Oct 30, 2006, 04:32 AM // 04:32
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#2
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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You know, the NPCs are the way they are because of game balance. This is an absolutly horrible suggestion that anyone who plays GvG would realise is poorly thought out.
/not signed
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Oct 30, 2006, 04:42 AM // 04:42
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#3
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Wilds Pathfinder
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Quote:
Originally Posted by Zui
You know, the NPCs are the way they are because of game balance. This is an absolutly horrible suggestion that anyone who plays GvG would realise is poorly thought out.
/not signed
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Qft. Think before you post ideas.
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Oct 30, 2006, 09:04 AM // 09:04
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#4
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Pre-Searing Cadet
Join Date: Oct 2006
Location: Perth, Western Australia
Guild: United Aussie Warriors #2
Profession: Mo/
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Well I agree that it would clearly make the actual battles unbalanced and only the richer guilds will have more of a chance. I don't agree with this.
/not signed
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Oct 30, 2006, 11:15 AM // 11:15
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#5
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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this isn't an issue of imbalance. If you read the bracketed comment in the op's post then something in that head might click.
Anyway this suggestion is bad, adding in more NPC's will just draw out the game to last longer, and can make invasion strategies rather redundant, promoting the popular idea that most GvG battles take place at the flagstand
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Nov 01, 2006, 01:56 AM // 01:56
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#6
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Forge Runner
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ok then, discussion closed
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Nov 01, 2006, 02:06 AM // 02:06
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#7
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Banned
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More Henchmen is an OK idea, 1 of every profession, but no one would use them out of skirmish anyway.
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