Oct 26, 2006, 08:35 PM // 20:35
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#1
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Banned
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Allow PvE Characters to use Unlocks in PvP
Now is a great time for them to make this change. Basically, make it where all unlocked skills and professions are available to your PvE character **in the Battle Islands**. Now, if you download a build or swap with a friend, if you lack the skills necessary for the build, the skills are grayed out. They can simply do that to the skills you unlocked but don't know after you leave PvP. So for example...
A PvE/PvP playing secondary Necromancer doesn't know Spiteful Spirit. He doesn't want to capture it, as he captured it on another character and it was too much trouble to go through again. This change would allow him to use Spiteful Spirit in a PvP arena, but when he enters roleplaying, it would be grayed out as if he loaded a template with Spiteful Spirit without knowing the skill. They could do this with weapons and armor too (simply say "Customized for [Name]. PvP only.).
Advantages? While some people ONLY play PvE and some people ONLY play PvP, there are some people who enjoy BOTH aspects of the game. This change is for them. It gives a lot of benefits:
1. A use for balthazar faction for PvE characters. Basically, when a PvE character enters PvP arenas, this change would make him perform like a PvP character- basically uniting the game's community!
2. He could EASILY make a PvP only Necromancer who knows that skill, has access to all secondaries, all unlocked weapons, etc. This would take about 5 seconds, but on the other hand, waste a skill slot! Why should he have to waste a skill slot just to use the PvP bonuses he unlocked for his account? If he unlocked them, then they should be his to use in PvP, REGARDLESS of whether the character says PvP or PvE on it... that shouldn't matter, because regardless, it's ONE game.
3. This would put all people in PvP on a completely fair playing field. PvE Players would have (potentially) cooler skins, while PvP Players would have (potentially) cooler emotes and larger room for Balthazar faction.
Why is Guild Wars currently treated as TWO games?? There is no need for it. By making PvE characters essentially act as PvP characters in PvP arenas by allowing the use of unlocks and pvp only items, the ONLY difference is that hardcore PvP players will have awesome emotes and more balthazar faction cap and hardcore PvE may have a cooler skin or two. This change would be EXTREMELY easy to implement, help unify the community, and care about the people who play the ENTIRE game, not just half of it.
Last edited by Series; Oct 27, 2006 at 12:10 AM // 00:10..
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Oct 26, 2006, 09:00 PM // 21:00
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#2
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Wilds Pathfinder
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Guild Wars isn't treated as two games, as shown by the fact that PvE characters can PvP at all. It's also pretty damn generous that you can unlock things for use in PvP by PvEing. You'll note that the reverse is not true - PvPers cannot unlock anything or otherwise obtain any advantages for their PvE characters.
From what I read, your only argument is that a PvE player must devote a character slot to access PvP content. There is nothing wrong with that, since a PvP player must devote a character slot to access PvE content. There isn't really any unfairness to the current system. A PvP character isn't allowed to PvE at all. If a normally PvP player wants to try out PvE, he has to 'waste a character slot'. The difference is a matter of perspective. To the PvEer, having to make a PvP character is a 'wasted slot'. To the PvPer, having to make a PvE character is a 'wasted slot'. Allowing the PvEer to access PvP unlocks, even for sole use in PvP, allows PvE characters to experience advantages of both worlds with a single character.
If there's any unfairness at all, it's the fact that you can gain something in PvP by PvEing, whereas you can't gain anything in PvE by PvPing. I'd also like to point out that PvP title emotes are account-wide, and are therefore available to your PvE characters as well. Fancy armor, on the other hand, is *not* account-wide, and is *not* available to your PvP characters.
Last edited by Rera; Oct 26, 2006 at 09:03 PM // 21:03..
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Oct 26, 2006, 09:00 PM // 21:00
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#3
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Banned
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/signed. But I'm pretty sure I read a very similar idea a while ago on another forum. Still a logical idea though.
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Oct 26, 2006, 09:05 PM // 21:05
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#4
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Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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/notsigned
I think this would somehow majorly screw up the balance of the game in some way.
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Oct 26, 2006, 09:38 PM // 21:38
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#5
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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Thus making Skillhunter a global title...
I never went for Skillhunter last tier. But I did see the advantage on capping all elites on their respective classes. Never know when you need them. By implementing this, you would effectively make me Skillhunter last tier... which I really dont mind. But I see that other people might have issues with that... for say the grinders that really do get all skills on 1 character.
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Oct 26, 2006, 09:49 PM // 21:49
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#6
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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/signed
Since it's only available in the PvP arenas (would this include Alliance Battles and Fort Aspenwood/Jade Quarry) it wouldn't upset the balance at all as the player could just roll a PvP character and have the same skill/equipment anyway.
It wouldn't affect the title either since the title tracks capped Elites, and if you didn't cap it then your Skill hunter title track wouldn't progress.
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Oct 26, 2006, 09:50 PM // 21:50
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#7
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Banned
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Quote:
Originally Posted by The Pointless
/notsigned
I think this would somehow majorly screw up the balance of the game in some way.
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How would this "screw up" the balance? It wouldn't. It's just allowing PvE characters to have the ability of PvP characters... which would in no way screw up the balance.
Quote:
Originally Posted by Guildmaster Cain
Thus making Skillhunter a global title...
I never went for Skillhunter last tier. But I did see the advantage on capping all elites on their respective classes. Never know when you need them. By implementing this, you would effectively make me Skillhunter last tier... which I really dont mind. But I see that other people might have issues with that... for say the grinders that really do get all skills on 1 character.
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Nope. Skillhunter is based on skills you LEARNED. This is based on skills you UNLOCKED. Once you leave the battle isles, the skills you don't know aren't automatically learned or anything. You are simply allowed to use unlocked things. I hope that clarifies.
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Oct 26, 2006, 10:27 PM // 22:27
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#8
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Wilds Pathfinder
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Quote:
Originally Posted by Dougal Kronik
the player could just roll a PvP character and have the same skill/equipment anyway.
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Then why does it need to be changed?
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Oct 26, 2006, 10:44 PM // 22:44
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#9
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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/not signed
They already added that you can buy any skill you want from any skill trainer as long as you have the skill unlocked, thats enough. If PvE is you focus, you should have the money, stop wasting it on 15k lol :P
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Oct 26, 2006, 11:03 PM // 23:03
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#10
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Frost Gate Guardian
Join Date: Aug 2005
Location: Australia
Guild: guildless
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/notsigned
you can't have your cake and eat it as well. Unlocks are there for the pvp'ers. Quest rewards and skill trainers are there for the pve'ers. The system aint broke, so it don't need fixing. If you can't roll a particular build with the currently available skills on a pve character, go roll a pvp one. A bit of a non-issue really...
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Oct 26, 2006, 11:09 PM // 23:09
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#11
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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The purpose of The Skill trader was to teach you skills. The Purpose of the ability to unlock skills evolved into making learnable skills available once unlocked in PvP.
That meant that for the original players of Prophecies, they had access to EVERY skill in the game from the first skill trader in Ascalon,as long as they had the money and skill points to buy it.
This meant MS was in the ascalon arena legitamitly when before it was because a runner took a lvl 3 all the way to LA.
The skills are opened the moment you unlock them from a PvP arena. Elites must be capped by PvEers and Unlocked by PvPers.
Why would someone just give you great power? Because you think it's fair?
One should earn the power they truely want to wield.You won't respect it if it is given to you.
PvP hard, unlock skills, gain power. PvE hard, capture and learn skills, gain power.
Sounds even and fair to me
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Oct 26, 2006, 11:26 PM // 23:26
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#12
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Banned
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Wow, you guys are really clueless. You guys are acting like you think that if PvE characters perform like PvP characters, you will suddenly lose or something. You wont. Anyone can make a 2 warriors, one for PvP only and the other for PvE only. But why? This is ONE game, not TWO games. By allowing PvE characters to have the same abilities of PvP characters, no balance is at stake, the only differences are that the 2 worlds will become more merged (which is GOOD) and it will be a major convenience for people who want to play the ENTIRE game they payed 50 bucks for, not just a little piece. The only reason to unsign this is if you don't understand this suggested change or if you're a PvP-only elitist who shudders at the thought of PvE characters gaining something that would make the worlds combine and make everything perfectly fair.
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Oct 26, 2006, 11:28 PM // 23:28
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#13
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Banned
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Quote:
Originally Posted by Darkpower Alchemist
One should earn the power they truely want to wield.You won't respect it if it is given to you.
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What happened to the "this game isn't about grinding" argument? COMPLETELY thrown out the window as you say people should only be rewarded by working hard. Go play WoW.
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Oct 27, 2006, 12:00 AM // 00:00
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#14
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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/mind changed
/signed
Sorry i kinda skim all these posts there's so many lol. I had mistakenly thought you meant to unlock them for PvE as in allow them to use skills in PvE that another character has unlocked. You're saying PvE characters will have all PvP skills unlocked only for pvp correct?
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Oct 27, 2006, 12:08 AM // 00:08
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#15
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Forge Runner
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This would totally mess up the Ascalon Arena
Also, make a PvP character.. I know I know you may have to delete a slot OMG! It's a catastrophe! not.
/notsigned
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Oct 27, 2006, 12:08 AM // 00:08
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#16
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Banned
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Quote:
Originally Posted by Not A Fifty Five
/mind changed
/signed
Sorry i kinda skim all these posts there's so many lol. I had mistakenly thought you meant to unlock them for PvE as in allow them to use skills in PvE that another character has unlocked. You're saying PvE characters will have all PvP skills unlocked only for pvp correct?
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Yes, that is exactly what I mean.
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Oct 27, 2006, 12:09 AM // 00:09
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#17
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Banned
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Quote:
Originally Posted by gameshoes3003
This would totally mess up the Ascalon Arena
Also, make a PvP character.. I know I know you may have to delete a slot OMG! It's a catastrophe! not.
/notsigned
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No, it wouldn't, as my change suggested only effects the Battle Islands. Good try though.
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Oct 27, 2006, 12:10 AM // 00:10
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#18
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Frost Gate Guardian
Join Date: Aug 2005
Location: Australia
Guild: guildless
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The point still remains. There is a system in place for you to gain skills in pve and skills in pvp. There is no issue with one being better than the other, more so that there is a mechanism already in place to accomodate skill acquisition for both types of character, so its really much ado about nothing imo.
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Oct 27, 2006, 12:15 AM // 00:15
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#19
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Krytan Explorer
Join Date: Nov 2005
Location: Liverpool
Profession: Mo/
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Quote:
Originally Posted by The Pointless
/notsigned
I think this would somehow majorly screw up the balance of the game in some way.
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No it wouldnt screw up balance.
I play PVP way more than PVE and tbh it wouldnt matter either way.
Sam
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Oct 27, 2006, 12:18 AM // 00:18
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#20
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Banned
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Quote:
Originally Posted by Brother Redmund
The point still remains. There is a system in place for you to gain skills in pve and skills in pvp. There is no issue with one being better than the other, more so that there is a mechanism already in place to accomodate skill acquisition for both types of character, so its really much ado about nothing imo.
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Actually you are only partially correct. There is a system in place so that:
-PvP only characters can unlock skills only PvP only characters can use
-PvE characters can learn skills AND unlock skills PvP only characters can use (they get Balthazar faction too)
If a PvE character can unlock things for PvP the EXACT SAME WAY PvP characters unlock skills for PvP, how come only a PvP character can get use out of them? They are both playing the same PvP... both earning the same rewards... so why shouldn't PvE characters be allowed to use the stuff they earn but PvP can? PvE characters would be gaining no advantage... they would simply have the stuff PvP only characters could always have. There is NO negative effect in this at all really. "No point"? Technically, if a PvP only character wanted new armor, you could delete him and make a new one- no "major issue". But they updated it so you wouldn't have to, as a convenience for the player. This is, in a way, the same mindset.
Last edited by Series; Oct 27, 2006 at 12:21 AM // 00:21..
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