Oct 25, 2006, 03:06 AM // 03:06
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#1
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Academy Page
Join Date: Oct 2006
Guild: Shadow Knights Of Legend
Profession: A/E
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Concept Class-The Beserker
FORUM CLOSED!!
FORUM CLOSED!!
FORUM CLOSED!!
For my updated idea of the Berserker look for the slayer
Last edited by Ryuken Tamashi; Oct 29, 2006 at 10:17 PM // 22:17..
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Oct 25, 2006, 03:14 AM // 03:14
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#2
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Atleast you are thinking about how to make it not another Warrior Clone.. that is good.
I want to see a Berserker-type of class too, afterall, the crushing might of a 2-hand weapon is a joy to play with.
The chance hit is a interesting idea. Could work well, but again, few people also dis-like having too much chance in GW. Also they still need energy, and if not, need some altnerative energy/cost source. I would also not go with Defense, as tanking should be Warrior's role, one which a Berserker don't really need.
maybe I will re-bump my Berserker CC again... maybe when the CC voting start again.
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Oct 25, 2006, 03:21 AM // 03:21
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#3
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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A nice idea, maybe make his primary give him extra health like eles energy storage gives them energy. Maybe make his armour give him passive health regen but no energy regen, and he can only get energy from attacks or something. I'd also like the option of going twohanded axe as well as sword too.
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Oct 25, 2006, 03:35 AM // 03:35
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#4
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Academy Page
Join Date: Oct 2006
Guild: Shadow Knights Of Legend
Profession: A/E
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Quote:
Originally Posted by actionjack
Atleast you are thinking about how to make it not another Warrior Clone.. that is good.
I want to see a Berserker-type of class too, afterall, the crushing might of a 2-hand weapon is a joy to play with.
The chance hit is a interesting idea. Could work well, but again, few people also dis-like having too much chance in GW. Also they still need energy, and if not, need some altnerative energy/cost source. I would also not go with Defense, as tanking should be Warrior's role, one which a Berserker don't really need.
maybe I will re-bump my Berserker CC again... maybe when the CC voting start again.
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After reading your comment, I decided to edit a few thingz, if you want you can look at my minor changes; were defense attribute was. I also changed the energy shield to devine blast attribute.
BTW, you can whisper me in game i'd love to hear from you all
Last edited by Ryuken Tamashi; Oct 25, 2006 at 03:58 AM // 03:58..
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Oct 25, 2006, 07:29 AM // 07:29
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#5
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Academy Page
Join Date: Oct 2006
Guild: Shadow Knights Of Legend
Profession: A/E
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main idea of the Beserker
The Beserker is basically a class which is more of the heavy armored damage dealer. The hard thing about this class is maintaing your energy bar at a good rate, which means that you'll have skills which manipulate the energy bar. Since Beserkers are "sopposingly" intimidating classes not only from looks but also for your allies. Now to have skills to intimidate your ally, you already have shouts etc.(The Peragon and the warrior already have these things) so I thought about using energy transfer instead and also health transfers. In that way it would also make sense, since beserkers are known to be a sucrificial class.
Last edited by Ryuken Tamashi; Oct 25, 2006 at 08:17 AM // 08:17..
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Oct 27, 2006, 07:59 PM // 19:59
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#6
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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Berserker stance! Ahem..
I'm liking all these ideas but anets looking for new stuff.
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Oct 27, 2006, 11:34 PM // 23:34
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#7
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Academy Page
Join Date: Oct 2006
Guild: Shadow Knights Of Legend
Profession: A/E
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Quote:
Originally Posted by Not A Fifty Five
Berserker stance! Ahem..
I'm liking all these ideas but anets looking for new stuff.
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Well the names aren't the things you look for...of course they are going to change it lol. But i'll rename it anyway
PS.What do you mean by new stuff?? All of these attacks don't exist in GW (Except maybe the name)
Last edited by Ryuken Tamashi; Oct 27, 2006 at 11:44 PM // 23:44..
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Oct 27, 2006, 11:51 PM // 23:51
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#8
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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Well New concepts like drastic changes and yet balanced.
Ritualists- spirits
Assasins- dual attacks, spiking, critical hits special8ity
Dervishes- forms crazy shit with enchantments
paragons- "general" type character, chants
Berserker... more attacks, stances and energy regen?
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Oct 28, 2006, 12:00 AM // 00:00
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#9
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Academy Page
Join Date: Oct 2006
Guild: Shadow Knights Of Legend
Profession: A/E
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Quote:
Originally Posted by Not A Fifty Five
Well New concepts like drastic changes and yet balanced.
Ritualists- spirits
Assasins- dual attacks, spiking, critical hits special8ity
Dervishes- forms crazy shit with enchantments
paragons- "general" type character, chants
Berserker... more attacks, stances and energy regen?
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well the balance part of the berserker is the fact that they need energy regen, there stances cost a lot (and the stances are perfomed in a different way then the warrior as you already noticed), and also the attacks. The goal of the berserker is getting into battle, and perform the devastating attacks after a while, and not at the same moment. Plus you can fear...so when u said "more attacks", you should say "more different attacks" at the least
Last edited by Ryuken Tamashi; Oct 28, 2006 at 12:07 AM // 00:07..
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Oct 28, 2006, 12:05 AM // 00:05
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#10
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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Yeah it does have some new stuff I guess. But sometime when you have free time you should a) make a fourth attribute, and B) think up some other stuff.. I dunno like Battle-axe and Rages or something
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Oct 28, 2006, 12:08 AM // 00:08
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#11
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Academy Page
Join Date: Oct 2006
Guild: Shadow Knights Of Legend
Profession: A/E
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Quote:
Originally Posted by Not A Fifty Five
Yeah it does have some new stuff I guess. But sometime when you have free time you should a) make a fourth attribute, and B) think up some other stuff.. I dunno like Battle-axe and Rages or something
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I can do that (maybe later today)
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