Nov 01, 2006, 09:27 AM // 09:27
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#1
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Academy Page
Join Date: Sep 2006
Guild: Broken Legion
Profession: Mo/E
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Petition Against Update (LONG)
This is a copy of the letter i sent to ANet regarding the update, and they suggested i posted it here to gain favour with everyone before they will take action, so please sign and comment, thanks..
This is a serious question not just an unthought up comment. Prior to the release of GWN ANet decided to make a few major game changes, and you know what im talking about, the destruction of AoE. I just want to know if you thought about all angles of the decision you were making. The opinion i am getting is that you want all players to take up PvP play and not do PvE. I personally do not like PvP, and i LOVE PvE, but i have noticed that pretty much everything has been ruined. Just some of the things i am disapionted in.
Spells:
Shield of Judgement, exactly what does this spell even do now, there is no point in bring this as the only elite in you skill bar because to be honest, it dosnt do anything now. 1 Hit and all the enemys run away and dicontinue attacking. Seriously, what is the point of this skill in PvE now?
Spiteful Spirit: Pretty much a 2nd grade spell while used against 1-3 enemys (which it still works on IF you are the only player in the party) and is only useful against large numbers. But now, as soon as its castest, the enemys run away, making this another useless spell, but to make things even worse, enemys run away from the tank and progress on to agro the caster. When you were designing Guild Wars im pretty sure your intentions were not to have casters taking all the damage.
Simpathetic/Ancestor Visage: Once again, as soon as this spell is casted, they ememy stops attacking, making the spells totally useless. Why would someone bring this spell in their skill bar, when again, it does nothing.
Its not just those spells, as a matter of fact its not just AoE spells, i tried to just make a different build, so what did i do? I casted insideous parasite, but again, as soon as it is casted the enemy stops attacking. Fair enough that you want the enemys to have a bit more AI, but as i know through other online games, its not always about whay you want but what your players want. There is no point in bringing out skills that no longer have any effect other than in PvP because you made a change to the AI, if you wanted to stop 2man UW (which is a great love of mine, i play necromancer) then instead of Universally changing the AI, why not add harder things in there, like when you added nightmares, that stopped ALOT of people from farming. I play my Necromancer about 99% of the time so im not to familiar with the effects of this update on other characters but i am devistated whith them on my Necromancer. But i know it hasnt just affected me in my farming time, i no longer can find myself a spot in alot of missions because Necromancers (other than BiP and MM) have become an unwanted class due to their lack of effectiveness) Please, im asking you on behalf of the entire Guild Wars PvE community, to re-think some of these changes and implement other changes to filter out farmers rather than nerfing the game altogether.
Thanks for reading,
Peter Smith
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Nov 01, 2006, 11:17 AM // 11:17
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#3
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Academy Page
Join Date: Sep 2006
Guild: Broken Legion
Profession: Mo/E
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But they arnt usefull, try casting any of the ones i said, the moment u cast them they run, with a full group, get the tank to agro then cast any of them, it does nothing anymore, basically no point.
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Nov 01, 2006, 11:19 AM // 11:19
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#4
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Re:tired
Join Date: Nov 2005
Profession: W/
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Holy Crap!
You Found Three Spells With Balance Issues In Pve? Quick! To The Izzymobile!
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Nov 01, 2006, 11:46 AM // 11:46
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#5
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Lion's Arch Merchant
Join Date: Jan 2006
Location: UK
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Guild Wars is, and always was primarily a PvP game.
Whining about 3 skills that mean you cant solo areas that you were never meant to makes me laugh )
If you dont like PvP at all, and all you like doing is soloing things, i suggest you maybe play another game such as Oblivion or NWN.. both offline games and cant get nerfed!
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Nov 01, 2006, 11:53 AM // 11:53
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#6
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Seems more like your only focused on the update because farming took a hit. There is more to PvE than just farming. Personally i'm glad they updated the AI. It made it harder for those who actually want to PLAY the game. Personally I get tired of enemies clumping together making it an easy kill. Sorry your cookie cutter builds got screwed but guild wars is a game and farming is a very small part of it, i'm talking tiny small.
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Nov 01, 2006, 11:56 AM // 11:56
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#7
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by JR-
Holy Crap!
You Found Three Spells With Balance Issues In Pve? Quick! To The Izzymobile!
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Nice one, JR. I'll be sure to write that down, or !setinfo it, or something.
As to the many hundreds of complaints about the update... I know you think the spells are crap now, and I know you think 2-man UW farming is dead. Well I, for one, don't care what you think, because you're wrong. People have already proven that you can still dual-farm UW. People have already found new and better uses for these spells and others. If you'd take some time to read the forums instead of writing letters and petitions to get the game reverted to a previous state, you'd know that. Just because some of you are too closed-minded to understand the uses of the skills, that doesn't mean the update was a bad thing. Use some brainpower and figure out how to fix your problems, without trying to get someone else to fix them for you.
Boo-hoo, "lern2GW".
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Nov 01, 2006, 12:20 PM // 12:20
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#8
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Sorry but a letter compalaining about 3 skills isnt going to get much attention.
Have you looked at all the skills? About 50% of them are pretty much useles as well.
FYI, Anet have never as far as i know gone back on a skill or AI update. This is here to stay, get used to it or get out.
Can we get all these farming whinge threads put in one section? That way I can just avoid them all.
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Nov 01, 2006, 12:33 PM // 12:33
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#9
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Ocean Shores, Washington
Guild: Last Sun Rise
Profession: W/Mo
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they need to make the damn camera not auto center! thats the only part iof the update i despise. damn camera pisses me off now.
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Nov 01, 2006, 01:06 PM // 13:06
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#10
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Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
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Go play another game, there seems to be no point for you playing this game anymore now that you can't use those 3 spells the way you did.
Life's a bitch.
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Nov 01, 2006, 01:09 PM // 13:09
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#11
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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I wish they would finally fix Lively was naomi the AoE rezz skill DOES ABSOLUTELY NOTHING for more than a year now, restoration rezzes now i think (or my teamates have a verry acurate rez timing with the activation of the spirits ability)
How can they leave a floude skill in for sooo long, I mean its A.net not FC(FunCom)
Either do someting about it or drop the skill and make flesh of my flesh just that little more usefull to compensate.
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Nov 01, 2006, 01:34 PM // 13:34
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#12
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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You can complain about the aoe damage of ss, or soj. But yet you don't complain about the Spirit Bond nerf. (Bah was really bad they killed the fun out of being an invincimonk taking on 20 creatures at a time).
Anyways if u still want to uw, you can still solo it. Proven in the farming thread. Mind you that I tried both solo options (sv+famine, ss+55) and they still work, but really slow :S
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Nov 01, 2006, 02:25 PM // 14:25
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#13
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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People come up with new farming build -> Nerf Bat kicks in -> People come up with new farming build -> Nerf Bat kicks in -> People still keep coming up with new farming builds...
Just adapt, and learn to use the new NF skills/new AI to your advantage.
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Nov 01, 2006, 02:38 PM // 14:38
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#14
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Desert Nomad
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Umm, GW is not a primary PvP game, it's both a PvP and PvE game. Every Dev and serious player can see that. Factions was primarily PvP and is probably why it still gets ripped by so many people... I find it odd that daily I hear over and over "Wow, NF is so much better and more fun than Factions"...
anyway, on topic:
Sorry, I can't support going against the update. I so far have loved everything about it (except that camera and the Maple Story looking damage numbers). The AI is vastly improved, though it still needs some work making some mobs act like they should (ie, bugs still sometimes act like an AI human.. they shouldn't be that smart). I am loving that when you hex a "human mob" they react to that hex. AI Human monks flee when attacked, just like I do when playing a monk. It's wonderful and we are finally seeing the signs of some PvE challenge.
I had several farming builds (based off cookie cutters) that were utterly destroyed with this update as well. A small price to pay for such a wonderful game play enhancing update though.
If farming is what this is truely about, I can say that farming is not dead, it's just different. I already have several non-cookie cutter farming builds working as fast as ever (and no I will not post them anywhere); but anyone can find some working ones in the forums even here.
If we are afraid of money issues, then lets all request Anet into making the rewards for the Challenge Missions better and actually worth the time. Then we can have players grouping up and playing these missions while earning some good cash.
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Nov 01, 2006, 03:28 PM // 15:28
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#15
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Lion's Arch Merchant
Join Date: Jan 2006
Location: UK
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Quote:
Originally Posted by WasAGuest
Umm, GW is not a primary PvP game, it's both a PvP and PvE game. Every Dev and serious player can see that.
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Originally PvE was just meant to be a place for people to 'learn to play' Guild Wars, learn all the skills they could... then take their knowledge into PvP battles.
Many people (including yourself) think there should be equally as much to do in PvE as PvP, so Anet introduce titles and such to 'grind' towards.
Face it now, or in 2 years time.. Guild Wars is and always was intended to be a PvP based online game.
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Nov 01, 2006, 03:47 PM // 15:47
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#16
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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NO guild wars was for both PvP and PvE. even the box says so.
now on to the OP.
/not signed.
not signing for the reasons you have stated, as there is far more than just the skills that were screwed up. now if you had included all the other reasons might have held weight, but theres no merit for it just for those 3 spells,. srry
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Nov 01, 2006, 04:21 PM // 16:21
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#17
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Lion's Arch Merchant
Join Date: May 2005
Location: Ohio
Guild: Brotherhood of Havoc
Profession: Mo/Me
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/signed
breaking 'meteor shower' so they run away...ok
but melee skills getting affected so you have to chase them? thats just plain stupid
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Nov 01, 2006, 04:29 PM // 16:29
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#18
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Desert Nomad
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Quote:
Originally Posted by Veneficus
Originally PvE was just meant to be a place for people to 'learn to play' Guild Wars, learn all the skills they could... then take their knowledge into PvP battles.
Many people (including yourself) think there should be equally as much to do in PvE as PvP, so Anet introduce titles and such to 'grind' towards.
Face it now, or in 2 years time.. Guild Wars is and always was intended to be a PvP based online game.
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lol, untill they learned what people wanted. Even O'brien in the CGW Factions interview stated that they (Anet) learned.. as in, they grew up as a company and adapted. Alex Weeks, Gaile grey, Jeff Strain and the list can go on; has continously said GW is now a PvE and PvP based game.
Time for the PvE and PvP "mainly" ideals to get with the times and accept GW is growing up.
Also, grind is a term used to gain something that is not fun to gain. I don't consider getting titles grind at all, I find them fun and entertaining and something I do not work for, rather gain as I play and enjoy my time in game.
GW PvE or PvP is only grind when you do not enjoy that aspect of it. I consider the PvP side of GW horrid and grindful, whereas the PvE fully enjoyable and entertaining. This shows how fluid and good GW is becoming as it can handle both such different game play styles.
Moving on.
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Nov 01, 2006, 04:37 PM // 16:37
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#19
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Doctor of Philosophy
Join Date: May 2005
Location: Pacific Northwest
Guild: Team Love [kiSu] www.teamlove.us
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Monster AI is just acting more intelligently now. If you want to use AoE then you have to do what we do in PvP - snare/KD the groups so they cannot run out of the AoE. Not too complicated but it does require some addition thinking on the part of the player . . .
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Nov 01, 2006, 04:48 PM // 16:48
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#20
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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[QUOTE=X X X X X X X]
Spells:
Shield of Judgement, exactly what does this spell even do now, there is no point in bring this as the only elite in you skill bar because to be honest, it dosnt do anything now. 1 Hit and all the enemys run away and dicontinue attacking. Seriously, what is the point of this skill in PvE now?
Yah seriosly, whats the point of a spell that causes damage and then stops them attacking you............... WHATS THE POINT OF AGGRO CONTROL, .
Uh wait......
Quote:
Spiteful Spirit: Pretty much a 2nd grade spell while used against 1-3 enemys (which it still works on IF you are the only player in the party) and is only useful against large numbers. But now, as soon as its castest, the enemys run away, making this another useless spell, but to make things even worse, enemys run away from the tank and progress on to agro the caster. When you were designing Guild Wars im pretty sure your intentions were not to have casters taking all the damage.
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I dont think they mean for casters to be able to stand there immune from most attacks either, try kiting, and it means when they do hit you, they still take damage.
Quote:
Simpathetic/Ancestor Visage: Once again, as soon as this spell is casted, they ememy stops attacking, making the spells totally useless. Why would someone bring this spell in their skill bar, when again, it does nothing.
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Does pacifism do nothing?
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Its not just those spells, as a matter of fact its not just AoE spells,
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Teamplay = BODYBLOCK = AOE still effective, hell you can bodyblock with henchies.
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But i know it hasnt just affected me in my farming time, i no longer can find myself a spot in alot of missions because Necromancers (other than BiP and MM) have become an unwanted class due to their lack of effectiveness)
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Not played a mesmer ever have you.....
Sorry but you cant blame anet for half of the pve community being clueless on how to use builds effectirbly, which half are you?
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im asking you on behalf of the entire Guild Wars PvE community,
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O'RLY
Quote:
But they arnt usefull, try casting any of the ones i said, the moment u cast them they run, with a full group, get the tank to agro then cast any of them, it does nothing anymore, basically no point.
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OH NOES, thinking outside the box, you know its perfectly possible to beat the game without actually using a tank/nuker/monk....
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