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Old Oct 26, 2006, 09:42 PM // 21:42   #1
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Lightbulb Solve 'the farming problem' fairly and FOR GOOD

First off, this is not a 'the nerf sucks' thread, there are plenty of those. This is a suggestion to solve the dual problem of farming, and farming nerfs, for good.

Why do people farm? Well, because the price of stuff in GW vastly outstrips the gold supply. No, I don't mean the 90k weapons sold by players (the sooner those stupid prices come down the better), I mean the stuff sold by ingame NPCs - FoW, 15k, even 'basic' max armor costs 7.5k per char, which is not trivial to acquire unless you farm.

What is the real problem with the GW game mechanics? Let's take an example. Someone in the Southern Shiverpeaks who forms a team of 8 people (either humans or hench) and goes out and fights packs of monsters as the game was supposed to work, gets an eighth of the drop rate of someone who goes out and solo farms trolls. Anet could solve the real players' (as opposed to bots) motivation for solo farming in a stroke by giving people who play in teams the same drop rates as people who solo (rather than dividing it between the entire team). Solo farming could then be totally and completely nerfed, to stop the goldseller bots I mentioned, and would have the full support of the GW community, rather than the current 'you can only get basic items by farming, but we will nerf all farming' which threatens to destroy a very good game.

Last edited by Mr_Cynical; Oct 26, 2006 at 09:44 PM // 21:44..
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Old Oct 26, 2006, 09:46 PM // 21:46   #2
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yup. Yup yup yup. yup.


Yup.

/signed

The admittedly it'd look funny having 8 drops from a troll. I'd say gold pieces only would be affected? I dunno

Or quite simply have other player's drops be invisible. This would also solve the really monstrous acts of people not resing people to get their drops. Hell henchies' drops are ALREADY invisible

Last edited by Not A Fifty Five; Oct 26, 2006 at 09:49 PM // 21:49..
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Old Oct 26, 2006, 09:50 PM // 21:50   #3
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/signed

Much better than making everything run away from a few Ripostes, which aren't even AoE damage.
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Old Oct 26, 2006, 09:53 PM // 21:53   #4
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Potentially, that would completely destroy the economy, inflating everything (more gold=gold has less of a value). If done right, however, it could probably SAVE the economy. so /sign, as long as Anet takes measures to make sure it doesn't screw everything up.
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Old Oct 26, 2006, 09:58 PM // 21:58   #5
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It shouldn't destroy the economy at all. However, it'll cause a lot of indirect problems that would need to be fixed like 15k armor turning into 25k armor or something and stuff like that. Due to the fact of travel time, manipulation of monsters to attack only you, not having to make a party, and such stuff this update won't make 8 person farming 8 times better than solo farming, only maybe 2 times. So it isn't that drastic.

Except Obsidian shard prices will go to hell.
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Old Oct 26, 2006, 10:01 PM // 22:01   #6
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/not signed

Playing through the game normally, I've been able to buy a set of 15k armor.

I have some Green weapons that have dropped for me as well.

Before that, I got by on collector armor from the Crystal Desert and collector or gold weapons that dropped for me or I had crafted.

You don't need those items, so I think they should be for the players who want to go out and acquire them. Either by farming,offering services (runs and missions), or by playing the game more than the casual players.
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Old Oct 26, 2006, 10:03 PM // 22:03   #7
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Yes but full item/skill/ everything unlock currently costs over 700k. its not 15k thats the bugger its skill costs

And if you say "go pvp" think again. I've played very long hours pvping. I have 600k bal faction. And yet over half of my unlock is from pve
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Old Oct 26, 2006, 10:09 PM // 22:09   #8
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Quote:
Originally Posted by Not A Fifty Five
It shouldn't destroy the economy at all. However, it'll cause a lot of indirect problems that would need to be fixed like 15k armor turning into 25k armor or something and stuff like that. Due to the fact of travel time, manipulation of monsters to attack only you, not having to make a party, and such stuff this update won't make 8 person farming 8 times better than solo farming, only maybe 2 times. So it isn't that drastic.

Except Obsidian shard prices will go to hell.
It shouldn't, but it could... imagine if everyone stopped playing and started solo farming 24/7 with no anti-farming code. That would surely devastate the economy, and so would this if done the wrong way.
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Old Oct 26, 2006, 10:15 PM // 22:15   #9
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I like the idea of increased drop rates for people in a group, but I don't think it should be quite as high as soloers. How about either making it so every monster in a mob has 2-4 item/gold drops provided there is a group. If gold drops, let everyone get the dropped amount. As for xp, make it halfway to the solo level for people in groups (ie two people would get 75% each).
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Old Oct 26, 2006, 10:16 PM // 22:16   #10
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yeah and you've really seen GW economy suddenly crash during the Full year of no anti-farming code?
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Old Oct 26, 2006, 11:11 PM // 23:11   #11
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All you would find then is 8 man teams of sweat shop workers, now generating 8 times the gold by working together.
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Old Oct 26, 2006, 11:24 PM // 23:24   #12
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Quote:
Originally Posted by Mr_Cynical
Why do people farm? Well, because the price of stuff in GW vastly outstrips the gold supply. No, I don't mean the 90k weapons sold by players (the sooner those stupid prices come down the better), I mean the stuff sold by ingame NPCs - FoW, 15k, even 'basic' max armor costs 7.5k per char, which is not trivial to acquire unless you farm.
I played through the storyline and got the armor I wanted without farming. I could have gotten 15k, but I didn't feel like spending the extra money for cosmetics.
As for the rest of your statement/suggestion, it would certainly be interesting to see. An influx of gold items from farming teams would deflate much of the economy. But I'm no expert, and frankly it doesn't affect the casual player the way it is now. The only people your suggestion would affect would be the people who think the NEED those types of items, or care enough about skins to spend the money.

But thats just my two cents.
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Old Oct 26, 2006, 11:32 PM // 23:32   #13
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Caleb's got a point -.-

I think a very easy way to stop solo farming also would be to have very high rewards for completing goals needing group efforts. Like Urgoz drops 3 greens and 500k divided among the group.

And if you think that's overdoing it think again >.< 500k divided by 10 (theres always 2 lagouts in urz) divided by 3 hours is like 16k an hour which only ties with solo farming, and doesn't even beat vermin farming
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Old Oct 26, 2006, 11:33 PM // 23:33   #14
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Quote:
Originally Posted by Mr_Cynical
even 'basic' max armor costs 7.5k per char, which is not trivial to acquire unless you farm.
You can easily get that much just by doing the quests in Shing Jea and the areas around KC (trading in the monastery credits/imperial commendations alone should net you around 6k)...
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Old Oct 26, 2006, 11:34 PM // 23:34   #15
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Quote:
Originally Posted by Caleb The Pontiff
All you would find then is 8 man teams of sweat shop workers, now generating 8 times the gold by working together.
No, those 8 people would generate the same amount of gold that they would by solo farming. Each person in a team would get the same amount of drops that they would get soloing, no more no less. Of course, if the 'direct trading' was replaced with an ingame auction house (ie eliminating any legitimate use for player-to-player gold transfers) then it would royally screw the gold farmers at a stroke, while still allowing legitimate players to sell items they don't need.
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Old Oct 26, 2006, 11:40 PM // 23:40   #16
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Quote:
Originally Posted by Not A Fifty Five
yeah and you've really seen GW economy suddenly crash during the Full year of no anti-farming code?
Nope. I haven't seen every single player solo farming 24/7 then, either (this change basically gives normal gameplay to solo farming rewards). Please read full posts before posting incorrect conclusions, or graduate from high school (no offense if you did and just aren't very smart, I really do not mean that as an insult), or something like that.
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Old Oct 26, 2006, 11:51 PM // 23:51   #17
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...
o.o?

O.O?

Take high school literature. Its called sarcasm mister.

I'm saying that why would you even suggest that might happen if it hadn't happened with the gross amount of solo bot farming?
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Old Oct 26, 2006, 11:57 PM // 23:57   #18
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/sign

even though 3k is so frikin hard to get without farming i still sign.
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Old Oct 27, 2006, 12:03 AM // 00:03   #19
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/signed

I do believe some fair fix is needed, but nerfing farming isnt it, because although you can easily generate the gold needed for max attribute equipment through normal gameplay, most people wont be able to generat the cash needed for 15k, rare skinned items and such, and since the game is designed to be egalitarian, why should those who dont have huge cash reserves or ectos in storage be the ones to suffer? newer players especially who havent had time to farm and build up legitimate pre nerf storage will have difficulty in being able to get the items they want for their characters, and what good is a game that promises egalitarianism when making money is so inefficient that getting desired items will cost you your job?

rant ove.r
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Old Oct 27, 2006, 12:05 AM // 00:05   #20
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Not signed.

First Caleb makes a good point about bots.

Secondly, this won't fix anything, you'll inflate the economy. Everyone has more gold --> people willing to pay that bit extra for an item over someone else because they have more gold --> price of all items inflate --> your gold has the same buying power, you just have more of it....pointless
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