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Old Oct 26, 2006, 08:29 AM // 08:29   #1
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Default Skill rebalances and AI

Okay, some of the skill rebalances I liked (like the hydro/el ones and a few others) however I think that a few were overdone.

Example, ViM now only works against your target. Since it doesn't work so well, it's going to loose a lot of desirablity to everyone, not just the people in HA who used it too much to cause this. However maybe it can be buffed slightly to compensate. Maybe it could be target and adjacent. Maybe it's recharge time can be reduced to 10 seconds. Maybe it could gain a condition removal, 1 lost for every one the target has.

SoJ & Glad's defense. These are now considered AoE and cause monsters to run. Please don't make the monsters consider them AoE (or at least make them come back sooner).

Besides Spirit Bond (which I in part agree with the nerfage) I think the skill changes were good.


One more thing... It seems like a lot of these updates made it a little harder on soloers and farmers (which is going to drive up costs, but that is another story). AI has gotten better so that some foes won't react as poorly as they did. Since you guys have increased the difficulty in some areas, how about better drops or XP from those areas?
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Old Oct 26, 2006, 08:32 PM // 20:32   #2
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I'm sorry but I cannot agree on SoJ and Glad's defense and the experience thing. I know the spirit bond heals a lot, but I think it's fine.
/notsigned
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Old Oct 26, 2006, 09:32 PM // 21:32   #3
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I don't play much PvP, so I can't really say what is good/bad in terms of that.. BUT, this update has completely ruined the game for me, because I prefer to solo as opposed to pugs/henchmen. I'm not in a guild, so I can't do guild groups, and don't like to anyway.

Here's my BIGGEST complaint with this update;

I play a warrior, it's always been my favorite class. I have been soloing minotaurs for experience toward my Legendary Survivor title, and I have 600k XP left to get until I have that title. Now, I can't use Triple chop and Cyclone Axe, because them the minotaurs get to around 50% health, they run away. If I run after them, they just run even further. If I WANTED to chase things around all day, I'd play PvP.

Furthermore, I can't even use a Riposte/Deadly Riposte build, which I would use as a last resort as it is SO slow on minotaurs.. They run away at the same time even using those 2 skills. This is f***ing ridiculous! I can understand the SoJ/Glad's, but RIPOSTE? Deadly Riposte? Tiple Chop and Cyclone Axe? WTF is the point of playing a warrior now, if you like being able to solo things?

I am going to cancel my order on Nightfall, because if these are the changes it brings, I don't want to play it. I think it's time to find another game, one that's actually still WORTH playing.

Way to nerf the Dervish before they're even playable, ANet.


/SIGNED

Last edited by Refyused; Oct 26, 2006 at 10:20 PM // 22:20..
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Old Oct 26, 2006, 10:18 PM // 22:18   #4
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For those of you who played Diablo 2 from the 1.09 to 1.10 patches, I think it's fairly accurate to say that the level of unhappy players just went up during ANet's latest update, the same way it dide when 1.10 was released for Diablo 2, which also ruined the game for many players, just as ANet's latest update did for many players.

Last edited by Refyused; Oct 26, 2006 at 10:20 PM // 22:20..
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Old Oct 26, 2006, 10:24 PM // 22:24   #5
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lol, it's not that bad.

Just adapt and continue playing.
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Old Oct 26, 2006, 11:01 PM // 23:01   #6
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I dunno man, easier said than done, I've been playing the same way since day 1 and this update completely ruined the game for me. It's just not fun for me anymore.
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