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Old Nov 02, 2006, 12:43 PM // 12:43   #21
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Good Idea, drawn up a bit odd though. If they would make a couple maps that were massive multiplayer that would be fine but not the whole world. Make one or 2 of the largest maps in GW massive and leave the others alone, also have it so that the monsters come back after a set amount of time, set the quests so they are only in those areas when you are in a private mode (instanced), and have no good drops while it is in massive mode. Make the drops standard and gold coins only. These suggestions might make it easier to do but still the hardware that A-Net would have to put out for might be the limiting factor. Also lag may come into play, especialy if you have several players on slow connections.

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Old Nov 02, 2006, 11:15 PM // 23:15   #22
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That could work..make a few maps MMEA..good idea. XD
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Old Nov 03, 2006, 12:02 AM // 00:02   #23
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Wow, be fair to the poor guy...

Redardless of whether this particular idea is a good one or not: just because WoW has implemented a given feature, does that preclude a parallel addition to GW?
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Old Nov 03, 2006, 05:29 AM // 05:29   #24
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the reason why i played GW is because i hate those MMEA thingy...

sorry but i dont agree with this.
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Old Nov 04, 2006, 05:34 AM // 05:34   #25
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Meh. It's only a suggestion. & why do people keep saying MMEA is like WoW? WoW wasn't the first/only game to use MMEA style thingy.
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