 11:57 PM // 23:57..
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Jan 19, 2006, 01:06 AM // 01:06
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#2
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Theres A Frog On My [Cape]
Profession: W/
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I agree with the Balthazar Equipment Master idea. Sometimes I want to change my build without having to re-create the whole character just because I need a different rune or different type of axe. The Uber Quick creation is a little weird.. you can just skip it if it really takes up that much time.
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Jan 19, 2006, 02:12 AM // 02:12
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#3
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Jungle Guide
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The weapon master is a good idea.
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Jan 19, 2006, 02:18 AM // 02:18
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#4
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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I haven't even PvPed until this week, and even I think this is necessary. It is incredibly annoying to change around a PvP character right now. Oops...messed up grabbed the wrong weapon, now I have to delete this character and remake it.
This suggestion could also use the make your own template idea. Saving your builds so that you can just quick choose it when you need it.
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Jun 03, 2006, 07:16 AM // 07:16
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#5
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Revised the first post of this thread.
Now, let us collect all those "Yes" votes and pray hard that ANET will implement this? ANET would only make changes if there are enough demand for it.
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Jun 03, 2006, 07:28 AM // 07:28
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#6
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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/signed twice for both accounts.
Even after months of knowing exactly what you want on PvP charactars that you're rerolling, you still make an occational mistake, and end up getting pissed off at having to reroll it again because you have a wrong rune, or the wrong headgear - or even forgot a suffix mod on a weapon.
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Jun 03, 2006, 07:43 AM // 07:43
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#7
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Academy Page
Join Date: Dec 2005
Location: Poland
Guild: The Witchers
Profession: R/Me
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/signed - Yes!
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Jun 03, 2006, 10:15 AM // 10:15
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#8
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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I would prefer this to my idea (linked to in the OP) but I feel that my idea is eaiser to implement. But both options would kill all the advantages that PvE characters get over PvP characters, except for looks.
/signed
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Jun 03, 2006, 10:38 AM // 10:38
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#9
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Ascalonian Squire
Join Date: Mar 2006
Location: America
Guild: Pro United Gamers[PuG]
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/signed
this is a great idea
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Jun 03, 2006, 01:02 PM // 13:02
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#10
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Scars Meadows [SmS] Officer (not recruiting)
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/signed...
not the dye one though that is a pve thing, unles you wanna charge money or faction for the dyes
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Jun 03, 2006, 05:24 PM // 17:24
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#11
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Forge Runner
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/signed for everything but the dyes. I think that PvE and PvP characters should be equal, but if you want to look good then you ahve to be PvE. Basically it should be:
PvP=all max stats with crappy looks
PvE=all max stats with crappy to awesome looks.
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Jun 03, 2006, 05:34 PM // 17:34
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#12
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Ascalonian Squire
Join Date: Feb 2006
Location: Middle of nowhere, U.S.A.
Guild: [LGBT]
Profession: A/
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/signed
Having to reroll after making mistakes or if I want to change my build gets tedious and annoying.
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Jun 03, 2006, 05:48 PM // 17:48
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#13
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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I completely agree. Rerolling is a huge pain, especially since you can't save builds and 1/2 the people don't wait for you.
One thing I would like to add though, make the profession changer work for both pvp-only characters and pve characters. It's so annoying to have to leave pvp island just to change secondaries.
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Jun 03, 2006, 06:52 PM // 18:52
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#14
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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/yes
I hate rerolling.
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Jun 03, 2006, 07:30 PM // 19:30
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#15
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Wilds Pathfinder
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this would take a lot of work to program. I think they have better things to do than this just cause people are too lazy to recreate.
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Jun 03, 2006, 09:01 PM // 21:01
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#16
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Ascalonian Squire
Join Date: Nov 2005
Location: The Netherlands
Guild: Djisora No Mon [DjiM]
Profession: W/E
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/signed, except for the dye trader (that's just unnesecary)
Nice solution, and not too much work to program this, i think.
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Jun 03, 2006, 09:35 PM // 21:35
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#17
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by TadaceAce
this would take a lot of work to program. I think they have better things to do than this just cause people are too lazy to recreate.
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Actually, if you know anything about programming, they could probably just modify the classes/functions used for the pve equillivents of these crafters.
And if you've ever been in HA, there is already a rune trader there (but it accepts gold). It's not like it's some huge task, and I honeslty have no idea why anyone would be opposed to game improvements. Devs get paid for this sort of thing, you know...
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Jun 03, 2006, 09:40 PM // 21:40
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#18
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Jungle Guide
Join Date: Dec 2005
Profession: Mo/
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/signed I have a prot monk, that I would love to be able to change to heal or whatever with out deleting him.
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Jun 03, 2006, 09:50 PM // 21:50
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#19
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Lion's Arch Merchant
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Yes, yes, please! Anything that can allow me to change a char without having to reroll every 10 seconds. It's crazy that when making and changing builds the only way to do it is actually to log right out of the game, then long back in again (complete with typing password again etc) and then create a new character from scratch. Even worse if you just missed one rune or something, when you have to make an identical character all over again to change it. It's such an awkward system, a really crazy setup, and this could help to alleviate it a bit.
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Jun 04, 2006, 12:14 AM // 00:14
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#20
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Guildwars Nomads [Daii]
Profession: Mo/Me
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/signed
I'd like this very much, too often I need one more weapon than the pvp screen lets me bring, so i have to customize my greens to pvp chars >.<
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